I'm with Van on this. I know there's been some call for a new UI in general, but just making the current UI less tedious would go a long way IMHO.
Here's my roughly ranked list:
1. System View - Add checkbox filters on missions to narrow missions to combinations of types (one for each of segs, creds and workers)
2. Quadrant scans - do away with need for pinpointers OR have a "Scan until X found or Y pinpointers used" option
3. Mission Contracts - include "System Only" filter in the Nearest/Quadrant/Galaxy dropdown
4. Mission Contracts - Show Item payoff for in-system missions
5. Mission Contracts - add quick attack link / button
6. Items Terminal allow selling more than 5 items at a time. At least 20 if not a "sell all in category" really needs to be there.
7. Rebuilding planets, stations and mining facilities - allow setting number of structures to build rather than two clicks per 1 built
8. Market - Add "Buy" and "Minimum Bid" buttons and apply to all checked items.
9. View/Edit fleet - change option buttons to checkboxes and allow selling of more than one fleet at a time.
10. Rankings - add search by name and by alliance
If these can't be done, many could be at least easier if the "Space Odyssey Announcement" banner was a fixed size. This would keep the option from moving up or down the page after each page refresh.
These sound like good ideas.
I would suggest though some changes to 9 and 10.
I think with 9 why they are not checkboxes is so someone doesn't try to view/edit multiple fleets, but if Emi could make it so if multiple are checked it just opens them in new tabs it would work great.
With 10 if we are gonna be able to search via name and alliance then we should be able to search by number too.