Forum - Space Odyssey MMORPG - a massive free online space game

Feedback Terminal => Suggestions => Topic started by: Seither on December 04, 2008, 07:56:20 PM



Title: So Classic
Post by: Seither on December 04, 2008, 07:56:20 PM
I've said it a million times Emi, we NEED this. All the veterans want it, a lot of people who play/played Wars want it, and you're losing players fast.

Give us how SO once was, no missions, no galaxy, just you, your alliance, and other people to make money off of. Back then, the game was all fun, now it's a tiny bit of fun with too much grinding, and it's what is causing players to quit.

And go look at ars's suggestions for SO Main, implement some, they're great ideas, especially the make doomsday in galaxy, final rankings more alliance prone, alliance bonuses.

But please, give us SO Classic, before it's to late. I prefer the days of tiny man, heaven forbid, over what SO Main is now.

Sometimes the best formula is the original.


Title: Re: So Classic
Post by: Mobius13 on December 04, 2008, 08:00:12 PM
I wish i could give you more than +1 rep for this...


Title: Re: So Classic
Post by: Spayed on December 04, 2008, 08:57:04 PM
alll the veterains want it??, we need this??

you want it, i havent heard much support for it.

some of your ideas i agree with m8, epecially the alliance ones, but emi needs 2 fix up so main b4 he goes and makes another server


Title: Re: So Classic
Post by: waylain16 on December 04, 2008, 11:02:59 PM
some of your ideas i agree with m8, epecially the alliance ones, but emi needs 2 fix up so main b4 he goes and makes another server

Couldnt have said it better myself


Title: Re: So Classic
Post by: Cameron07 on December 04, 2008, 11:11:38 PM
aye aye completely agree with spayed


Title: Re: So Classic
Post by: jessiedog on December 04, 2008, 11:19:00 PM
sorta agree with all of u, especially mob  :wow:

uve got my support for this idea seither.

tinymen rule the wars server, im not one to talk cuz i use em too, but tinymen are the only way to get any action. i like strategy. on wars server, strategy and diplomacy are still required if u want to advance, but not enough to make it a true aspect of the game.


Title: Re: So Classic
Post by: ars68 on December 05, 2008, 01:23:18 AM
no offense... but it's hard to want something back to the original when you weren't playing that far back...

and no, I'm not saying this to anyone specifically...
partly because I don't like calling names...
and partly because I have no idea how long ago that was and when you all actually joined  :sweat


Title: Re: So Classic
Post by: Spayed on December 05, 2008, 02:23:48 AM
Spayed(#8446)

ive been around a while, im not sure i was there for the period seither is talking about but ive been around the game for ages


Title: Re: So Classic
Post by: Mobius13 on December 05, 2008, 03:00:47 PM
i've heard enough about it to like it  :P


anywhere there is no grinding there is me  :wow:


Title: Re: So Classic
Post by: SkitZz on December 05, 2008, 05:02:14 PM
spaceo classic sounds gay, one form of income, mothership missions, pvp is boring as hell (no reseving counter attacks in the galaxy etc.)  and it still isn't profitable by any means if fact its far worse,( at least in main i can raid some planets and get a little reward for my trouble not to mention crippeling my opponets income mid round ;). )  one stragity to win the round, be in a good alliance and spend down your turns everyday, sounds like spaceo for kindergarden kids to me. I was there in this so "classic" and the amount of straigtys/play styles there are these days compeared to the boring old days of mothership missions , really makes the game interesting. People are quiting spaceo not because they don't like planets and stations and all thoes other "new" things that proabley scare the hell out of all you other g unit players (i'm an x g unit player myself crx if you were around back then), but becuase theres to much grinding to finish top 10 atm, we don't need a new server to fix things we need the current game balanced. in saying all that i'm not apposed to a so classic server accually i'd proabley play it :). but atm it just seams like your too bloddy lazy to learn the new spaceo and how it works and instead are jsut wineing for things to go back the way they were (so classic).


Title: Re: So Classic
Post by: Mobius13 on December 05, 2008, 05:59:25 PM
spaceo classic sounds gay, one form of income, mothership missions, pvp is boring as hell (no reseving counter attacks in the galaxy etc.)  and it still isn't profitable by any means if fact its far worse,( at least in main i can raid some planets and get a little reward for my trouble not to mention crippeling my opponets income mid round ;). )  one stragity to win the round, be in a good alliance and spend down your turns everyday, sounds like spaceo for kindergarden kids to me. I was there in this so "classic" and the amount of straigtys/play styles there are these days compeared to the boring old days of mothership missions , really makes the game interesting. People are quiting spaceo not because they don't like planets and stations and all thoes other "new" things that proabley scare the hell out of all you other g unit players (i'm an x g unit player myself crx if you were around back then), but becuase theres to much grinding to finish top 10 atm, we don't need a new server to fix things we need the current game balanced. in saying all that i'm not apposed to a so classic server accually i'd proabley play it :). but atm it just seams like your too bloddy lazy to learn the new spaceo and how it works and instead are jsut wineing for things to go back the way they were (so classic).



