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Author Topic: Improved Battle System  (Read 15035 times)
SirEmi
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« on: February 14, 2007, 09:28:37 PM »

New and improved battle system

- Boarding and destroying fleets in boarding will bring experience to fleets
- Contracts insurace will cover the cost of killed marines in that mission
- Crew experience can affect fleets in two ways, depending on attack / hitpoints ratio of the fleet it will be categorized as an assault vessel or board vessel, e.g. a board vessel is a fleet that has 1 attack to 10 hitpoints, more than that and it's an assault vessel
- Crew experience affects attack / defence for assault vessel, hitpoints / defence for board vessel, a green + sign in battle report indicates where the crew bonus is
- When attacking another commander, total powers are taken into account when determining the power range, previously was shipless power + fleets sent to battle, that sometimes made it not possible to attack in your ranking page, or to attack lesser commanders if using less fleets
- Some improvements and additional info on the battle report added, some coloring green for good things (enemy destroyed / captured / enemy attack missed), brown for not good things (ships lost / failed attacks)
- Complete battle report checking and rewriting of the code to fix all the bugs, as the code was old and bugy
- Other server optimizations made to improve speed of the system

Please report any bugs you may encounter.

God Speed commanders!

« Last Edit: February 14, 2007, 10:30:22 PM by SirEmi » Report to moderator   Logged

Midnight44
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« Reply #1 on: February 14, 2007, 10:47:03 PM »

Sweet update emi. Way to go.  19
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« Reply #2 on: February 15, 2007, 01:59:24 AM »

My ships are designed 1 to 2 and half of them has a + at attack other half has + to HP :S
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Argus
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« Reply #3 on: February 15, 2007, 02:47:45 AM »

Yes, its working nicely now, thanks Emi.
« Last Edit: February 15, 2007, 07:08:40 AM by Argus » Report to moderator   Logged
SirEmi
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« Reply #4 on: February 15, 2007, 05:13:44 AM »

My ships are designed 1 to 2 and half of them has a + at attack other half has + to HP :S

alright, corrected that, should work fine now  1
« Last Edit: February 15, 2007, 02:27:29 PM by SirEmi » Report to moderator   Logged

zephyrblade
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« Reply #5 on: February 17, 2007, 02:24:49 AM »

The best updates are made on MAH birthday.
 13
Seriously though, Good work Emeh.
Heheh, "Sir Warrior".
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« Reply #6 on: February 17, 2007, 08:30:40 AM »

this update sucks..we can no longer attack lower commanders..bah..how are we to play a war game with no war abilities?

its not fair..i could be attacked by someone pshipping up and boarding me but i cant attack they guy before he does that?  screw this man..emi this sucks.
« Last Edit: February 17, 2007, 08:37:53 AM by drakken » Report to moderator   Logged

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Argus
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« Reply #7 on: February 17, 2007, 08:32:24 AM »

Regarding the new limits on PvP

Seriously Emi, isnt this a wargame anymore? The way it was before was fair enough, you could send a small force further away, but the smaller the target the smaller the force... and on an exponential curve... so if it was more than a few spots away, you could not do serious damage anyway.

Ofcourse its easy for me to say, seeing as im usually in the top, but really... its killing my fun.
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« Reply #8 on: February 17, 2007, 06:31:11 PM »

guys, that caused a lot of problems though, liek it not letting you attack people right next to you. the new updae does work better overall.
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SirEmi
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« Reply #9 on: February 17, 2007, 09:00:41 PM »

You had to send the whole armada to attack a higher commander, I wanted to change that so you can attack the high commander that you see floating with 0 ships about...

The old system was nice and fair when trying to attack lower targets, so I'm gonna try and mix them up, say you want to attack someone higher, it will take the full power, if you want to get someone lower, take the shipless power + fleets sent...
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Gunfighter Frank
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« Reply #10 on: February 18, 2007, 12:16:04 AM »

Sir Emi I can't even hit a person that is less than 50% less power than my own.  I thought we could hit some one that was 20% our power as long as we took a partial fleet.  what is going on with this?
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Gunfighter Frank

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SirEmi
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« Reply #11 on: February 18, 2007, 02:03:32 AM »

- Fixed the bug with the galaxy fleets
- Fixed the attack power pattern, if you attack someone of higher total power, you can go up 200%, if you go for someone lower, depending on fleets taken to battle and your shipless power, up to 80% of normal attack, 50% of counters as it is in the guide.
E.g. You have 1000 assets power, 500 ships power, if you take 100 ships power to battle
min power of target lower then you in total power:
normal attack: 1100 * 0.8 = 880;
counter attack: 1100 * 0.5 = 550;
max power of target higher then you in total power:
normal: 1500 * 2 = 3000;
counter: infinite
« Last Edit: February 18, 2007, 02:05:34 AM by SirEmi » Report to moderator   Logged

Gunfighter Frank
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« Reply #12 on: February 18, 2007, 02:07:53 AM »

Thank you Sir Emi for that explination.
however, that puts a real dampner on warfare since I cant even attack the person right below me.
« Last Edit: February 18, 2007, 07:14:33 AM by Gunfighter Frank » Report to moderator   Logged

Gunfighter Frank

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« Reply #13 on: February 18, 2007, 11:05:59 AM »

Frank you can do that again 1
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Argus
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« Reply #14 on: February 19, 2007, 09:13:13 AM »

yes it works great now, thank you Emi.
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