Forum - Space Odyssey MMORPG - a massive free online space game
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 1 
 on: February 16, 2020, 04:53:47 PM 
Started by RealZodey - Last post by Comatose
Coma the numbers are based on WARS server and Spartacus explained it all, thanks for that.

Yeah think I accidentally pulled up the main server

 2 
 on: February 16, 2020, 11:42:27 AM 
Started by RealZodey - Last post by RealZodey
Coma the numbers are based on WARS server and Spartacus explained it all, thanks for that.

 3 
 on: February 14, 2020, 10:49:43 AM 
Started by RealZodey - Last post by Spartacus
The exchange rate is 350 turns for $1. For every $5 in a single donation, you will receive a $3 turns bonus.

Which equals 2,800 turns for $5 donation since you are given a $3 bonus on top of that.

The exchange rate is 300 CP for $1. For every $5 in a single donation, you will receive a $3 CP bonus.

Which equals 2,400 CP for $5 donation since you are given the $3 bonus on top of that.

 4 
 on: February 13, 2020, 04:46:45 PM 
Started by RealZodey - Last post by Comatose
Disclaimer is that i would not advise this route but i was curious on the numbers.


*Donation REquirements From Nothing(calculated based on current donation values)*



5$- 2,800 Turns

5$- 2,400 CP

5$- 160,000,000,000 Credits


Turns Per Day- 1440 Turns
18.51 Days for 26,650 Turns if you dont use any
315 Turns per day for voting
15.2 Days if you vote everyday

50$ 28,000 Turns

23$ for 10,600 CP

18$ for 540,000,000,000 Credits

Oh and add 1871 Tuns to mine / 1,099,193,750 Credits for the intial first station (also need to add the numbers for research as well)


Where are you getting these turns and cp numbers from? $5 turns is like 600 turns.

 5 
 on: February 10, 2020, 05:06:06 PM 
Started by RealZodey - Last post by RealZodey
Disclaimer is that i would not advise this route but i was curious on the numbers.


*Donation REquirements From Nothing(calculated based on current donation values)*



5$- 2,800 Turns

5$- 2,400 CP

5$- 160,000,000,000 Credits


Turns Per Day- 1440 Turns
18.51 Days for 26,650 Turns if you dont use any
315 Turns per day for voting
15.2 Days if you vote everyday

50$ 28,000 Turns

23$ for 10,600 CP

18$ for 540,000,000,000 Credits

Oh and add 1871 Tuns to mine / 1,099,193,750 Credits for the intial first station (also need to add the numbers for research as well)

 6 
 on: February 10, 2020, 05:02:23 PM 
Started by RealZodey - Last post by RealZodey
*Minerals*


Carbon- 62,500 to build / 250 Turns to mine / 156,250,000 Credits (not including segments giving you creds for spending turns)

Stone- 65,000 to build / 780 Turns to mine / 406,250,000 Credits  ( ^ )

Ice- 7,500 to build / 180 Turns to mine / 117,187,500 Credits ( ^ )

Iron- 10,000 to build / 280 Turns to mine / 178,500,000‬ Credits ( ^ )

Metals- 10,000 to build / 280 Turns to mine / 178,500,000‬ Credits ( ^ )

Gold- 1,250 to build / 50 Turns to mine / 31,250,000 Credits ( ^ )

Diamond- 750 to build / 51 Turns to mine / 31,256,250 Credits ( ^ )

Research- (i forget these numbers and do not wanna make another account to check the original costs to research so we will just
leave them out 16 ) sorry got lazy on this one ! will correct in the future.

Total for mining- 1871 Tuns to mine / 1,099,193,750 Credits

 7 
 on: February 10, 2020, 04:17:29 PM 
Started by RealZodey - Last post by RealZodey
Just started playing WARS server because i have time so I am just throwing in my notes so i can refer to them and if anyone has corrections they can let me know.



