Forum - Space Odyssey MMORPG - a massive free online space game

Space Odyssey Info Terminal => Updates => Topic started by: SirEmi on January 20, 2010, 03:38:22 PM



Title: SO Main - Selling fleets cost update
Post by: SirEmi on January 20, 2010, 03:38:22 PM

In the last few days I have followed a number of attacks by higher up players on the lower power players.

The attacks are following the same pattern. A player with high enough line assembly skills is able to sell / reserve tiny man fleets. Selling of a fleet previously returned 90% of the cost, as did the reserving. This enable said players to jump up / down in ranks and hit anyone they choose by only having galaxy power to bring in credits and putting all the other credits in the reserved ships, while selling from reserved fleets to release the credits and buy more ships to attack.

So this update will address said issue by making it so you will always receive 50% of the real value of the ships back in credits when you sell it.

So if you have maxed the line assembly skill you will be able to buy a ship for less credits, but when selling the ship you will only receive 50% of what your current skill can purchase.



Title: Re: SO Main - Selling fleets cost update
Post by: Nephadral on January 20, 2010, 04:39:12 PM
Thanks for the update, I think this will help.


Title: Re: SO Main - Selling fleets cost update
Post by: Spayed on January 20, 2010, 08:11:57 PM
this is a bull poop update emi, killed pvp totally. as if it wasnt f**k**g already expensive enough now we have to totally f**k**g cripple our selfs just to make one attack..

you are supposed to be tempting us to pvp not f**k**g rule it out completely...


Title: Re: SO Main - Selling fleets cost update
Post by: Jan`go Vhett on January 20, 2010, 08:16:14 PM
Don't use tinies :D
Won't be nearly as expensive then :P


Title: Re: SO Main - Selling fleets cost update
Post by: RandomVet on January 20, 2010, 08:20:45 PM
I agree with this update.

Spayed you must see that if Sir Emi did not stop the pvp.

I agree that currently the pvp will drop a bit.
But I've gotten several mails from several new players in OSOTA, that they've been attacked by high ranked players, and got totally annihilated.
And then ending the message with the following: "I quit the game"
If those attacks were to keep up. In the end you would have way less (new) players that are willing to play the game.
Alot of players already have left the game. Let's not make this any worse than it already is.

Greetz, RV


Title: Re: SO Main - Selling fleets cost update
Post by: Spayed on January 20, 2010, 08:27:24 PM
first of all. who is that, that account is not a single player... post on your own forum account.


jango... it takes out boarders.. it prevents me from reserving and even using smaller mains...

its a bull poop update...

my alliance accounts for probably 90% of the pvp in the game.... the only way we can attack anyone is by selling ships and powering down..

what u also might have considered is that it hinders pve aswell cause u get less back from selling your mission ships...


Title: Re: SO Main - Selling fleets cost update
Post by: TNTTony on January 20, 2010, 09:55:34 PM
That person is *.



Title: Re: SO Main - Selling fleets cost update
Post by: Spayed on January 20, 2010, 09:57:35 PM
then * use your own account instead of trying to influence people useing that account...


Title: Re: SO Main - Selling fleets cost update
Post by: Shroon on January 20, 2010, 10:49:10 PM
I am the person that has been bouncing around killing people and i had to work and put my points in the right places to be able to do it. Its not an exploit.Anyone that plays has the same opportunity to build their commander as i have or any way they choose.
I say learn to play the game and don't change the rules in midgame to try an appease lazy ass people that won't get the lead out and learn how to play.
its basic mathematics and a little common sense.

a quote by Ron White: "You can't fix stupid", so don't try to Emi


Title: Re: SO Main - Selling fleets cost update
Post by: Cameron07 on January 20, 2010, 11:01:32 PM
This is just a bullshit update to keep low players from whining, we still havent ever fixed the origonal problem... there is no pvp.. just buddy nebbing and alt nebbing, take away galaxy attacks.. this is just a way to cop out of actually fixing the real problem...


Title: Re: SO Main - Selling fleets cost update
Post by: Shroon on January 20, 2010, 11:11:03 PM
correct me if i am wrong but isn't there a PVE server that people can play on and never get attacked?


Title: Re: SO Main - Selling fleets cost update
Post by: Spayed on January 20, 2010, 11:15:37 PM
there sure is...


