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Author Topic: battle accuracy  (Read 4213 times)
FTP
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« on: July 14, 2006, 06:12:56 PM »

The damage inflicted by the defender ship is on the second ship 0 but goes way up against the 4 or 5th ship. This is ridiculous :S


Invader FTP (#5182)

Engaged Units
Fleet Name    # of Units    Attack    Defence    Hitpoints
Custom Ship 79 1    1    62650118    0    108394283
Custom Ship 78 1    1    49580923    0    83112745
Custom Ship 77 1    1    39163210    0    62887433
Custom Ship 76 1    1    31284007    0    59026528
Custom Ship 75 5    1    34498503    0    42648081
Custom Ship 75 3    1    34498503    0    42648081
Custom Ship 75 3    1    34498503    0    42648081
Marantou 6    1    6896336    0    8288457


Defender Unidentified Fleet (#)


Engaged Units
Fleet Name    # of Units    Attack    Defence    Hitpoints
Gunship 1    38187    87831    0    10973


Assault Note


FTP(#5182)'s Custom Ship 79 1 fleet engaged Unidentified Fleet(#)'s Gunship 1 fleet on the battlefield.
The fleet Custom Ship 79 1 did 40597277 damage to fleet Gunship 1.
FTP(#5182)'s Custom Ship 79 1 fleet destroyed 3699 of Unidentified Fleet(#)'s Gunship 1 fleet.
The fleet Gunship 1 did 108394283 damage to fleet Custom Ship 79 1.
Unidentified Fleet(#)'s Gunship 1 fleet destroyed 1 of FTP(#5182)'s Custom Ship 79 1 fleet.

FTP(#5182)'s Custom Ship 78 1 fleet engaged Unidentified Fleet(#)'s Gunship 1 fleet on the battlefield.
The fleet Custom Ship 78 1 did 32128439 damage to fleet Gunship 1.
FTP(#5182)'s Custom Ship 78 1 fleet destroyed 2928 of Unidentified Fleet(#)'s Gunship 1 fleet.
The fleet Gunship 1 did 0 damage to fleet Custom Ship 78 1.
Unidentified Fleet(#)'s Gunship 1 attack failed.

FTP(#5182)'s Custom Ship 77 1 fleet engaged Unidentified Fleet(#)'s Gunship 1 fleet on the battlefield.
The fleet Custom Ship 77 1 did 25025291 damage to fleet Gunship 1.
FTP(#5182)'s Custom Ship 77 1 fleet destroyed 2281 of Unidentified Fleet(#)'s Gunship 1 fleet.
The fleet Gunship 1 did 8670096 damage to fleet Custom Ship 77 1.
Unidentified Fleet(#)'s Gunship 1 attack failed.

FTP(#5182)'s Custom Ship 76 1 fleet engaged Unidentified Fleet(#)'s Gunship 1 fleet on the battlefield.
The fleet Custom Ship 76 1 did 18864257 damage to fleet Gunship 1.
FTP(#5182)'s Custom Ship 76 1 fleet destroyed 1719 of Unidentified Fleet(#)'s Gunship 1 fleet.
The fleet Gunship 1 did 15347915 damage to fleet Custom Ship 76 1.
Unidentified Fleet(#)'s Gunship 1 attack failed.

FTP(#5182)'s Custom Ship 75 5 fleet engaged Unidentified Fleet(#)'s Gunship 1 fleet on the battlefield.
The fleet Custom Ship 75 5 did 18318705 damage to fleet Gunship 1.
FTP(#5182)'s Custom Ship 75 5 fleet destroyed 1669 of Unidentified Fleet(#)'s Gunship 1 fleet.
The fleet Gunship 1 did 42648081 damage to fleet Custom Ship 75 5.
Unidentified Fleet(#)'s Gunship 1 fleet destroyed 1 of FTP(#5182)'s Custom Ship 75 5 fleet.

FTP(#5182)'s Custom Ship 75 3 fleet engaged Unidentified Fleet(#)'s Gunship 1 fleet on the battlefield.
The fleet Custom Ship 75 3 did 18318705 damage to fleet Gunship 1.
FTP(#5182)'s Custom Ship 75 3 fleet destroyed 1670 of Unidentified Fleet(#)'s Gunship 1 fleet.
The fleet Gunship 1 did 15495491 damage to fleet Custom Ship 75 3.
Unidentified Fleet(#)'s Gunship 1 attack failed.

FTP(#5182)'s Custom Ship 75 3 fleet engaged Unidentified Fleet(#)'s Gunship 1 fleet on the battlefield.
The fleet Custom Ship 75 3 did 18318705 damage to fleet Gunship 1.
FTP(#5182)'s Custom Ship 75 3 fleet destroyed 1669 of Unidentified Fleet(#)'s Gunship 1 fleet.
The fleet Gunship 1 did 37631907 damage to fleet Custom Ship 75 3.
Unidentified Fleet(#)'s Gunship 1 attack failed.

