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General Talk => Design & Strategy Room => Topic started by: IJJI on December 11, 2007, 03:13:42 PM



Title: My ships(currently 2)
Post by: IJJI on December 11, 2007, 03:13:42 PM
This is my first ship for 11,250,021,460(inc all the components) credits.

Fleet Power=166,768,311
Thanks to Wiley Space Cadet for testing it out to give me the Fleet Power

first here are the stats:

attack:2.039.722.273
defence:0
hit points:4.389.213.395
accuracy:93%(inc computers accuracy bonus)
absorb power:67%(with 67% absorb power the hit points are virtually tripled)
Note:the ship should have 0 space and 1850 energy left

ok now for the components!

computer:
weight:8
accuracy:21%
energy:349,533,499
price:3 credits
amount you have to equip:5

shield:
weight:8
absorb power:36%
energy:559,248,366
price:3 credits
amount you have to equip:7

weapon:
weight:8
accuracy:55%
attack:2060325528
energy:6,979,605,231
price:7 credits
amount you have to equip:1

special:
weight:8
hit points:4,389,213,395
energy:14,630,715,983
credits:1
amount you have to equip:1

power core:
weight:68,181,836
energy:27,272,729,121
credits:3
amount you have to equip:1

ship:
hull:68,181,948
_____________________________________________________________________________________________________________________________________
This is my second ship for 100,019,568(inc all the components) credits.

Fleet Power=?
If anyone would like to test it and then send me the Fleet Power it would be greatly appreciated

first here are the stats:

attack:17.933.150
defence:0
hit points:45.429.667
accuracy:75%(inc computers accuracy bonus)
absorb power:50%(with 50% absorb power the hit points are virtually dubled)
Note:the ship should have 12 space and 2078 energy left

ok now for the components!

computer:
weight:8
accuracy:14%
energy:2,738,833
price:1 credits
amount you have to equip:5

shield:
weight:8
absorb power:29%
energy:4,376,899
price:3 credits
amount you have to equip:3

shield:
weight:8
absorb power:25%
energy:280,899
price:3 credits
amount you have to equip:1

weapon:
weight:8
accuracy:50%
attack:18114293
energy:63,881,594
price:8 credits
amount you have to equip:1

special:
weight:8
hit points:45,429,667
energy:151,436,889
credits:3
amount you have to equip:1

power core:
weight:606,079
energy:242,426,322
credits:5
amount you have to equip:1

ship:
hull:606,179
_____________________________________________________________________________________________________________________________________


Title: Re: SS design 11,250,021,840 credits(first ship)
Post by: basill on December 12, 2007, 01:51:39 AM
The thing I notice first is how much your powercore costs it can be gotten down to the 3cred mark also


Title: Re: SS design 11,250,021,840 credits(first ship)
Post by: FTP on December 12, 2007, 04:08:08 AM
Equipping 7x the same shield is bad aswell. Use different shields.


Title: Re: SS design 11,250,021,840 credits(first ship)
Post by: IJJI on December 12, 2007, 02:33:46 PM
Well yea they can be good sometimes but in this case i wouldnt see how using different shields would make it cost less energy while keeping it at 67%,as for the power core i dont see whats the big deal in spending a extra phew hundred credits if you have billions,i guess it would make it somewhat more professional,il go change it and see what i can get to make it cost less,shields i still cant understand how to make it better using different % amounts in this case,if you could explain to me how it would then i would go and do it
ok ive changed my 1.0 to 1.2(power core name,i overlooked the energy it generates on my 1.1)

BTW basill your right,it is 3 credits


Title: Re: My ships(currently 2)
Post by: thezerg on December 12, 2007, 11:15:53 PM
So, here i go. Its been awhile scince i critiqued a design  :sweat

1) FTP is right, by using different shields, you get a lot more for the same en cost. The system i like is on the cota website in my sig

2) The second ships atk/hp ratio is a little low for my taste but really that's up to you

3)Thats pretty much it. I think they seem to be solid ships. With the shield/comp mod you should be in line with my stat levels


Title: Re: My ships(currently 2)
Post by: basill on December 13, 2007, 12:37:01 AM
If I remember correctly this will give you 64 abs (without commander or mothership mods) for a whole lot less energy.