Title: Re: SO Main - Selling fleets cost update
Post by: Cameron07 on January 20, 2010, 11:35:26 PM
I really think think is going to be turned into one as well... I mean Emi you said to me in a mail... a pretty good time ago that you was working on fixing the neb problem... still.. no word from it... you cant make people in nebs earn less and all that bs and fix the problem because people will still be constantly staying in nebs... you have to make it so they can't do that


Title: Re: SO Main - Selling fleets cost update
Post by: SirEmi on January 21, 2010, 12:13:03 AM
I am the person that has been bouncing around killing people and i had to work and put my points in the right places to be able to do it. Its not an exploit.Anyone that plays has the same opportunity to build their commander as i have or any way they choose.
I say learn to play the game and don't change the rules in midgame to try an appease lazy ass people that won't get the lead out and learn how to play.
its basic mathematics and a little common sense.

a quote by Ron White: "You can't fix stupid", so don't try to Emi

I did not say it was an exploit, however the parties attacked should be able to counter attack and try to retaliate. In this case, they did not have any opportunity to retaliate or do anything so many quit. I consider it a flaw that should be fixed.

Please check out the suggestions board, we are discussing the improvements there.

Thank you.


Title: Re: SO Main - Selling fleets cost update
Post by: SirEmi on January 21, 2010, 12:18:52 AM
I really think think is going to be turned into one as well... I mean Emi you said to me in a mail... a pretty good time ago that you was working on fixing the neb problem... still.. no word from it... you cant make people in nebs earn less and all that bs and fix the problem because people will still be constantly staying in nebs... you have to make it so they can't do that

And we will improve the nebula system and include it in the PvP improvements discussed in the Suggestions board.


Title: Re: SO Main - Selling fleets cost update
Post by: FTP on January 21, 2010, 01:37:48 AM
Even on normal attacks at your own power ranged you might use different ships to attack other players with. With this update you killed all suchs tactics except for kami's as they don't survive anyhow.

You should fix the real problem not come up with a cure to fix a symptom, the problem is that they are able to get back to a zero basepower, because you can push all segments and workers into your planets. To make a fix after so you cannot get rid of your credits if you are not planning on upgrading is not fixing a problem.


Title: Re: SO Main - Selling fleets cost update
Post by: TNTTony on January 21, 2010, 01:46:30 AM
well said!


Title: Re: SO Main - Selling fleets cost update
Post by: FTP on January 21, 2010, 02:16:01 AM
Even more so it would even kill boarding even more.

I will make a suggestion after my exam today when I have the time to write something. I will try to adress some other major problems in there aswell.


Title: Re: SO Main - Selling fleets cost update
Post by: RandomVet on January 21, 2010, 07:43:57 AM
I don't see the problem actually.

This update just makes sure people won't lower down and attack players that are at 1 - 10% of their powers.
Why would you want to attack these players anyways?
This is just to 'bully', the reward is only that you might capture some low-credits-worth ships. Or gain some few mining recources.
You can still attack the players at 50% of your power with ease.

But go ahead and flame me as you will probably do.

As to Spayed, I am the only person who logs in on this account who uses it for the proper reasons.
I don't care if you tell players who I am, but we agreed to remain annonimous and HELP new players, so far I've seen you post 2 alliance board messages, and those weren't actually helpfull. Only thing you've done to use this account is to annoy me and tell players who I am.

EDIT - Keep it civil - TNTTony

Greetz, RV


Title: Re: SO Main - Selling fleets cost update
Post by: TNTTony on January 21, 2010, 08:21:09 AM
I don't see the problem actually.

This update just makes sure people won't lower down and attack players that are at 1 - 10% of their powers.
Why would you want to attack these players anyways?
This is just to 'bully', the reward is only that you might capture some low-credits-worth ships. Or gain some few mining recources.
You can still attack the players at 50% of your power with ease.

But go ahead and flame me as you will probably do.

As to Spayed, I am the only person who logs in on this account who uses it for the proper reasons.
I don't care if you tell players who I am, but we agreed to remain annonimous and HELP new players, so far I've seen you post 2 alliance board messages, and those weren't actually helpfull. Only thing you've done to use this account is to annoy me and tell players who I am.

