Chrys
Lance Corporal
Reputation: +37/-6
Offline
Posts: 72
|
|
« on: January 08, 2008, 10:54:59 AM » |
|
After grinding numerous encrypts and collecting tons of items, most of which is just simply sold or remains unused(I personally keep the top 10 items of each type,HP,DEF,etc),I would like to propose some new items to add to the selection already available and new options to the items screen to make the items u collect more useful.
1) CP items- I would love to see CP items introduced. Common types giving 1-5CPs, Rare, 10-15, and obscenely rare 20-30? As the way the game goes, lower power players who cant kill big enough BEs to effectively collect CPs will at least have another source for said CPs rather than commander lvls. And basically, to help lower players get the CP's they need to remain competive. In order to prevent the higher ranking players to take advantage of this due to the higher encrypt lvl (higher encrypt lvl means more encrypts available), perhaps a cap to where CP items can appear..meaning between lvl 1-99 encrypts have a higher chance for it to appear. 100-199 lvl, a medium chance, and above lvl200 extremely rare.
2) Mineral resource bundles - I think its been mentioned before? Items giving resources of various amounts would help players unable to mine for them. Also I feel it be way useful than selling of 100s of 1% acc items, etc. Also, as the way the system works, fewer and fewer resources are available, it would be another option for the ores.
3) Reminiscent of an old old game from the mid 80s (Ironseed?), component Items, like those u gather in early encrypts be of ACTUAL use. Another option to be created whereby these trade items/component items can be merged to create Seg items, turn items, CP items etc. But the items we create will yield better bonuses like maybe 50%hp, 50%atk, 200turns, 100CPs. Keeping a small pool of standard ingredient Items, maybe 6-7items, and using the mothership mod screen window...something like wat i draw out below,
iron goods hydrogen cells something blah something blah 2 etc xxx xxx xxx xxx <--table to show how many in inventory
(name of item) (number to construct) (the material cost to construct said item) -------------- ----------- ---------------------------------------- OMG CPs +100 - + xxx xxx xxx < --display cost to make 1item OMG TURNS +200 - + xxx xxx xxx OMG SEGS +10000 - + xxx xxx xxx OMG ABS + 50% - + xxx xxx xxx OMG HP +50% - + xxx xxx xxx OMG DEF +50% - + xxx xxx xxx OMG ATK +50% - + xxx xxx xxx OMG CASH! +1trillion- +
and in the item screen, instead of a sell, use item option, we can use a deconstruct item option and get some of these ingredient items back and put into the pool? thus items we collect goes towards something more in our control and be used according to how our game style is. Of course the cost for the above items should be high, maybe for a +100 CP items, u need maybe 100 iron items, 200 others etc. and +200 turn items costing in the 1000s? would bring back the use of warehouses as well to store all the ingredient items u need, and also buying up items from CHOAM so u can deconstruct items to feed the pool.
Just an idea to expand a brilliant game, to give us more options. As it is hardly anyone has high warehouses, most focusing on workshops and biofarms. With this, it gives more incentive to build warehouses for storing items u collect in encrypts and to store the component ingredients, and thus giving some actual use for warehouses.
cheers
|