Shield(x2):8w 69912899en 33%abs 3cr
Shield(x2):8w 34960366en 32%abs 2cr
Shield(x2):8w 17484099en 31%abs 3cr


Title: Re: My ships(currently 2)
Post by: Cameron07 on December 17, 2007, 02:20:13 AM
yep.. but for a new designer it looks pretty good just some minor things to work on


Title: Re: My ships(currently 2)
Post by: MeGuaRen on December 30, 2007, 01:26:04 AM
On your First ship, considering the resources you've used to construct the offensive system of computers and weapon (namely 48 weight and 8727272726 Energy), I would suggest these offensive systems:

1 weapon of approximate weight 8, accuracy 55.26, and attack 2500916007.61

1 computer of approximate weight 9, and accuracy 19.62

about 10 computers of average approximate weight 9 and accuracy 16.14
which is to say about 8 or 9 accuracy-16 computers and 1 or 2 accuracy 17 computers all of weight 9

you will need to transfer 50 weight from your powercore to your computer system to do this while still using the same resources.



I haven't yet had the time to find defensive calculations so maybe I'll give you that later.


Title: Re: My ships(currently 2)
Post by: MeGuaRen on December 30, 2007, 11:49:09 PM
On your First ship, considering the resources you've used to construct the defensive system of shields and special (namely 64 weight and 18,545,454,545 Energy), I would suggest these defensive systems:

1 shield of approximate weight 8, and absorb 36.41

about 21 shields of average approximate weight 8 and absorb 31.946
which is to say about 1 or 2 absorb-31 shields and 19 or 20 absorb-32 shields

1 special of approximate weight 6, and 5,126,549,522 hitpoints

you will need to transfer 118 weight from your powercore to your shields-and-special system to do this while still using the same resources.


Title: Re: My ships(currently 2)
Post by: thezerg on December 31, 2007, 02:06:20 PM
 21 shields!? After about 8 you dont even get half a percent of additional abs and you would get absolutly nothing from 10 and on. How are you getting these numbers?


Title: Re: My ships(currently 2)
Post by: basill on December 31, 2007, 02:38:53 PM
I never use more than 6 shields tops it wastes energy for your return.


Title: Re: My ships(currently 2)
Post by: MeGuaRen on December 31, 2007, 02:51:46 PM
21 shields!? After about 8 you dont even get half a percent of additional abs and you would get absolutly nothing from 10 and on. How are you getting these numbers?

I have optimization formulas. That is not quite how shield mixing works.
Try my design. It is correct. about the 22 shields.

Here. Let me redo the ship and get the stats using 1/3 of the resources for attack as he did.


Title: Re: My ships(currently 2)
Post by: MeGuaRen on December 31, 2007, 04:40:38 PM
The cost is the lowest it can be for each component; I didn't bother writing them. This design only comes <i>close</i> to my theoretical design due to rounding decimals, thus this design is probably tweak able. You will notice the improvements in stats.
first here are the stats:

attack:2.467.916.377
defense:0
hit points:5.180.839.046
accuracy:90%(NO accuracy bonus)
absorb power:67%(with 67% absorb power the hit points are virtually tripled)
Note:the ship should have 0 space and 0 energy left

ok now for the components!

computer:
weight:9
accuracy:20%
energy:174.769.833
price:3 credits
amount you have to equip:1

computer:
weight:9
accuracy:17%
energy:21.852.499
price:3 credits
amount you have to equip:2

computer:
weight:9
accuracy:16%
energy:10.929.833
price:3 credits
amount you have to equip:8

shield:
weight:8
absorb power:36%
energy:559.248.366
price:3 credits
amount you have to equip:1

shield:
weight:8
absorb power:32%
energy:34.960.366
price:3 credits
amount you have to equip:20

shield:
weight:8
absorb power:31%
energy:17.484.099
price:3 credits
amount you have to equip:1

weapon:
weight:8
accuracy:55%
attack:2.492.844.825
energy:8.421.336.223
price:7 credits
amount you have to equip:1

special:
weight:6
hit points:5.180.839.046
energy:17.269.468.818
credits:1
amount you have to equip:1

power core:
weight:68.181.659
energy:27.272.658.321
credits:3
amount you have to equip:1

ship:
hull:68,181,948


Title: Re: My ships(currently 2)
Post by: thezerg on December 31, 2007, 05:33:31 PM
Well if you say it works i guess ill believe you but im just not understanding how to utilize 20 shields. I suppose that it is because i dont have the shield stack formula...