Greetz, RV

My personal opinion on this matter is this:

I respect the fact that Emi is trying to protect people from being totally annihilated from a commander that is much stronger than they are. He does have good intentions and for that he should be praised. There should definitely be an update that reduces the severity of the "powering down" so that new players won't get hurt too badly. ABI/RV, although sometimes it might not seem that way, I can assure you that everyone do want new players to stay.

However, this particular update does more than just eliminate the "powering down" saga. Firstly, as Spayed has already mentioned, this update will mean that new players will have a harder time powering up. The cost of selling your tail to upgrade your main will be too small. Secondly, for individuals that are  wanting to do some PVP with another individual at similar power, the only cost efficient way of attacking is with mains. Using boarder ships will be too expensive because it will be expensive to sell afterwards. This will also affect other combat strategies as well meaning combat will become one-dimensional and boring. Just fill up your mains with Marines and you probably don't even have to worry about pships.

Personally, just remove planets. Even though I love them because I can generate trillions and quad trillions of credits, they are one of the reasons why players power up so high and have so many credits. "Powering down" is actually a very expensive procedure especially if you are a high player. Depending on your power you have to put trillions and quad trillions of credits into reserve Marines and ships, then sell the ships afterwards. Even at 90% moneyback, it gets very very expensive. Fortunately, having a big planet will help with this.

So Emi should just remove planets.

In regards to the official training Alliance. Yes for this round so far you have been the only one who have posted stuff on the alliance chat. And by all means you should be congratulated for spending time in helping new players with questions. so congratulations and thank you  :19:

However, remember that for the past round our alliance members were the one that actually started the alliance and the one that help posted tons of stuff on the alliance chats. Also, this round we have been quite busy helping a lot of players with advance strategies both inside our alliance and outside. Also, NO ONE agreed to remain anonymous. YOU decided to remain anonymous but for an account that is controlled by multiple users, you can not decide this individually.

The reason why the username is called random vet is because too many experienced players were going to control it and we wanted a name that was fair and balanced. It has nothing to do with being anonymous. Having people know who controls the account can only help new players but you seem to think otherwise. I have seen you use the account on the public chats to show off and play the "mysterious player" game.but it does not matter any more since you have changed the password  :21:




Title: Re: SO Main - Selling fleets cost update
Post by: Spayed on January 21, 2010, 08:52:29 AM
tony pritty much summed it up. all avenues of attack have been eliminated.

its basically just use your mains and board away now. the person with the most money wins...


now there was nothing wrong with my post so dont edit it. i didnt swear i didnt call names it was nice and calm so why the f**k did u end it f**k face



Title: Re: SO Main - Selling fleets cost update
Post by: Shroon on January 21, 2010, 11:39:06 AM
i have helped on that account as well....change the password back abi..its not your account.

back to the subject...tony and spayed are right.


- Edit: please keep a civil tone
FTP


Title: Re: SO Main - Selling fleets cost update
Post by: Saturn 7 on January 21, 2010, 02:43:48 PM
I must apologise for not helping out on the Random Vet account in recent weeks as I havent been playing. (didn't know password had been changed anyway)
I think the neb issue is the most important one to be looked at, maybe make it impossible for alliance collegues to attack each other to try and reduce friendly nebs. (you would also need to implement an alliance rejoin timer to stop people dropping out of an alliance just to neb a collegue.) Possibly once you quit any alliance you can not join another for 48 hours. I do also support some form of growth restriction whilst in a neb.... how about hull damage.... every hour a ship stay's in a neb it takes damage thus reducing its structural integrety, making it more vulnerable to attack from a counter or when the neb clears.
It's difficult for me to comment on the update as I'm not a PVP'r. I do think lower ranked players need some protection, but they still need to learn and not have everything handed to them on a plate.  At the same time, higher ranked players need something to keep them interested as encounters are scarce. Fixing the neb issue will give them more targets closer to their range so this will benefit more people.
  Sorry Tony, I have to dissagree about removing planets.... mainly because it gives some variety to the game, I know planets can give you massive earning potential, providing you spend enough time investing in it. Also it is possible to play without planets as I had to a few rounds ago.
I hope people continue to come up with suggestions even if they don't get any support.... better bad ideas than no ideas.