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61
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Space Odyssey Info Terminal / Add-on projects in progress / Re: The Alliance Project
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on: June 03, 2008, 09:02:33 AM
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well put tzarkoth. small changes (primarily interface) should take priority and do have the best track record (with perhaps the exception of the galaxy map and some other exceptions) but this is no reason to not keep making suggestions. + i completely disagree that planets were a waste of time. i personally love them. sure they are underutilized, but they will serve as a platform for future development (i hope).
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62
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General Talk / SO WARS Discussion / Re: A Call to Arms
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on: June 03, 2008, 08:57:55 AM
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lol nope im not angry... i just refuse to play nice. i will truce weaker players and i will take all challengers. lol bring it... but i am staying on to protect my alliance.
as far as prs truces go... we will only be renewing POF and training alliances
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63
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General Talk / SO WARS Discussion / Re: A Call to Arms
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on: June 03, 2008, 01:08:48 AM
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not all were on such small people. i made 2 attacks against target over 200% my size and plan to continue doing so. problem is... my alliance is truced with many of these larger targets. jessie... i have plans to take bigger people and am capable of utilizing them. this was not a spiteful or reckless decision that i made. u think u can take me... try it.
--edited---
i will personal truce any player under 70bil fp that messages me with the exception of those also using tiny men
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65
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Space Odyssey Info Terminal / Add-on projects in progress / Re: The Alliance Project
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on: June 02, 2008, 08:22:39 PM
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lamma speaks wisdom... a constant problem with the alliance board has been that it gets rly rly hard to find stuff on that note though... i dont think an alliance board merits a full forum. maybe let alliance leaders sticky 1-2 posts at a time, up shown posts to 10 and add a couple predefined chat topics?
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68
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General Talk / Design & Strategy Room / Re: looking for starter designs
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on: June 02, 2008, 08:17:53 PM
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i dont rly understand the last half of your post but as far as the first half goes, a ship, regardless of size, will get swarm bonuses for stacking. the larger the the ship is, the lower the maximum swarm bonus will be. I forget the details but bonuses stay noticeable up until something like 200 (just a guess though).
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69
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Feedback Terminal / "Bugs" and Problems / Re: raid bug
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on: June 01, 2008, 11:42:34 PM
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what was the date of his attempted raid? i have had at least 10k ships out solid for the last 3 days (i dont recall my ship count prior) and have also been noticing some funny happenings with other raid attempts.
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70
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General Talk / Design & Strategy Room / Re: looking for starter designs
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on: June 01, 2008, 11:38:01 PM
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rly not a lot that you can do for that kind of money. looking back, my first mission ships prty much tacked a 0 on to that. all be it, i sucked when i started but still... read the other branches in this forum and start to try n save up some money. joining a training alliance would be a good move as well.
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72
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Space Odyssey Info Terminal / Add-on projects in progress / Re: The Alliance Project
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on: June 01, 2008, 11:23:01 PM
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meh ignore these guys. i like the idea. i think it needs tweaking but that alliance should be able to contribute resources to large projects. maybe have some sort of "wonder" system that allows alliances to gain special abilities or bonuses from unique structures or maybe have the whole thing be part of a big council challenge to "re-planet" the galaxy and offer rewards to the most productive alliances. another way to take this would be to make alliances/alliance funds prty much 1 big player that could do anything other players can do (but with more money). idk, maybe have alliance stuff generate cp... that would make it prty worthwhile and reward competition/participation...
but regardless of what is done, alliances do need some revamping and i don't think anyone will say otherwise
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75
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Feedback Terminal / Suggestions / Re: Marine Classes
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on: May 28, 2008, 08:41:43 AM
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i think this was suggested and turned down already... but i am totally for it. maybe add a tech that helps bust other players shields in boarding/planet combat?
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