I understood half of what you said... but from what i understood, the only reason people are leaving is because they dont know how to play main? Are you serious? Some of the best players in SO history left because of some updates.


and the main reason i agree with seither is the grinding, so much grinding... i dont even bother playing main of the boredom... what kind of strategy does grinding require? Doing missions is about as much fun as writing an essay, and i assure people didnt sign up to get a boredom overdose.


Quote
one stragity to win the round, be in a good alliance and spend down your turns everyday, sounds like spaceo for kindergarden kids to me

isnt this exactly what happens on main nowadays? Simply being in an alliance that feeds you money, and doing a shatload of missions everyday will get you a top ten spot...  :14:


Title: Re: So Classic
Post by: jessiedog on December 05, 2008, 06:22:16 PM

isnt this exactly what happens on main nowadays? Simply being in an alliance that feeds you money, and doing a shatload of missions everyday will get you a top ten spot...  :14:

exactly what it is today.

many of the poeple you have said have "quit" so actually play regularly on wars where the updates are the same, well at least for planets and stuff. examples: blakranger51, Pirates

so maybe what skitzz said about balancing the game needs to happen, but so classic seems like a good idea as well... emi is one person remember.


Title: Re: So Classic
Post by: SkitZz on December 06, 2008, 12:50:21 AM
spaceo classic sounds gay, one form of income, mothership missions, pvp is boring as hell (no reseving counter attacks in the galaxy etc.)  and it still isn't profitable by any means if fact its far worse,( at least in main i can raid some planets and get a little reward for my trouble not to mention crippeling my opponets income mid round ;). )  one stragity to win the round, be in a good alliance and spend down your turns everyday, sounds like spaceo for kindergarden kids to me. I was there in this so "classic" and the amount of straigtys/play styles there are these days compeared to the boring old days of mothership missions , really makes the game interesting. People are quiting spaceo not because they don't like planets and stations and all thoes other "new" things that proabley scare the hell out of all you other g unit players (i'm an x g unit player myself crx if you were around back then), but becuase theres to much grinding to finish top 10 atm, we don't need a new server to fix things we need the current game balanced. in saying all that i'm not apposed to a so classic server accually i'd proabley play it :). but atm it just seams like your too bloddy lazy to learn the new spaceo and how it works and instead are jsut wineing for things to go back the way they were (so classic).



I understood half of what you said... but from what i understood, the only reason people are leaving is because they dont know how to play main? Are you serious? Some of the best players in SO history left because of some updates.


and the main reason i agree with seither is the grinding, so much grinding... i dont even bother playing main of the boredom... what kind of strategy does grinding require? Doing missions is about as much fun as writing an essay, and i assure people didnt sign up to get a boredom overdose.


Quote
one stragity to win the round, be in a good alliance and spend down your turns everyday, sounds like spaceo for kindergarden kids to me

isnt this exactly what happens on main nowadays? Simply being in an alliance that feeds you money, and doing a shatload of missions everyday will get you a top ten spot...  :14:



the reson people are leaving is becuase they have to grind 3-4 horus a day for a top 10 spot, not becuase they dont' know how to play thats ridiculous lol, all i'm saying is i think you will find it spaceo classic too simple that you'll go from one extreme to the other thus solveing nothing, all that needs to be fixed in so main is the grinding, once we have that balanced game where top spot is achiveable with little under an hours play i think you'll see the game being to grow again :).

as for 1 stragity to win the round, an alliance helps dramticly but i can go station spam,mining eco, quick exp boom to level 6 motherships missions, incursion till level 12 mothership missions (second jump in the mothership mission), balanced build (ed's and gt's mostly a galaxying grinding build), seg boom for early planet, and tons of other straitys, from start to mid round at least end game is preety stright foward (max line and marriens asap then smash the galaxy) , maybe one way to win the round wasn't the right way of putting it but i think spaceo these days allows for a lot more play styles then the old one.


Title: Re: So Classic
Post by: Cameron07 on December 06, 2008, 02:31:43 AM
so main was fine with galaxy.. what really starting hurting things was all these updates.. interactive missions, incursions, hidden aliens and in my mind the worst update so far was the galaxy attacks, now everyone buddy nebs theres no strategy attacking or anything anymore.. pvp on main is gone because of galaxy attacks... and dont forget that if you find something that gives turns you wont see another one for a month


Title: Re: So Classic
Post by: Jan`go Vhett on December 06, 2008, 01:14:05 PM
now everyone buddy nebs theres no strategy attacking or anything anymore.