Station Replication 'ing

*CP*                           *Credits*

50--- 1                         2,500- 1                            
100-- 2                         5,000- 2
150-- 3                         7,500- 3
200-- 4                         10,000- 4
250-- 5                         12,500- 5

(750@ 5)                        (37,500,000,000 @ 5)

300-- 6                         15,000- 6
350-- 7                         17,500- 7
400-- 8                         20,000- 8
450-- 9                         22,500- 9
500-- 10                   25,000- 10

(2,750 @ 10)                      (137,500,000,000 @ 10)

550-- 11                        27,500- 11
600-- 12                        30,000- 12
650-- 13                        32,500- 13
700-- 14                        35,000- 14
750-- 15                        37,500- 15

(6,000 @ 15)                     (300,000,000,000 @ 15)

800-- 16                        40,000- 16
850-- 17                        42,500- 17
900-- 18                        45,000- 18
950-- 19                        47,500- 19
1,000- 20                        50000- 20
Total- 10,500                    Total- 525,000,000,000




*Turns*

125-- 1
250-- 2
375-- 3
500-- 4
625-- 5

(1,875 @ 5)

750-- 6
875-- 7
1,000- 8
1,125- 9
1,250- 10

(6,875 @ 10)

1,375- 11
1,500- 12
1,625- 13
1,800- 14
1,925- 15

(15,100 @ 15)

2,050- 16
2,175- 17
2,300- 18
2,425- 19
2,600- 20
Total- 26,650


Multiply the Totals by 2 if you wish for 20 input and 20 output
Not taking into account if you wanted to use a few tech options into  "Production Efficiency" which is 5% towards both.

 8 
 on: August 30, 2019, 04:28:20 PM 
Started by williamsc - Last post by williamsc
Hi, I know this forum is mostly defunct but I learned how to build ships using these pages. And I spent a LOT of time designing ships to be both the best for the money and perfectly balanced (as all things should be)

While the old forum pages have a boatload of information, there are a few key items missing. I've spent several months finding those items and bringing them here.

First is something that has to be taken into consideration when designing Superships (or S-Ships), namely EFFECTIVE HP. Yes you might have a ship with monster ATK and HP stats, but if your ABS is 10% your effective HP is super low and it's a glass cannon. Calculating effective HP (or EHP) is easy. Take the ship's HP and multiply it by it's ABS expressed as a percent (so 66% ABS means you'll multiply the ship's hp by .66) and add it to the ship's HP.

EHP is mainly useful when deciding how to design your ships, what standards to shoot for. Obviously the standards for ships will change as they grow in size. But besides the "2:1 hp:atk ratio" rule there are very few standards as to what a ship of a specific cost should look like. Good thing some people get a kick out of killing time playing with numbers.

I'll keep it simple. In my (limited) experience, I've found that counting EHP values, there are two cutoffs for ship standards and two main standards that change, if you follow the 2:1 rule your atk and hp values will be decent no matter what, given the right ACCU and ABS. The first cutoff is at the Billion credit mark. Sub-Billion ships will have variable ACCU and ABS values but will tend to max out at 66% ABS and (if I was doing it right) 60% ACCU. Billion credit ships begin the phase of 99% ACCU and 66% ABS. Going over the ABS value will result in a reduced EHP, and going under the ACCU value will make the ship less effective. This phase of standards goes up to AND INCLUDING your Trillion cost ship. Even at a Trillion credits, 66% ABS still runs evenly with the max of 80% ABS in terms of EHP. After that, though, on ships +1Trillion in cost, you will switch to a 80% ABS (keeping the 99% ACCU, obviously).

Or if a simple list works better for you:

< $1B -- MAX 60% ACCU, 66% ABS
$1B - $1T -- 99% ACCU, 66% ABS
> $1T -- 99% ACCU, 80% ABS


Now that you know what you're shooting for, how do you get there? I'll skip the explanation due to how much experimentation went into these numbers, but feel free to message me if you want it. Just a list this time.
NOTE: Viper72988 found the best 99% ACCU and 66% ABS numbers, I just checked for a better one. He also has a perfect shields and comps list as well as a FREE 10B design in his Supership help post!


99% ACCU:
1x 58% ACCU weapon
1x 23% ACCU computer
14x 19% ACCU computer


66% ABS:
2x 36% ABS shield
3x 35% ABS shield
2x 34% ABS shield


80% ABS:
1x 43% ABS shield
24x 38% ABS shield
1x 37% ABS shield



 9 
 on: July 12, 2019, 11:04:40 PM 
Started by Saturn 7 - Last post by Spayed
man how embarrassing HK is in first 10

 10 
 on: June 07, 2019, 06:24:59 AM 
Started by Commander Cole - Last post by Spayed
its hard to spot a Emi in the wild

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