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Author Topic: Swarmer Help  (Read 24063 times)
Chronos
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« Reply #30 on: May 25, 2006, 08:46:06 PM »

You could use 1 hull marine pod swarmers to take out no attack wall ships, couldn't you? You know, like Imihir.
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shaneblack
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« Reply #31 on: May 31, 2006, 05:29:35 AM »

Guys, seems as your all so much better than me could you tell me if these are good stats for a swarmer, and roughly how many ships I would need for a good bonus:
Attack     Defence     Hitpoints
78426       796       3632
Attack accuracy     Absorb Power
   10 %            22%
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Chronos
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« Reply #32 on: May 31, 2006, 02:09:14 PM »

What's its hull?
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shaneblack
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« Reply #33 on: June 01, 2006, 04:40:23 AM »

500 hull
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« Reply #34 on: June 06, 2006, 05:51:04 AM »

Is anyone going to tell him how many he needs for max swarm or not? He did ask you know....
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« Reply #35 on: June 15, 2006, 06:22:57 AM »

Hello everyone, I am new here.
How much defense should an around 50 space swarmer has?
Mine got 15 lol.
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Peter Angelo
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« Reply #36 on: June 15, 2006, 07:10:00 AM »

4: sheilds, optional, but helpful.  sheilds can help a lot, but will also make it much more costly, making it unpractical for VERY small ships (like less then 10k credits ships) however, if you are making relativiely large swarmers, such as I have advised, it is good to put in 2-3 sheilds to help lessen damage further.  but make sure it is off of excess resources, not the main thing of the ship. IE: even 99% Sheild won't help at all if you can only withstand 100 damage.

Now hold on a cotton pick'n second, from what I remember from the guide, shields are for protecting troops during a boarding attempt, are you telling me that they have a duel roll of both protecting troops and absorbing damage?
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Chronos
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« Reply #37 on: June 15, 2006, 02:03:30 PM »

It also affects how much your ACU drops in between attacks during a battle, I believe.
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« Reply #38 on: June 15, 2006, 05:08:46 PM »

shaneblack: max swarm bonus: no idea, however, in general, the smaller the hull, the bigger max bonus, and the only sure way it seems now is to simply keep adding ships till the stats stop going up.  and as far as how good it is, bring the ACC higher, 10% means only 10% that attack will be used to hit the enemy.  and it depends on how much it cost, on a swarmer, you should try to keep all cost from the hull size itself, meaning that ship should cost somewhere around 82.500 to 82.600.  remember, if the system costs 1000, and it still costs 1000 even though you lower it's stats, that means the cost is actually in negative, and you can raise it's stats AND make it cheaper at the same time.

gibr0001: that is good, however, you have to remember, the second ANY attack goes through your defense, almost 99/100 times, you will end up losing your ENTIRE fleet.  so you better be ready to make LOTS of them to make sure it never happens.  also, you may want to look towards superships, as they are generally better for use on missions and such.

Peter Angelo: yes

Chronos: no, at least, I doubt it highly.  and as far as the 1 hull boarder vs. swarm wall with no attack, ya, that would work, but that would be it.  more then likely, it would be much better to just build a normal ship with marines and use that.
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« Reply #39 on: June 17, 2006, 04:51:32 AM »

Well It dont really matter now coz I goit rid of the ships coz they always get obliterated, but thx nonetheless
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xthex
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« Reply #40 on: September 01, 2006, 02:24:39 AM »

hey this may seem off topic but it aint can any one teach me how to steup a good defense for a SWARMER ship. and whats a decent ship size for a swarmer if you guys could help me message me on the game liberator i really need help new at swarmers
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xthex
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« Reply #41 on: September 01, 2006, 02:49:41 AM »

200,000ships gives 56 mill power it costs 6.865 credits for 1
is that any good and wats the sarmer bonus and other stuff
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basill
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« Reply #42 on: July 08, 2007, 12:06:10 AM »

What is the recomended acuracy(range) for a swarmer ?
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Cameron07
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« Reply #43 on: July 08, 2007, 12:57:24 PM »

well i use 8% it just depends on the size of the swarmer and the person making it
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KrisWald
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« Reply #44 on: October 21, 2007, 04:08:46 AM »

First and ForeMost its late... im tired... and im skimming through all the posts... someone asked about some swarm bonuses and effects and i almost dont even want to let out any information because it will make the competition that much stronger... thats what alliances are for...

Anyways

500 hull size maxes out at 8000 ships... in fact almost any hull size over 80 or so maxes out at 8000 ships... here are some eh... rough sketches of info ive collected thus far:
(hullsize-----Ships needed to max bonus-----various multiplications ive collected....)

