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Author Topic: SO Useful Information  (Read 44945 times)
KenquinnTheInsaneOne
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« on: August 16, 2007, 12:19:49 AM »

SpaceO Reaver Guide Added

All math calculations seem to use the normal rounding system Example 3.345 = 3, 3.5785337938 = 4 etc etc etc...(New findings tell me this may be incorrect)

Link to the old SpaceO Guide(Wiki pages replaces link) Old SpaceO Guide

How much power you get from different sources
Ship Power/Space: 1.5
Attack:Power Ratio 100:1
HP:Power Ratio 100:1
Defense:Power Ratio 100:1
Mother Ship Segments Power: 2,500 Each (250 Each on SO Main as of 2013-18-7)
Power From Cash and Workers: 1 Power = $1,000 or Workers

Commander XP Gain Updated(This is for Commander XP and not Ship XP Gain): 1 XP per 100,000 Power Killed You get 1/5 of the Xp your normal would get if you fail the attack/mission.
Encounters such as black holes give a Maximum of 70,000 EXP
Mothership Missions give a Maximum of 3500 XP without Commander Mods. So you need to kill 350,000,000 Power of ships to get 3,500 XP on a successfully attack and 1,750,000,000 Power of ships if you fail the attack.
Incursions: 15,000 XP without commander mods. So you need to kill 1,500,000,000 Power of ships to get 15,000 XP on a successfully attack and 7,500,000,000 Power of ships if you fail the attack.
I do now know the Value for Encrypts

Worker Credit Generation: $1 a day per 2880 Workers
Biofarms Worker Usage: You need 1 biofarm for every 5,725,000(Very close to the real number but not exactly it) workers to not be in negative growth. You will need more if you want to max growth. I have not completely done all the testing for this I will post more precise figure when I fell like figuring them out.

For SOWars it's about 1 BioFarm for every 5,000,000 Workers not to be in negative growth

Many people say that the optimal weigh for all components is 8 but after I tested this theory with Shield and Computers I found that it is True for shields but not for Computers. If you make a Computer 9 Weight instead of 8 you shave off 1000 Energy from it. Compared to the extra 400 energy you get from putting 1 Space in your powercore.
Optimal Shield Weight is: 8
Optimal Computer Weight is: 9

Component Making Calculations(More to come)
HP Formulas for specials(8 Weight Only)

You need the components required energy for this one:
((Energy Required * 3)/10) -1399 = HP

Example: You have 50,000,000 energy for your special so you do: 50,000,000 * 3 = 150,000,000 / 10 = 15,000,000 - 1399 = 14,998,601 HP
All of the above data was tested on the SO server it should be Accurate for SOWars but I have not doubled checked.

Power Core Energy Gen
Energy Generation = ((PowerCore Weight -13)*400)-79

Commander Stuff

Commander Level Titles and Images
Level 0: Private
Level 10: Private First Class
Level 20: Lance Corporal
Level 30: Corporal
Level 42: Sergeant
Level 55: Staff Sergeant
Level 70: Sergeant First Class
Level 85: Master Sergeant
Level 100: First Sergeant
Level 115: Sergeant Major
Level 130: Command Sergeant Major
Level 145: Sergeant Major of the Army
Level 160: Ensign
Level 175: Second Lieutenant
Level 190: Lieutenant Junior Grade
Level 210: First Lieutenant
Level 220: Lieutenant
Level 250: Captain
Level 270: Lieutenant Commander
Level 290: Major
Level 310: Lieutenant Colonel
Level 330: Colonel
Level 350: Brigadier General
Level 370: Major General
Level 390: Lieutenant General
Level 410: Commander General
Level 430: Fleet General
Level 450: Mothership Rear Admiral
Level 470: Mothership Vice Admiral
Level 500: Commander Admiral
Level 550: Admiral of the Galaxy
Level 650: Hero of the Galaxy
More to come as my commander levels this round

Commander Skills Max %
Advanced BioFarms: 255%
Advanced Locator: 255%
Time Dilation: 255%
Planetary Combat: 255%
Marine Leader: 70%
Special Board Fleets: 255%
Kamikaze Master: 50%
Unknown Alloy Armour: 70%
Slave Training Knowledge: 255%
Master Defender: 50%
Black Market Dealer 37%
Shield Master: 37%
Target Tracker:   37%
Emphatic Trade Relations: 70%
Fast Talker: 70%
Line Assemble: 80%
Upgrades Dealer: 37%
Explorer Mercenary: 50%
Elite Mercenary: 50%
Slave Trader Mercenary: 50%
Contraception Ban: 255%
Bank Fraud Program: 255%
Genius Mind: 255%
Genius Leader: 255%
Alliance Genius Leader: 100%
Warp Alignment Sensibility: 75%

Thanks to Draken, Sir Emi for these!


