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46  Feedback Terminal / "Bugs" and Problems / Re: Fleet Power on: December 22, 2009, 09:09:05 AM
okay, so i just attacked someone who probably should have had about a quarter of my power, but only showed to have about 95% of my power.  I suppose that means that I abused the bug, but he was the only person i have seen to attack in several days!

Anyway, once the bug is fixed, please grant zijianhan(#4478) 3602 segments and about 2 million trainee fighters.  I can lose what I gained too, but please fix the bug so that I can fight others fairly!

I also might add that this bug allows me (with over 600 million FP) to continue to find 15 mil FP encounters, and keeps me from finding those that are actually in my range.
47  Feedback Terminal / "Bugs" and Problems / Re: Fleet Power on: December 15, 2009, 09:50:43 AM
it will effect warping however, if fleet power is not taken into effect then i can take any size fleet against any other commander without fear of effecting his chances to warp
48  General Talk / Design & Strategy Room / Re: Online Ship Designer on: December 09, 2009, 03:42:24 PM
Thanks to everyone for the advice on improvement (even though it was not here in the forums)

Version 4.3 is up now.
49  General Talk / General Discussion / Re: How to start a round in Main on: December 02, 2009, 09:39:34 AM
i'm not saying you don't know how to play, i am just saying that is why you are ahead of those who have to grind missions to get some creds at the start of a new round.  new people need to understand they need to do that, once they max out like you, they will have lots of cash to donate and get a head start on the next round
50  General Talk / General Discussion / Re: How to start a round in Main on: December 02, 2009, 08:50:51 AM
Or you could just donate like Spayed.
51  General Talk / SO WARS Discussion / Re: SO WARS reset scheduled! on: December 02, 2009, 08:49:48 AM
Welcome back
52  Space Odyssey Info Terminal / Updates / Re: SO Wars starts again on: December 01, 2009, 03:13:36 PM
Okay, I can work with that, it will just be slower to acquire the CP for the first few science levels than I expected.

I like the changes, btw.
53  Space Odyssey Info Terminal / Updates / Re: SO Wars starts again on: December 01, 2009, 02:54:31 PM
what exactly are the options to gain experience?

will that only be available by interactive missions?
54  General Talk / SO WARS Discussion / Re: SO WARS reset scheduled! on: December 01, 2009, 02:45:53 PM
the galaxy missions are not dishing out any experience after the reset

will experience only come from items / ancient commanders?
55  General Talk / SO WARS Discussion / Re: SO WARS reset scheduled! on: November 24, 2009, 01:59:05 PM
I plan to give it a go again.  It will be interesting to see how things go.
56  General Talk / Design & Strategy Room / Online Ship Designer on: November 24, 2009, 01:46:37 PM
After having to move it around too many times, this should be a permanent solution for a location:

http://dhost.info/nephadral/ShipBuilder.html

Please post any suggestions for improvement, as I might actually do something about it now.
57  General Talk / Design & Strategy Room / Re: Basic S-Ship Designing Guide on: November 24, 2009, 01:43:14 PM
that designer has moved:

it is now at:

http://webpages.charter.net/sjfcharter/ShipBuilder.html
58  General Talk / Design & Strategy Room / Re: who can help me? on: November 24, 2009, 01:40:45 PM
new location:

http://webpages.charter.net/sjfcharter/ShipBuilder.html

i had to switch ISP
59  General Talk / SO WARS Discussion / Re: Everyone who plays wars regularly post something. on: March 11, 2009, 03:05:48 PM
I did leave for a while.  But now I am able to find time to play again, not as much as before, but some still.
60  General Talk / Design & Strategy Room / Re: who can help me? on: February 10, 2009, 02:59:18 PM
in that case just include you expected item bonus in the acc and abs bonus boxes

say your commander has 10% acc bonus, and you will use a +34% acc bonus item, then design a ship where you enter 44 into the ACC Bonus box.
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