Title: Re: My ships(currently 2)
Post by: basill on January 01, 2008, 02:12:05 AM
I'm thinking about the price to buy that much more hull.


Title: Re: My ships(currently 2)
Post by: MeGuaRen on January 01, 2008, 02:35:32 AM
The ship costs 11.250.021.490 credits. It's good. Yes?


Title: Re: My ships(currently 2)
Post by: Silence444 on January 04, 2008, 11:54:23 PM
MORE ATK! heh a 1 - 1 atk - hp ratio or a 9 - 10 serves me pretty well and it gives u that extra kick in swarmer fights and missions

think of it this way, commander bonuses included u have probly got bout 70% shields and even if ur enemy is using the ratios i just recommended to u, u will stay alive because his 53% from fleet experience and commander bonuses added up will probly give him something like 160 - 180% of ur hp but then ur shields kick in and suddenly that 180 has turned in to a 54. this works especially well if u can fill up all 10 fleet slots.

if any one notices something (besides grammer/spelling) horribly wrong with this logic plz lemme know cus it what i play by

*note*

the average commander wont use nearly that much atk and usually u'll only end up facing 100 - 120% ur hp in pre shield damages

also, these assumptions are for comparably priced ships (ur ship cost +/- 10-15%).


Title: Re: My ships(currently 2)
Post by: Amagnon on January 05, 2008, 05:47:17 AM
21 shields!? After about 8 you dont even get half a percent of additional abs and you would get absolutly nothing from 10 and on. How are you getting these numbers?

I have optimization formulas. That is not quite how shield mixing works.
Try my design. It is correct. about the 22 shields.

Here. Let me redo the ship and get the stats using 1/3 of the resources for attack as he did.

Nice work MeGuaRen.

I was a bit shocked when I checked your design against the auto ship builder I designed (in excel) and found yours was 1.3% better.  So I checked it out more closely and realised you made an error with the accuracy - your final accuracy is 90%, not 93% - after making that change I found my builder produces a better result.

Your computer array of 20, 17x2 and 16x8 yields 35% accuracy.  Add weapon accuracy of 55% and thats 90%.

My auto design looks like this;

Shield 36% (1) - Size 8
Shields 32% (21) - Size 8
Computer 20% (1) - Size 9
Computers 16% (10) - Size 9
Weapon Acc 55% - Size 8 - Energy 8,421,336,221, Attack 2,492,844,825
Special - Size 9 - Energy 17,273,836,685, HP 5,182,149,707
Powercore - Size 68,181,656

Attack = 2,492,844,825
Hit Points = 5,182,149,707
Absorb = 67%
Accuracy = 90%
Hull size = 68,181,948

Anyhow - looks like your pretty d**n close .. not sure why your off though - sounds like you know what your doing.  Dont tell everyone how to do this stuff though .. shhhh ..

EDIT# Switched the shield and comp sizes to the correct values, I had them reversed.


Title: Re: My ships(currently 2)
Post by: Silence444 on January 05, 2008, 02:56:26 PM
thats all well and good but there are still better shield combos out there and if u can, u want to get as much from that fraction as possible because it will make the difference later on with your commander/motehrship bonuses


Title: Re: My ships(currently 2)
Post by: MeGuaRen on January 05, 2008, 03:10:56 PM
thats all well and good but there are still better shield combos out there and if u can, u want to get as much from that fraction as possible because it will make the difference later on with your commander/motehrship bonuses

again my optimization formulas give me decimal answers. If you could get as close as possible to the decimal answers you will have an optimized ship.

You might consider a percent yield formula, where my optimixation formulas are the theoretical:

(actual)/(theoretical)*100%


Title: Re: My ships(currently 2)
Post by: MeGuaRen on January 05, 2008, 03:57:33 PM
21 shields!? After about 8 you dont even get half a percent of additional abs and you would get absolutly nothing from 10 and on. How are you getting these numbers?


I have optimization formulas. That is not quite how shield mixing works.
Try my design. It is correct. about the 22 shields.

Here. Let me redo the ship and get the stats using 1/3 of the resources for attack as he did.

Nice work MeGuaRen.