Buddy nebbing could be ended quite easily and at the same time make alliances somewhat more effective by making it so one person is only allowed to do 15% damage to another person. For example I attack someone and do 15% damage. It nebs them for me but anyone else can till attack them. No more buddy nebbing and potentially more pvp maybe make a limit to total damage done to someone but then they will be able to be buddy nebbed still. Also alliances could get into some major wars that would wipe out both alliances (if they are relatively balanced and online at the same time) or give your alliance a better ranking and make them more feared and less likely to be attacked :)


Title: Re: So Classic
Post by: Seither on December 07, 2008, 01:21:20 AM
SkitZz, you have no idea what you're talking about.

First off, in the old SO, you could log on 3 days of not playing, and be fine, even a week, and while you would have fallen behind, you could of made it up if you played your cards right.

Secondly, back then, being in a good alliance wasn't a promised win, in fact, it meant little. look at the top ten from back then. How many all one alliance in the top ten you see? most of the time, it was one, maybe two guys from each alliance that were in the perfect position and their alliance made strategic strikes to make it happen. and since you couldn't GIVE credits back then pre-CHOAM, no credit feeding other than donations. Thus you were still on your own.

And even back then, one person could STILL take control of the top ten, just ask Wolfwood next time he bothers to show up, he did it himself once.

as for simple, you're one of those retard gamers who claims if it has bad graphics it sucks, which is a horrible mindset. some of the BEST games in the WORLD are SIMPLE! Pacman, super mario bros, and tetris come to mind. Insanely popular still today, and people PREFER the Older version. over remakes.

SO Classic wouldn't need any updating, thus Emi makes it, and let it go on it's own. SO is losing speed because it's 99% grind, .5% designing, and .5% strategy. The only thing that SO Classic truely is, is slower than main. rounds last 6-7 months, sometimes 8 on Classic, not 3-4. But you can NOT make stupid mistakes such as over purchasing your secret base, or you're in serious trouble and will experience a HUGE setback, thus making the strategy much more crucial to you game. it's 50% strategy, and 50% designs.

and does main need fixing? YES, it needs a hell of a lot, not jsut getting rid of grinding, there are more issues than pure grinding, feeding being a hUGE one as well now, but, to prevent Emi from losing a LOT of players still (our active player count is still plummeting), he should add in Classic. I'm not saying add it to replace any of the servers. and ya, SO was fine when galaxy first came out, though it did take away strategy some. but i figure it'd be a LOT more work for emi to deconstruct all he has added to galaxy, rather than jsut remove it. and to prevent that old grind rush of mission hunting like it was when mission first came out (hence why galaxy was amde, to provide a third way to get credits that was harder/more profitable, thus countering grinding) just pull those out too. He can leave CHOAM in too, as the restrictions there are on it make feeding pointless. Thus two ways of income, trading and fighting. If you want some complex system SkitZz, go play Warhammer or Warmachine, those are plenty complicated enough, I should know, I play them.

now everyone buddy nebs theres no strategy attacking or anything anymore.

Buddy nebbing could be ended quite easily and at the same time make alliances somewhat more effective by making it so one person is only allowed to do 15% damage to another person. For example I attack someone and do 15% damage. It nebs them for me but anyone else can till attack them. No more buddy nebbing and potentially more pvp maybe make a limit to total damage done to someone but then they will be able to be buddy nebbed still. Also alliances could get into some major wars that would wipe out both alliances (if they are relatively balanced and online at the same time) or give your alliance a better ranking and make them more feared and less likely to be attacked :)


that's a bad idea, as that'll kil PvP completely, as it'll be pretty much impossible to EVER hurt them severely. Buddy nebbing is a strategy, and was used a lot in old SO, it jsut wasn't so effective back then as it=didn't exactly help you gain ground, it'd help your buddy and meant credits/segments stayed within the alliance, so you'd have someone in your alliance neb you by killing your pship fleet with a single decoy ship so they didn't suffer sever damage.

and btw SkitZz, we can't believe you, as Crx's original account no longer exists. only the ones below exist now. and since Crx's forum account is not here, we cannot be sure you really ever were him. But truth be told, seeing as you forgot CHOAM and Crx and I got along well, i truely doubt you are him. Just for proof:

SkitZz (#39007) 7,214,124 Select
crx (#39249) 252,420 Select
medicrx (#99308) 250,500 Select

and those last two are only ones with Crx in their names. So as far as it can be established, you didn't exist back in old SO. no offense, but a lot of people claim to be old players when truth is they aren't. Nothing against you, but we'd have to have good proof you are before we can believe it. You wouldn't be the first claming to be an old g-unit member. I've had 3 o date, and only 1 was legit.