FTP(#5182)'s Marantou 6 fleet engaged Unidentified Fleet(#)'s Gunship 1 fleet on the battlefield.
The fleet Marantou 6 did 3599888 damage to fleet Gunship 1.
FTP(#5182)'s Marantou 6 fleet destroyed 328 of Unidentified Fleet(#)'s Gunship 1 fleet.
The fleet Gunship 1 did 2213642 damage to fleet Marantou 6.
Unidentified Fleet(#)'s Gunship 1 attack failed.
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Chronos
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« Reply #1 on: July 15, 2006, 08:15:30 PM »

The damage calculator has bugs, the fact has been well established in many bug reports.
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Lammalord
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« Reply #2 on: July 15, 2006, 09:24:23 PM »

ya well that killed 2 ships when that fleet almost looks like it shouldnt of killed any...
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ars68
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« Reply #3 on: July 15, 2006, 09:35:29 PM »

38187 ships with 87831 attack, now not saying this si how it works, because somehow I know it doesn't, but:
(rounding for easier figures)
35000*85000= 5.775.000.000 raw attack power, before accuracy and sheilds, so say (and I KNOW these are longshots, or at least better be 16 ) with 20% ACC and 50% sheild, that would be:
[(5.775.000.000*.2)*.5]
[1.155.000.000*.5]
577.500.000 damage.

that looks big enough to wipe out practically his whole armada just in the first shot alone, unless maybe I messed up in my math somewhere (which is why I leave it up here so you can check for yourself)

actually... I should bring in the actual formula here, it may help.  (I'll edit in what I find)

--edit:
Quote
X is attacker Y is defender:

C - crew level bonus
A - attack (all weapons)
AC - accuracy (0-1)
AB - accuracy bonus from computers
ASP - accuracy siege pennalty (-0.1 reg, -0.3 board -0.3 raid, -0.8 ambushed)
ACP - accuracy mutiple shots penalty (between -0.6 and -1 depending on the shot, at first shot is 0 )
S - shield abs
D - defence
DB - defence bonus from specials
SM - swarm bonus
N - numbers

TA - total fleet attack
TD - total defence

TA = (A + C + SM) * (AC+AB-ASP-ACP) * N
TD = (D + C + SM) * (D * (1+DB) ) * N

When we have X stats and Y stats, then comes the battle, and shields absorbiton, defence to determine damage done and received, other formulas lol... ok, hope this helps...

sooo...  that would mean, going off of my guess of 20% ACC on the enemy fleet, and 50% sheild on FTP's fleet, that would mean the total attack the enemy fleet had, at least on the first ship, was:

(figuring the total attack already takes in swarm and crew, and just leaving accuracy at 20%)

TA = 87831 * (.2) * 38187

or 670.800.479 total attack, again, enough to wipe out his entire fleet in the first volly alone. 

what I don't get, though, is the 0 damage part, that would mean the total attack went all the way down to 0 all by itself, as the ships they were attacking has 0 defense, my only guess is (looking at the above quote) maybe the accuracy of the ship got hit by the -1 on the second fleet, making accuracy 0, so no damage, but the rest of the fleets went higher and higher, like .8 penalty, then .7 penalty, then back down to .9, then .8, but that is just my guess, there.
« Last Edit: July 15, 2006, 09:46:52 PM by ars68 » Report to moderator   Logged

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Lammalord
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« Reply #4 on: July 15, 2006, 09:40:39 PM »

dosnet a fleet lose like 50% of its attack power per attack it dose? so it would do 500mil killing the first fleet, then 250mil killing the next one then 125 mil killing the 3rd then 62 mil killing the 4th then 31 mil, barly having his 5th survie...

humm in the end i would concider you lucky FTP
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ars68
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« Reply #5 on: July 15, 2006, 09:49:52 PM »

ya, that's what I would say to, he probably got off lucky, though, if it actually went as you said, lamma, then ya, I wonder how it got to end up being higher the other times to, unless it just recalculates the 2nd, 3rd, and on times, just using a random (in this case, -1, then some other) penalty to accuracy (-1 being a penalty of 100%)
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« Reply #6 on: July 16, 2006, 09:38:10 AM »

After searching the ship up combine his 11% acc to my shield it had a attack of 173.401.923 on the first shot. So that was indeed enough.

On the second ship de destroyed he could do 159.761.076 attack due to my lower shield. So he hit me with 27% of that attack.

So I'm not complaigning he destroyed it, but I found it so weird hwo the damage was dealt that I posted it

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SirEmi
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« Reply #7 on: July 16, 2006, 04:56:10 PM »

Um, ok, a sole fleet will have normal accuracy on the first attack, on the next attack, this sole fleet suffers an accuracy penaly between 60%-100%, so it can do 40-0 of the original damage of 100.

It can clearly be seen here, where it does 100,000,000 damage, then 0 damage (100% penalty, missed a shot), then 25,000,000 (75% penalty) then 18,000,000 (78% penaly), etc
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ars68
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« Reply #8 on: August 01, 2006, 10:31:55 PM »

umm...  ok E, if you don't mind, is this how the attackers accuracy is done as well?  I'm just wondering, because it has always been a pain seeing your ship sit there throwing a party in it's hull somewhere or something, as the next 3-4 fleets continue to hit it.  I mean, sure, they miss a shot a here or there, but if they hit 1st shot, then going to miss shots 4-10, I'm taking gunner names and writing them up for floor duty or something, because that's kinda ridiculous.
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