I was a bit shocked when I checked your design against the auto ship builder I designed (in excel) and found yours was 1.3% better.  So I checked it out more closely and realised you made an error with the accuracy - your final accuracy is 90%, not 93% - after making that change I found my builder produces a better result.

Your computer array of 20, 17x2 and 16x8 yields 35% accuracy.  Add weapon accuracy of 55% and thats 90%.

My auto design looks like this;

Shield 36% (1) - Size 9
Shields 32% (21) - Size 9
Computer 20% (1) - Size 8
Computers 16% (10) - Size 8
Weapon Acc 55% - Size 8 - Energy 8,421,336,221, Attack 2,492,844,825
Special - Size 9 - Energy 17,273,836,685, HP 5,182,149,707
Powercore - Size 68,181,656

Attack = 2,492,844,825
Hit Points = 5,182,149,707
Absorb = 67%
Accuracy = 90%
Hull size = 68,181,948

Anyhow - looks like your pretty d**n close .. not sure why your off though - sounds like you know what your doing.  Dont tell everyone how to do this stuff though .. shhhh ..

EDIT# Ive been thinking about why your ship is fractionally worse than mine.  Im fairly sure its rounding.  because I couldnt see how the rounding worked in the game I developed an approximation calc to produce the face value results presented as you play.  So I think maybe my accuracy might actually be 89.51% and the absorb 66.51% - that may account for why I get more HP out of my ship.  The displayed values in the game are 90% and 67% though.

If you can calc the exact vlaues for my shield and comp array Id love to see it :P


Your correct it was 90, however:
Your numbers listed for your ship are incorrect. your ship is not with weight 68,181,948 but, weight 68181959
also your stats are incorrect considering your components. your accuracy 87% with +1 accuracy bonus according to the game.

When you build A ship that beats my ship without tweaking mine, I encourage you to post it'; but please post correct information so you do not insult me again. Perhaps you will try building your ship using something that won't be incorrect- The actual game.

Please consider building a new ship in the game and posting it. I would love to see how I can improve my ships.


Title: Re: My ships(currently 2)
Post by: jessiedog on January 05, 2008, 03:59:48 PM
lol 21 sheilds is nothing
i use 24 on all my ships  :P

megrauen
u should not be insulted by something like that. you take things way to personally.


Title: Re: My ships(currently 2)
Post by: MeGuaRen on January 05, 2008, 04:06:21 PM
lol 21 sheilds is nothing
i use 24 on all my ships  :P

megrauen
u should not be insulted by something like that. you take things way to personally.

He lied to make me look like a fool. He should be truthful atleast if he is going to say "Anyhow - looks like your pretty d**n close .. not sure why your off though - sounds like you know what your doing.  Dont tell everyone how to do this stuff though .. shhhh ..

EDIT# Ive been thinking about why your ship is fractionally worse than mine."


Title: Re: My ships(currently 2)
Post by: Amagnon on January 05, 2008, 04:20:28 PM
My shield and comp sizes are reversed - shields should be 8, comps 9 - made a typo when I entered it - the final ship size is correct.

Build it.  Your numbers arent bad, but I think your being effected by rounding .. so your behind my stats.

Just build both ships - theres no argument.


Title: Re: My ships(currently 2)
Post by: MeGuaRen on January 05, 2008, 04:27:23 PM
My shield and comp sizes are reversed - shields should be 8, comps 9 - made a typo when I entered it - the final ship size is correct.

Build it.  Your numbers arent bad, but I think your being effected by rounding .. so your behind my stats.

Just build both ships - theres no argument.

In that case yes, It will probably beat mine by a very small amount but watch me tweak mine as I didn't before.

You could also tweak your shields I think.

Let's see what happens


Title: Re: My ships(currently 2)
Post by: Amagnon on January 05, 2008, 04:35:07 PM
This isnt a fight - if you want to be the smartest - go ahead be my guest.

Personally I was just happy to come across someone who could actually resolve these kind of formual's in the game - not many people can do this stuff - so kudo's to you .. its not easy, but dont think your the only person who can do calculus.

My calculus is rusty because I left univeristy 15 years ago - but its not entirely forgotten.