Finally, I KNOW how to play the new SO, I've placed top 100 in EVERY round i play, and i started when this last round was already 1/2 to 2/3 over. and I WANT main fixed, but as an alternative, adding SO Classic is what should be done, as it would have no updates and shouldn't ever need maintence, it'd be easy for emi to make it which will help stop him from losing more players, as they would have one gametype that's heavy PvP (which people in sO have made clear they like multiple times) that they KNOW works well, and that people who can't manage to log on every day or two can play without fear of never catching up, which is how main is now.

So Classic isn't a solution to the problems of Main, it's an alternative to losing more players.

and Spayed, my support for SO classic has been over a span of months, by many vets who have now quit. If emi had implemented it back then, there would be a lot of vets still here, plus the forum would be much more active (as those vets, almost every one, was active on forum).

and i can't speak for him now, but when i originally spoke of SO Classic to Lightseeker on MSN, he liked the idea. and iirc, he, the BEST PLAYER SO has EVER known, is about to quit due to all Mains problems. SO Classic could be what keeps people like him here until main is fixed and balanced out. and I'm sure emi has enough donations to support another server, and most players on it would probably go gold as it'll give them a bigger edge in gameplay, if he actually doesn't, maybe replace the least active server (though preferably not), or ask for donations that will cover the start server costs or something.

Also alliances could get into some major wars that would wipe out both alliances (if they are relatively balanced and online at the same time) or give your alliance a better ranking and make them more feared and less likely to be attacked :)

This was insanely common before galaxy and mission. 3 or 4 alliances would be at war with any one alliance at a time and work together to destroy them as best they could, betray each other in order to get a leg up for top ten, ect. It was an insanely fun bloodbath.


Title: Re: So Classic
Post by: Midnight44 on February 18, 2009, 11:20:13 AM
I personally like the idea. It has my vote!!! Also, I think I could convince some other veterans to return if this is implemented.


Title: Re: So Classic
Post by: Spayed on February 18, 2009, 07:22:03 PM
holy nuts, what teh f**k made you come back ryan???


Title: Re: So Classic
Post by: ahydra on February 23, 2009, 04:11:01 PM
Been playing the SO main server for about 4 days now. I'm not sure that scrapping missions/encounters etc completely is a good idea. Without them or some serious balance changes, new starters who join any more than a week after the beginning of a round are never going to get off the ground - maybe I'm relying on galaxy missions a bit too much, but without them your income grows nowhere near fast enough for you to put out a fleet capable of defending yourself, let alone make a successful attack.

ahydra


Title: Re: So Classic
Post by: Nicholas D. Wolfwood on February 25, 2009, 09:15:23 PM
I knew i heard my name somewhere. My ears ring constantly from people talking about me.

My legend will never die. Bwahahaha


So whats this I hear people are STILL using my Tiny Man design?

I still think that regardless of what i did other than tiny man, tiny man alone puts me up above WoW in the legendary commanders list. Pfft.


Title: Re: So Classic
Post by: Cameron07 on February 25, 2009, 10:13:13 PM
you suck end of story


Title: Re: So Classic
Post by: Spayed on February 25, 2009, 11:17:49 PM
haha you are dreaming...


Title: Re: So Classic
Post by: Chronos on February 26, 2009, 03:52:15 PM
Hmm, we seem to have both a Nicholas D. Wolfwood (http://forum.spaceo.net/index.php?action=profile;u=1595) and a Nicholas Duo Wolfwood (http://forum.spaceo.net/index.php?action=profile;u=16).


Title: Re: So Classic
Post by: Spayed on February 27, 2009, 02:51:59 AM
maybe they should both be removed??


Title: Re: So Classic
Post by: waylain16 on February 27, 2009, 07:42:24 AM
or he forgot his pass


Title: Re: So Classic
Post by: SirEmi on March 03, 2009, 02:10:38 PM

What I was thinking to work on for the SO Classic was a pure PvP server. More like a tournament server of strategy.

Only source of income would be segments & biofarm income, PvP attacks and  PvP salvage  :))

No Galaxy, no secret base, no missions :)

How does that sound?  :))


Title: Re: So Classic
Post by: waylain16 on March 03, 2009, 08:52:45 PM
Im game


Title: Re: So Classic
Post by: Jan`go Vhett on March 03, 2009, 09:02:33 PM
Sounds like it could be fun :D