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Author Topic: New Players  (Read 9952 times)
Cameron07
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« Reply #15 on: April 08, 2008, 07:47:04 PM »

4-5 haha thats higher than me
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lostedchylde
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« Reply #16 on: April 09, 2008, 12:28:10 AM »

hey give me level 5 cloaking  !!  :p
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« Reply #17 on: April 09, 2008, 06:41:12 PM »

off on a tangent, why not make voting worth more, not overpower them but just enough so newwer players get a better chance because i remember back when i first started i made most of creds off voting  6

also lvl cloak is fair enough, but they need to be taught how to use bases to the best they possibly can otherwise it is just a waste also the ores required too build a base with lvl 5 cloak, also get ride of the trainee fighters and have a bigger range off ships maybe some players can submit some within the creds they start with and the AI maybe even saying to ask other layers what the bast thing to do is as im sure they wont mind, i know i wouldnt mind helping them because new player dont always get everything the AI has to say or just goes and switches it off, how many players have had to direct new players the the wiki/guide page just some more thought that just came to me
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« Reply #18 on: April 09, 2008, 08:58:21 PM »

huh... good point it has been a while since the voting stuff grew...
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Chrys
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« Reply #19 on: April 09, 2008, 10:04:41 PM »

What?..theres a wiki on it? how come no one tells me these things.  4

boosting the voting system also boosts the older players as well..thus maintaining the gap difference making it a no difference.
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« Reply #20 on: April 09, 2008, 10:50:43 PM »

well to be fair at all i am one of them meself stopped playing that one becooz there is no way i am going to get any were i there and i frout i get an Station but so as i got it someone took it right out and it cost me all my credits i think somethink like like 1 to 3 bill to do and 2 k truns not sure how much now becoz i have not done one in a long time lol
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Cameron07
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« Reply #21 on: April 09, 2008, 11:24:45 PM »

okay anyone understand that?, but yeah voting would help newer players grow quicker than the bigger players, say change the votes to 500 mil a piece, not crap to a big player but helps the little ones out
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Seither
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« Reply #22 on: April 10, 2008, 12:34:00 AM »

my suggestion:

However many turns have been given out per player in the war server..give those to new players from the get go (thus, equal turn playing field)
50 bil creds (you forget how bad new people are at desigining ships...plus, when you're that low, 50B don't go very far)
30k segs
level 10 stabilizer tech (Iirc, this doesn't help that much anyways)
level 7 cloaking
15 bil workers
10k cp

That's just my thoughts on it.
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jessiedog
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« Reply #23 on: April 10, 2008, 09:35:39 AM »

that first suggestion was interesting. id say 1/2 or 1/3 or the turns given out tho
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« Reply #24 on: April 11, 2008, 12:16:38 AM »

okay, i agree with the cred, the cp i dunno, def not 10% stabalizers... the seg amound is okay, cloaking is pretty steep too
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« Reply #25 on: June 11, 2008, 02:51:05 AM »

Well as you have all said the War server is "lossing" more people then it gains true alts and other factor such as "not understanding" half of what everything means come on like noobs don't understand most of what we say. That is why I made the National Galatic Union like I thought maybe since i'm on like everyday and online most of the day I could "catch" some of these new players or recently turned active players so they can learn and expand this would help the game in mulitply ways 1) More people play more people to raid 2) more people playing then a portion will usally pay for gold and other "extras" meaning the server can last longer since sir emi get the money to fund it 3)More really people not just alts 4) More people to talk which goes with 4.5) more people to teach they will teach others and making the cycle bigger

they're could be more ups but some downs are the current resource problem would get worest since more people are mining. Though more missions are begging completed so more resource items are begging used.

Also until these extra things like credits, cp, turns, and tech (I personaly think that stations should for later when you have more credtis and workers) (reason for this is because back when I first joined and that was about 10 months ago the cloaking level was only about to 6 or 7 but now its above 10 and I spent lots of resources in stations when i first started this didn't help me it hurt me i could be stronger but no i did what i thought was best and now i'm weak) also another helping point would be an updated guide like just for wars only. Like I have been searching and looking around and remembering what i should or shouldn't have done and i have started to make my own guide though its no way near begging done it would help since the current guides are out of date and the station guide isn't accurent it should talk more about cloaking and scanners and it should add in the planet in the guide and it should have a "what does that mean" section because in my alliance NGU alot of players don't know what segs do, they dont know how to design, they are excited and i have made a recently inactive that loged in but was usally inactive since they didn't understand anything the AI or any guide said I helped and now the person logs in once every few days. 13
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