System Structure Cost SOMain
Space Station Cost: 9375 Carbon, 6250 Stone, 1875 Ice, 1250 Iron, 1250 Metals, 315 Gold and 190 Diamond
Mining Station Cost: 6250 Carbon, 10000 Stone, 1250 Iron and 1250 Metals

A more detailed breakdown can be found here.

Swarm Mod Info
Ok I am going to try and start updating this again with anything I can think of to help new spaceo Players now I am going to Document how the Swarm Mod works.

The way the Swarm mod works is if you have lots of ship in one fleet you get a bonus to HP/ATT/Defense dependent on the ships size(Smaller gets a bigger bonus) and the Number of ships in a fleet.

The bonus caps out after a Specific number of ships dependent on the ships size. A smaller ship size needs more ships to max the Bonus .

Larger ships just cap out at lower ships numbers

For now here is the Data on the Bonus for ships size 62 and up since its the same mod after that.

Maxes Bonus at 8,000 Ships
Max Attack Bonus: 2.42857x Normal
Max Defense Bonus: 2.42857x Normal
Max HP Bonus: 11x Normal

Size 12 Ships
Maxes Bonus at 24,000 Ships
Max Attack Bonus: 5.285714285714285568x Normal
Max Defense Bonus: 5.285714285714285568x Normal
Max HP Bonus: 31x Normal

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Edited:


Thanks to whoever Stickied this 12
« Last Edit: July 17, 2013, 11:58:29 PM by KenquinnTheInsaneOne » Report to moderator   Logged
Cameron07
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« Reply #1 on: August 16, 2007, 02:06:49 AM »

ya i think most of it is right untill you start getting into the cp bonuses for workers and such.. never checked the exp tho.. but good job thumbsup
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KenquinnTheInsaneOne
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« Reply #2 on: August 16, 2007, 02:29:06 PM »

you can blaim that on me being tiny
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thezerg
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« Reply #3 on: August 16, 2007, 04:06:28 PM »

You mind if i post this on the cota website. Ill give you credit
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a helpful website for noobs ~ http://cotaspaceo.17.forumer.com/
KenquinnTheInsaneOne
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« Reply #4 on: August 16, 2007, 04:11:46 PM »

You can if you want to but thanks for asking
« Last Edit: August 16, 2007, 04:23:50 PM by Kenquinn » Report to moderator   Logged
Silence444
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« Reply #5 on: August 16, 2007, 06:46:37 PM »

nice! i never bothered to check, but i always thought that the amount of cash yielded per worker changed when u got to the larger amounts... any chance this is true or am i totally off?
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KenquinnTheInsaneOne
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« Reply #6 on: August 16, 2007, 07:08:01 PM »

I would think its a constant rate but it could change with larger amounts
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Cameron07
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« Reply #7 on: August 16, 2007, 07:59:33 PM »

nah dont think it changes... the thing that changes it is when people use commander points towards having their workers made more creds per 10 mins
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Silence444
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« Reply #8 on: August 16, 2007, 09:15:53 PM »

k, just checking
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KenquinnTheInsaneOne
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« Reply #9 on: August 21, 2007, 06:17:10 PM »

Bumped because of update
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Tzarkoth
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« Reply #10 on: August 25, 2007, 03:51:52 PM »

Doesn't look like the max worker equation works for SO Wars.  21

And I don't think you get any CP for missions/encounters in SO Wars. Or next to nothing. You only get Commander XP for fighting vs other players and possibly System Fleets ...

But .. This is a SO Stats thread ... :-) So good work and nicely done, I was looking for this sort of info too.  14
« Last Edit: August 27, 2007, 01:23:27 PM by Tzarkoth » Report to moderator   Logged




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KenquinnTheInsaneOne
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« Reply #11 on: August 27, 2007, 12:39:07 PM »

K thanks for the info will edit my post also how many workers do you have?
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Tzarkoth
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« Reply #12 on: August 27, 2007, 02:56:16 PM »

Good point, I can't count. I don't have 3 Trillion Workers.

You don't happen to know the Growth % rates for a given number of workers ?  1
« Last Edit: August 28, 2007, 12:33:43 AM by Tzarkoth » Report to moderator   Logged




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KenquinnTheInsaneOne
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« Reply #13 on: August 27, 2007, 05:13:22 PM »

As soon as I figure something out I post it so thats a no
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KenquinnTheInsaneOne
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« Reply #14 on: August 27, 2007, 05:47:34 PM »


Good point, I can't count. I don't have 30 Trillion Workers.

You don't happen to know the Growth % rates for a given number of workers ?  1

I don't think that I will be able to figure that out as it has to many variables to test properly and one of them which is worker amount is impossible to increase/decrease in specific numbers. Sir Emi could tell us if he is feeling nice tho.
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