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Author Topic: Encryption mission multiplier  (Read 8037 times)
SirEmi
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« on: November 20, 2007, 11:58:24 AM »

- Multiplier is operational in SO Wars now
- You can see the multiplier as a select box when accessing the encryption mission data in the war room
- Item rarity has been adjusted on all encryption mission: Most rare items are the +turns, most common items are trade, segments, experience, credits, workers, etc.

Multiplier affets:
- Multiplier x items of the listed type (good if you find a nice item to multiply )
- Instead of 1 turn, you use a max of 91 turns, about 10 turns per mission (same if you jump around to find something else). So if you leave it to 1 it uses 1 turns, set it to 2 uses 11 turns etc, 10 uses 91 turns.
- Slightly increased difficulty, have to kill 10% (1% for each multiplier point) more enemies to succeed...
- Same rep gain as if you do Multiplier x of the same type
- increase fleet power spawned * multiplier
- increase mission reward * multiplier


God Speed!
« Last Edit: November 20, 2007, 12:00:41 PM by SirEmi » Report to moderator   Logged

the broken
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« Reply #1 on: November 20, 2007, 12:09:42 PM »

thanks sir emi, works great as far as i know so far but didnt relaise that the fp gets multipled as well so was doing missions best part of 10 bill 6 but the rewards are great
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SirEmi
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« Reply #2 on: November 20, 2007, 12:11:23 PM »

It gives a challange with the increased rewards, should work fine I tested and re-tested it  laugh
« Last Edit: November 20, 2007, 12:13:45 PM by SirEmi » Report to moderator   Logged

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« Reply #3 on: November 20, 2007, 02:11:44 PM »

Personally I think its unbalanced, the enemy fleet power raise allot and the turns raise is ridiculously high. And now its just searching for good items to do.
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SirEmi
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« Reply #4 on: November 20, 2007, 02:59:10 PM »

Personally I think its unbalanced, the enemy fleet power raise allot and the turns raise is ridiculously high. And now its just searching for good items to do.

It can be ballanced, let's just see how it goes first.
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TheMerchant
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« Reply #5 on: November 20, 2007, 04:00:29 PM »

well, it sure makes using turns a lot easier. 1
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jessiedog
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« Reply #6 on: November 20, 2007, 05:27:41 PM »

the multiplier is pretty sweet.
thanks sir emi
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« Reply #7 on: November 20, 2007, 05:35:46 PM »

After 1st day of update it seems there no sence in growing 2 high enc. lvl.. I have on 1150+lvl  same items with 650 lvl player /=
Nice update anyway. Now I think I shan't die at the keyboard (c) (:
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SirEmi
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« Reply #8 on: November 20, 2007, 05:51:14 PM »

After 1st day of update it seems there no sence in growing 2 high enc. lvl.. I have on 1150+lvl  same items with 650 lvl player /=
Nice update anyway. Now I think I shan't die at the keyboard (c) (:

The more encryption level you have the more chances that you can get a sweet item that you could multiply. Now the turn items may be rare, but it only takes one good item multiplied to refill your turns for about two days if you find it.

Also the increase in encryption level only extends the range of items, e.g. a low encounter would only give junk items, while a very high level can give eighter junk / medium / rare / very rare the whole range.
« Last Edit: November 20, 2007, 05:54:31 PM by SirEmi » Report to moderator   Logged

VictoRy
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« Reply #9 on: November 20, 2007, 06:11:32 PM »

very nice upd 1

I'm think gridding 1x missions is more effective than any multipler, but now i will not mining resourses than i busy and cant grid missions 1
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Derflinger
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« Reply #10 on: November 20, 2007, 06:11:57 PM »

I mean, before upgrade I had 33-34%+ items, and others had 23-26% for example. Now we compare with comrade who has almost twice less enc. - we have the same stuff - 34+ buffes and 1,5b+ cr n workers (he has'nt em ever, before upgrade).
I'll fly some more later, 2 get more statistic, but I havent seen yet reward better, than I had before upgrade. That is I'm tryin 2 explain, srry 4 bad english (:
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VictoRy
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« Reply #11 on: November 20, 2007, 06:13:54 PM »

derflinger say about me 1

really, before upd best items that i had was 22-24%, now i get some 34% items
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Derflinger
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« Reply #12 on: November 20, 2007, 06:25:11 PM »

[offtop]Btw. I thought there.. Is there same situation like with discoverin new encryptions? And I should first take +2b cr item for everyone else can take it in reward?[/offtop]
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« Reply #13 on: November 21, 2007, 12:56:58 AM »

YAY less missions
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« Reply #14 on: November 21, 2007, 05:40:10 AM »

Nice update Emi looks good so far ...

Derf, I think if VictoRy find a VERY RARE item at Encryption 500 it will be the same as you finding an JUNK item at Encryption 1000 ... Once you find a VERY RARE item at Encryption 1000 you should see much better items than VictoRy does at 500. <- Emi said the same thing in his post.

Also I assume base segments from doing a Mission at 1000+ gives you alot more segs per Mission, so there are other advantages to a high Encryption besides items. Also, everyone can see Encryption lvl 1 ... only a few people can see +1000 Encryption Missions. So you don't have problem of looking for good Encryptions to do.
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