Title: Re: My ships(currently 2)
Post by: MeGuaRen on January 05, 2008, 04:38:35 PM
I have 6 weight in special so let's see what happens


Title: Re: My ships(currently 2)
Post by: jessiedog on January 05, 2008, 04:48:10 PM
im not even in college, or as u say university.

but meg, there are many ways to get good results, dont forget that there are also bonuses


Title: Re: My ships(currently 2)
Post by: MeGuaRen on January 05, 2008, 04:49:22 PM
I'm a senior in hs and fresh out of calc 3. I'm a bit arrogant too.


Title: Re: My ships(currently 2)
Post by: Amagnon on January 05, 2008, 04:49:57 PM
Np - Im not trying to detract from your work.  I had to use an approximation because I couldnt resolve the formula exactly  .. but you obviously have resolved the equation .. so Im certainly not saying anything negative about what youve done.  Im extremely impressed - I couldnt resolve that equation exactly.

However - the approximation seems to yeild a better result, which is interesting - I think its probably a rounding issue.

I was hoping you would be able to tell me the exact values for the shield and comp combo's I have, because I dont know the exact answer  - but I think your able to calculate it.


Title: Re: My ships(currently 2)
Post by: jessiedog on January 05, 2008, 05:05:20 PM
hmm a senior in calc 3
congrats
i will be in calc 1 when im a senior


Title: Re: My ships(currently 2)
Post by: MeGuaRen on January 05, 2008, 05:09:00 PM
this year was strange because my teacher never taught calc 3 so I have to teach myself flux integrals and stokes theorum amoung other things...

next semester is "Black Magic" (Differential Equations!) :D


Title: Re: My ships(currently 2)
Post by: MeGuaRen on January 05, 2008, 05:26:47 PM
MORE ATK! heh a 1 - 1 atk - hp ratio or a 9 - 10 serves me pretty well and it gives u that extra kick in swarmer fights and missions

think of it this way, commander bonuses included u have probly got bout 70% shields and even if ur enemy is using the ratios i just recommended to u, u will stay alive because his 53% from fleet experience and commander bonuses added up will probly give him something like 160 - 180% of ur hp but then ur shields kick in and suddenly that 180 has turned in to a 54. this works especially well if u can fill up all 10 fleet slots.

if any one notices something (besides grammer/spelling) horribly wrong with this logic plz lemme know cus it what i play by

*note*

the average commander wont use nearly that much atk and usually u'll only end up facing 100 - 120% ur hp in pre shield damages

also, these assumptions are for comparably priced ships (ur ship cost +/- 10-15%).

Actually you are right also.

If we want a really good ship we might say

Bang=A+H and have the constaint of E     where A=effectiveAttack and H=EffectiveHp and Buck=ShipResourcesInTermsOfEnergy

Then we use Lagrange multipliers to optimize bang with respect to Buck


Title: Re: My ships(currently 2)
Post by: Amagnon on January 05, 2008, 05:27:45 PM
Optimal weight for special is 9, computers 9 also

Weapons and shields is 8


Title: Re: My ships(currently 2)
Post by: MeGuaRen on January 05, 2008, 05:28:10 PM
however we might want bang to be (A+H)/(FP)  and keep buck the same.

This way we don't lose our ships on 200% missions!


Title: Re: My ships(currently 2)
Post by: MeGuaRen on January 05, 2008, 05:37:23 PM
Hit points wins - the most cost effective ship has 0 attack - but you cant do missions with it.

You need a certain amount of attack - you could calculate it - but it changes with playing style, mission level, overall fleet power and a host of other factors that I already forgot - best way is to realise its a tactical choice.

Basically you chose what risk profile you want to run to do missions and encounters -and chose an attack rating percentage from that.
are your sure. The exponential increases in shields might give you a little attack?


Title: Re: My ships(currently 2)
Post by: MeGuaRen on January 05, 2008, 05:59:48 PM
Optimal weight for special is 9, computers 9 also

Weapons and shields is 8

how do you get nine?

I tried optimizing individual special with energy as constraint and I get 5.2 then I test 5 against 6 and I get 6.
6 through infinity give a linear equation. so an endpoint would work right?


Title: Re: My ships(currently 2)
Post by: Amagnon on January 06, 2008, 04:52:37 AM
Hmmm - I did it fairly simply - but maybe Ive over simplified - anyhow, the difference is negligble.  I didnt really test that one at all - so could be an error.