2   -37600  7.713xattack47.953xHP 6471 49912attack...   1031 HP=49440
15     -21600    4.85xattack
16   -20700-21000
17   -20000   
18   -   4.42xattack?  25.5xhp
19   -   4.42xattack?  25.5xhp
25   -16000    3.85xattack
33   -13600    
50   -9600     2.75xattack
190    -8000   
375   -8000   2.4281xAttack 2.372xDef 10.985x HP
as u can see no matter how big the hull gets it almost always gets double attack double defense 10x HP no matter how big.....
however at size 2 37600 ships maxes out and u get almost 8x attack...50xhp...
however at size 2 its extremely expensive... i had to test this out for myself 10 burned billions 16 and 1 space powercore 1 space weapon means no armor health or anything... strictly suicide... or viceversa u can have 2 space armor.... but eh cost a fortune....

however if emi needs some fleets made.... and ppl are stupid enough to turn off their cost calculators... =] id love to make some designs for him.... id make some really nasty killer designs =] since cost would be little option... =]

Ive been working on some swarming designs and i've come to some conclusions...

#1 Swarmers are good....
#2 Swarmers to be Decent are for the RICH
#3 Swarmers need to be BIG 500 aint big enough either... i spend 296 space on just my comps and shields alone on any ship...
#4 Swarmers should definately use Defense and Perhaps low dmg High Accuracy.... And how will you ever do 1 trillion dmg u ask?
Answer is easy... buy more SHIPS 16 I build all ships defensively though... yet i still lose them on encounters ;(
Prolly shouldnt send 317million fp ships in to a 2.2 billion supernova though... some stupidity somewhere....

As for what is a good swarm design.. im still learning swarms my best advice on building yourself a swarmer... is Build an Ultimate Supership.... get 99%accuracy 80% abs... after ur tech bonuses of course.... and make sure the energy you spend is high enough that your hitpoints are using 5x the energy of the shields... atleast.... and that your attack is still after the accuracy % about = to your cost of the ship.... Now that you have this ultimate super ship smile to yourself and say... SHIP #1 of my swarm.... take the cost of that and ask yourself how you are gonna be able to get enough for 8000... after you calculate it out and find out it will take roughly 3 years at your income you will have to come to the same conclusion.... either A... reserve every ship after you buy it and wait 2 long years... or B.... build Bigger ships keeping in mind that is just ur swarm.... the smallest ship in your arsenal... max out your encrypts... get the bonuses.... max out your workers.... they are limited by your segs... increase your income.... increase your tech which will lower the cost of everything and once you get in the quadrillions.... start forming your swarm....

Ever play WarCraft? if so tell me what happens if you build a farm barracks altar and immediately start making units? and forget to buy 5-7 extra workers at the very start... ill tell you... your opponent gets double the wood... and gold atleast wood... expands faster... techs faster... has better units/more units.... and you wonder why you have been out of wood all game long... STRONG ECONOMIES forge strong nations... every great warlord knows this... just ask the king of the SO WARS #1 position... my current alliance leader.. The Broken.

I'm sure he will tell you im not perfect at designing but im getting the hang of it... and even broken making more than anyone i know can not afford a full size fleet of what i call "DECENT" Swarmers.... but maybe in 1 year he will.... =]

Now on the flipside... Other Strategies you can implement... Keeping your FP LOW LOW LOW..... how to do this? well every 1000 workers/credits counts as 1 FP right? so... dont buy workers...Keep 100billion in stash.... why not workers? cos u cant sell them or liquidate them of course... this keeps ur fp pretty low but gives you income of 10 bil per day.... Now then... Build a ship.... 10billion credits to buy of course.... put almost all of the energy.... like 90% of it into defense and shields.... and the other 10% into accuracy and attack..... i know efficiency you might say its wasting energy to raise accuracy rather than increase damage... you are right... however we dont want to increase the FP of a single ship hardly at all... 16 put said ship into your fleet every day... CONTINUE with missions.... what does this mean? its simple.... your FP will be soooo low you might laugh... but you will never lose a ship to any Mission you do.... If you dont feel like buying more ships because u are positive you have enough... then i guess hold it in your hand for a while as backup....

you might end up with 10billion defense and 1billion attack... nothing wrong with that =]

Of course your income will always be low... but you can still continue to do missions all the way up to 600 with no problem... dont touch encounters though if they are much higher than you... if you cant kill encounter in first 4-5 tries just give up dont risk dying.

also use pships... ur fp will be so low per ship that pships will be rather cheap youll find and will be helpful when ppl attack... use 10 fleets so they cant touch ur main swarm no matter what... do this for a year and when ur to lvl 2000 encyrpt then i guess your FP will reflect almost total power in your swarm.... and you may not have the best swarm but anyone near your power wont be able to touch you.... =]

Still id rather go supership til i hit quadrillions 16 afterall 95% evasion... ill still hit you 16 might take 20 tries but eh ill get ya 16
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