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46  General Talk / SO WARS Discussion / Re: Minerals on: June 06, 2008, 11:02:59 AM
i have an idea... add a "destroy" option to planet invasions. if successful, the planet goes BOOM! and massive amounts of resources pill out into the system. somehow, from the segments a nearly endless supply of resources is available to the colonists... (mining) so it makes sense that a lot would pop out when it goes boom. players could even build planets just to blow them up. if u guys actually like this suggestion, then i think, going with it, should be the ability to load and unload colonists from ships.
 
btw i disagree with random reseeding. there should be a mechanic for it. the mechanic can be what i suggested or something less game-tangible, like passing commits or alien invaders... but i don't want to just randomly have stuff popup in my, or any one else's systems.
47  General Talk / SO WARS Discussion / Re: A Call to Arms on: June 04, 2008, 10:13:24 PM
well lemme fix that lol and jessie... who says none of them are onboard??? lol dude a third of your alliance is crossing over  16 jkjkjk... or am i?
48  General Talk / SO WARS Discussion / Re: A Call to Arms on: June 04, 2008, 03:37:46 PM
i sent one to yankee... but coldfrog ok. thx.
49  Feedback Terminal / Suggestions / Re: Main Page on: June 04, 2008, 03:23:41 PM
DUDE!!! that would be insanely cool but how in the world would emi go about coding that? i mean it sounds like a lot of work... doable... but bigger then color scheme should be... or did u have an idea?
50  General Talk / SO WARS Discussion / Re: A Call to Arms on: June 04, 2008, 03:18:20 PM
ehh come on... u know u want to... w/e ur call man i will send the truce request.

--edit---

i coulda sworn there was a way to request individual truces... anyone know how?
51  General Talk / SO WARS Discussion / Re: A Call to Arms on: June 04, 2008, 03:14:26 PM
lol ur outside the power range i specified and u havent sent me a truce request lol hey i got a better solution... care to join?
52  General Talk / SO WARS Discussion / Re: A Call to Arms on: June 04, 2008, 03:09:54 PM
speaking of... i know where u r mob... want me to try n attack?
53  General Talk / SO WARS Discussion / Re: A Call to Arms on: June 04, 2008, 02:57:12 PM
true that true that. i was going to w8 for another couple takers... but w/e here goes. Alliance = Raging ENDS
54  Feedback Terminal / Suggestions / Re: Main Page on: June 04, 2008, 08:48:40 AM
ZackM has a point sorta... i mean dont get me wrong, it all looks good, but how long has it been since it got updated? and something as simple as making the buttons uniform would add to the aesthetic appeal. this should certainly not be a high priority, but it would be a potential improvement (however minor).

on a similar note, does anyone else want to see different ingame color/graphic schemes? as of right now there are 2 (classic and future i think) and i dont think a couple more would hurt... but again RLY low priority and RLY minor
55  Feedback Terminal / "Bugs" and Problems / Re: Terraforming on: June 03, 2008, 11:32:46 PM
ahh. that makes sense. so what happens when t kicks over to higher research levels? does partial research just mean that it wont add to the first bonus... or will it yield 0 entirely?
56  Space Odyssey Info Terminal / Add-on projects in progress / Re: The Alliance Project on: June 03, 2008, 11:31:09 PM
what do you mean again? the game is still good and i dont think that anyone who disagrees with this statement should be spending the time on the forums to read it. besides guys... we're deviating from the original topic. Emi says that alliances will be expanded sometime in the near future. details aside, i think this will improve play.
57  General Talk / SO WARS Discussion / Re: A Call to Arms on: June 03, 2008, 11:28:04 PM
hiting d3mat twice was a mistake. i have apologized and am fixing it. it was l8 and i was on auto pilot. i saw a target... the name looked familiar but i hit it thinking that anyone i had hit recently would still be nebbed. this guy wasnt nebed and i pulled off a win. early attacks were to test out / fine tune ships. u will see i have imposed limits now... and besides... its a wars server for pete sake.

and yes... IC members may occasionally be targeted... but i know most of u guys are way too good for me to atk lol and besides... when i left after u guys trained me i promised i wouldnt... so i guess that  i will stick to that but my alliance m8s may not... interestingly enough there are no takers yet 10 i sent off like 20 invitations

meh... i have a few boring weeks this summer. i dont think there's anything wrong with mixing things up.
58  General Talk / SO WARS Discussion / Re: A Call to Arms on: June 03, 2008, 02:51:31 PM
i was overruled for not renewing truces by my alliance leader and as far as declaring war goes... i'm just saying i will be attacking anyone that tries to attack me or that presents a reasonable fight/challenge.

--edit---

...a reasonable fight/challenge or reward
59  Feedback Terminal / "Bugs" and Problems / Re: Terraforming on: June 03, 2008, 01:21:19 PM
... well now i am rly pi$$ed for researching gaia... does this effect the other servers?
60  General Talk / SO WARS Discussion / Re: A Call to Arms on: June 03, 2008, 01:19:50 PM
a war for players maybe... but does a total and complete noob have the tools to take on a more established and experienced player? i think it is only fare for training alliance to be excluded from the (or any other) war...
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