21 shields!? After about 8 you dont even get half a percent of additional abs and you would get absolutly nothing from 10 and on. How are you getting these numbers?
I have optimization formulas. That is not quite how shield mixing works.
Try my design. It is correct. about the 22 shields.
Here. Let me redo the ship and get the stats using 1/3 of the resources for attack as he did.
Nice work MeGuaRen.
I was a bit shocked when I checked your design against the auto ship builder I designed (in excel) and found yours was 1.3% better. So I checked it out more closely and realised you made an error with the accuracy - your final accuracy is 90%, not 93% - after making that change I found my builder produces a better result.
Your computer array of 20, 17x2 and 16x8 yields 35% accuracy. Add weapon accuracy of 55% and thats 90%.
My auto design looks like this;
Shield 36% (1) - Size 8
Shields 32% (21) - