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181  General Talk / Report Abuse / alisetareh(#4636) on: September 21, 2007, 09:37:06 PM
Mobius13(#2028): message e
alisetareh(#4636): @$$
alisetareh(#4636): @$$
alisetareh(#4636): @$$
alisetareh(#4636): @$$
alisetareh(#4636): @$$
alisetareh(#4636): @$$
alisetareh(#4636): @$$
alisetareh(#4636): @$$
alisetareh(#4636): @$$
alisetareh(#4636): @$$
alisetareh(#4636): @$$
alisetareh(#4636): @$$
Mobius13(#2028): true
Techno(#4150): it must be code to your going to lose
alisetareh(#4636): @$$
alisetareh(#4636): @$$
alisetareh(#4636): @$$
Mobius13(#2028): ur 15 turns from me *evil laugh*
Mordecai(#48): its easier

why do they bother
182  Feedback Terminal / Suggestions / Re: New Encounters on SOWARS on: September 21, 2007, 02:54:36 PM
that would be simiular to gold transports, i could double, triple my income a day off them and that inturn would defeat the object of haviing a slow growth server because currently it takes me over a week to buy a new ship, which slows game play down which is why there are no gold transports/endangered planets and why boarding is so hard to do successfully, if there were GT and EP everyone in the top 10 would of maxed out by now or atleast very close to maxing out. do you see what i mean  confused
183  General Talk / SO WARS Discussion / Re: Intel Contracts Bug on: September 19, 2007, 01:40:39 PM
I feel hurt you tried to attack me 2 , but the warp thing is because i have researched it, so i would warp away  19
184  Feedback Terminal / "Bugs" and Problems / Re: turns on: September 18, 2007, 11:01:53 AM
how many turns do you have because once you reach 3000/5000 for gold you dont get anymore
185  General Talk / General Discussion / Re: what the crap just happened on: September 15, 2007, 08:55:20 PM
i made 21st so im well pleased, bet my own goal of top 100  12
186  Alliance General Talk / Alliance Recrutment / Post your C.V. / Re: looking for a SOWars alliance on: September 06, 2007, 01:31:20 PM
your more than welcome in mine, area 51
187  Feedback Terminal / Suggestions / Re: New accounts on Wars on: August 31, 2007, 04:41:24 PM
instead of mining/researching 1 base to begin with give them a basic base with the resourses to build them, for the top players, or atleast it should be, what a base will make wont be a major advantage over them, most people will tell them how to use them and there are guides about how to ue them, then if they get it wrong then its their fault. to help them with this have it so as only people in normal attacking range can hit their base, like the idea cameron07 said where they cant get attacked for a week or until they get over a certain power, otherwise those bases will be gone in hours if not less. this will help them on their way because creds are harder to make on wars, and as all new players will get a base its then the players that make the mistake not the game letting them down. just an idea  21
188  Feedback Terminal / Suggestions / Re: Turns on: August 20, 2007, 09:24:56 AM
i dont use bases thats why i have so many segs and i invest in other research and just what i need, thats why i can afford bigger ships because im not losing anything on research, granted i can build a cpuple of bases but i dont want to yet
189  Feedback Terminal / Suggestions / Re: Turns on: August 19, 2007, 10:14:15 PM
at higher levels you need more cp's because you have already spent a lot and need more to keep up with the high useage of cp's, espeacially on wars
190  Feedback Terminal / Suggestions / Re: Turns on: August 16, 2007, 10:01:08 PM
right, right i know. the idea behind the suggestion was just to add a little realism, maybe a 100k equivalent for turn usage instead? idk but as far as getting creds for stuff... i think if u get paid while spending money on mining, then u should get paid while ur researching. again... probly not worth the time... but if everything else in the game gets to perfect... well hey its one more little tweek that could be made.

-edit-
perhaps a command point system then? for example 1CP/100Turns

the 1CP/100 turns would be really good on wars because they are so hard to get anyway because everything takes so many and a top player would have no advantage over a weaker because ever one gets roughly the same turns as black hole dont give many turns, the most i got from a 8/9bill fp was 181, so thats not even 2 CP's
191  General Talk / Design & Strategy Room / Re: Tiny Man on: August 16, 2007, 05:29:18 PM
just buy enough so that the fleet power of the swarmer is the same as the mission

i also tried swarmers and was like hitting my head against the wall, i was getting say a mill from missions and was costing 2 mill to resupply
192  General Talk / Design & Strategy Room / Re: megaship design on: August 13, 2007, 08:21:55 PM
what are you using it for mission ship/swarmer and how much does it cost
193  Space Odyssey Caffe / Game Room / Re: This or That on: August 12, 2007, 05:17:34 PM
transformers

harry potter, the film was rubbish, the book was a lot better


alien or starship troopers
194  General Talk / SO WARS Discussion / Re: boring on: August 11, 2007, 07:44:17 PM
im making about the same as FTP i believe just im not powering up, my mains can take most people so far
195  General Talk / SO WARS Discussion / Re: boring on: August 11, 2007, 12:22:22 AM
iv managed to take second and FTP is first, and all i have are mains (11)
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