38187 ships with 87831 attack, now not saying this si how it works, because somehow I know it doesn't, but:
(rounding for easier figures)
35000*85000= 5.775.000.000 raw attack power, before accuracy and sheilds, so say (and I KNOW these are longshots, or at least better be
) with 20% ACC and 50% sheild, that would be:
[(5.775.000.000*.2)*.5]
[1.155.000.000*.5]
577.500.000 damage.
that looks big enough to wipe out practically his whole armada just in the first shot alone, unless maybe I messed up in my math somewhere (which is why I leave it up here so you can check for yourself)
actually... I should bring in the actual formula here, it may help. (I'll edit in what I find)
--edit:
X is attacker Y is defender:
C - crew level bonus
A - attack (all weapons)
AC - accuracy (0-1)
AB - accuracy bonus from computers
ASP - accuracy siege pennalty (-0.1 reg, -0.3 board -0.3 raid, -0.8 ambushed)
ACP - accuracy mutiple shots penalty (between -0.6 and -1 depending on the shot, at first shot is 0 )
S - shield abs
D - defence
DB - defence bonus from specials
SM - swarm bonus
N - numbers
TA - total fleet attack
TD - total defence
TA = (A + C + SM) * (AC+AB-ASP-ACP) * N
TD = (D + C + SM) * (D * (1+DB) ) * N
When we have X stats and Y stats, then comes the battle, and shields absorbiton, defence to determine damage done and received, other formulas lol... ok, hope this helps...
sooo... that would mean, going off of my guess of 20% ACC on the enemy fleet, and 50% sheild on FTP's fleet, that would mean the total attack the enemy fleet had, at least on the first ship, was:
(figuring the total attack already takes in swarm and crew, and just leaving accuracy at 20%)
TA = 87831 * (.2) * 38187
or 670.800.479 total attack, again, enough to wipe out his entire fleet in the first volly alone.
what I don't get, though, is the 0 damage part, that would mean the total attack went all the way down to 0 all by itself, as the ships they were attacking has 0 defense, my only guess is (looking at the above quote) maybe the accuracy of the ship got hit by the -1 on the second fleet, making accuracy 0, so no damage, but the rest of the fleets went higher and higher, like .8 penalty, then .7 penalty, then back down to .9, then .8, but that is just my guess, there.