apocalypse_risi
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« on: December 13, 2006, 07:28:54 PM » |
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i designed a ship using the serentiy guide and im wondering if its any good for anything really well here are the stats Attack Defence Hitpoints Crew Level 2869269299 0 15168934164 Regular +33% Attack accuracy Absorb Power 76 % 49%
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apocalypse_risi
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« Reply #1 on: December 13, 2006, 07:29:29 PM » |
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and oh yea costs 24.750.000.000
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Remfer
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« Reply #2 on: December 13, 2006, 09:33:01 PM » |
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apocalypse_risi
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« Reply #3 on: December 13, 2006, 10:19:55 PM » |
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an extreme ratio is the best way to beat Kfleets tho
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TheDarkness
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« Reply #4 on: December 14, 2006, 06:14:59 AM » |
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i dont know about that apoc, i think it will take a hell of a long time to defeat an encounter, as remfer says the ratio does need to change at the very least maybe 1:3, if you can put the entire design up i will build it and test it out...
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Remfer
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« Reply #5 on: December 14, 2006, 07:08:32 AM » |
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with a 2:15 ratio you never defeat anything.
what i do is after making everything besides special and weapon i take remaining energy, multiply it by .6 (60%) and make a special with that, then take the remaining (40%) and make a weapons so the ratio is about a 2:3 for me
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apocalypse_risi
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« Reply #6 on: December 15, 2006, 07:24:07 PM » |
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then i guess u can use this ship as a tank to deflect most of the enemy attack and have a few ships with a good atk to finish enemy off
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Remfer
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« Reply #7 on: December 16, 2006, 11:19:50 AM » |
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if ur going to do that then yes...that or just place all 100% of remaining energy (after making shields, and NO CPU's) into the special to make it a giant shield for your smaller ships, as long as it stays alive, no one else will die, unless they're stronger so they go first
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Gunfighter Frank
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« Reply #8 on: December 16, 2006, 01:05:11 PM » |
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the most common ship now is a ratio of 1 attack per 2 hitpoints. or 1:2. for a ship that cost more than 8 billion it should have better than 60% abs and acc. I myself choise a balance of attack and hits. and I also make specific designs for a specific purpose.
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Gunfighter Frank
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AB
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« Reply #9 on: December 21, 2006, 07:56:35 PM » |
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in all honesty its not that great heres the stats on a 26b ship i made my commander levels bring it up a bit but in atk/hp only 1% hp but this ship origonally has 84% acu and 69% abs
Attack Defence Hitpoints Crew Level 5976116245 0 12119999900 Rookie Attack accuracy Absorb Power SP Power AP Power 89 % 80% 00% 00%
name vekrdan Sut 5
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Gunfighter Frank
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« Reply #10 on: December 22, 2006, 08:04:53 AM » |
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well it appears to be about right. you just have to be careful with it
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Gunfighter Frank
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apocalypse_risi
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« Reply #11 on: December 22, 2006, 01:51:56 PM » |
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well my commander bonuses arent that high compared to AB or gunfighter so...
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Seither
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« Reply #12 on: January 04, 2007, 12:02:37 AM » |
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yes, you must take that into consideration, your commander bonuses. those can greatly affect it all.
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