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166  Alliance General Talk / WAR Server Alliance Stance / Re: Area 51 on: November 22, 2007, 10:23:39 AM
ill post it on the alliance round table to message you about it
167  Space Odyssey Info Terminal / Updates / Re: Encryption mission multiplier on: November 20, 2007, 12:09:42 PM
thanks sir emi, works great as far as i know so far but didnt relaise that the fp gets multipled as well so was doing missions best part of 10 bill 6 but the rewards are great
168  Feedback Terminal / "Bugs" and Problems / Re: Exp bugg on: November 16, 2007, 03:54:12 PM
where it says train use 1 turn and it will go to the next level and keep going untill it is no long 100%
169  General Talk / General Discussion / Re: Online Games Research on: November 15, 2007, 08:00:47 PM
i didnt think it took to long, not compared to some you can do
170  Space Odyssey Info Terminal / F.A.Q. / Re: workers and credit production on: November 15, 2007, 10:20:44 AM
i would have posted it FAQ but the cred to production ratio is:

amount of workers/20

and thats what you get a day, divide it by 144 and thats per 10 minutes and it takes 40 days to make the investment back on wars. This doesnt include CP/mothership mods which will alter it
171  Space Odyssey Info Terminal / Add-on projects in progress / Re: Encryption missions multiplier on: October 28, 2007, 07:12:47 PM
thanks this will be great  12
172  Space Odyssey Caffe / Game Room / Re: This or That on: October 27, 2007, 11:07:18 PM
XBOX 360 (playstation 3 is rubbish)

dual core or quad core
173  Feedback Terminal / Suggestions / Re: Turns, mission grinding, time, blah dee blah... on: October 27, 2007, 11:00:35 PM
i gave up on missions a long time ago because of the time requirements, if they didnt take so long i would do missions again
174  General Talk / General Discussion / Re: where can I mine? on: October 11, 2007, 04:32:00 PM
you dont need to mine to build ship, you mine for mothership mods and newbies shouldnt be mining it is a high cost to them, the only time you need to min is when you want to build a base
175  Feedback Terminal / Suggestions / Re: Alliance Star Maps on: October 09, 2007, 07:43:10 PM
to stop spies the alliance leader can see where everyone is and who ever he selects, so a new player cant come in and see the map straight away, he.she would have to prove themselves worthy of knowing where everything is

also you can also add other people bases to the map, say everyone in the alliance can add 15 positions, so their bases and if they know positions of other base they can add them to so 1 alliance can build up a picture of the whole galaxy as a group only accessable to the few who are selcted.
176  General Talk / General Discussion / Re: system scan color codes on: September 24, 2007, 07:21:08 AM
i think its to do with the chances of warp, but this doesnt include warp stablisers research  21
177  Space Odyssey Caffe / Game Room / Re: This or That on: September 23, 2007, 09:45:40 AM
sci-fi

steven king or james herbet
178  General Talk / SO WARS Discussion / Re: Reavers? on: September 22, 2007, 09:11:06 AM
just keep doing missions to get your segs up until you reach a point where you can make a profit from mining, mining is to build stations/mining facilities and mother ships mods, but for a station/miner you need to research it first, but this late on into SO wars it will be killed really quickly, most dont last 12hours if people are kind, you need lvl 5 cloak at least, i would say then theres no point in mining except for mother ship mods, then if you ask me in game i will help you. only for SO wars
179  General Talk / SO WARS Discussion / Re: Reavers? on: September 21, 2007, 11:26:19 PM
i can clear reavers, they are there to block you from mining, but if your new you shouldnt be worried about mining anyway
180  Feedback Terminal / Suggestions / Re: New Encounters on SOWARS on: September 21, 2007, 09:42:49 PM
is it 3 bill fp because then it is a 200 bill ship and thats atleast 150 bill creds which is roughtly a days income, a 3 bill ship is about 150 mill fp so i wouldnt see it
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