this will be an interesting new twist. but E what about that competition we had a while back were we created new encouter types and they were suposed to be implemented into the game?
The new encounters where somehow lost by Snipe who was desinging them, I think his pc was hit by a lightning strike and cought fire so I never got them.
Back on topic, I'm thinking the only difference between making one encrypt mission at a time or making a 10 x the one encrypt would be the turns needed to warp around to find them...
I'm suggesting this:
When accessing the encrypt mission in the War room, a multiplier box allows to multiply the mission up to 10 x times.
If you set the multiplier to 10 x you should get:
- 10 items of the listed type (good if you find a nice item to multiply
)
- Instead of 1 turn, you use a max of 91 turns, about 10 turns per mission (same if you jump around to find something else). So if you leave it to 1 it uses 1 turns, set it to 2 uses 11 turns etc, 10 uses 91 turns.
- Slightly increased difficulty, have to kill 10% (1% for each multiplier point) more enemies to succeed...
- Same rep gain as if you do 10 x of the same type
This should reduce the time you have to use the 1440 turns you gain in one day to about 15.82 missions in a day if you use the 10 x
Slider multiplier can be set between 1 - 10. Default is 1...
Feel free to comment, maybe suggest changes if you have a good point I will take into account.
Thank you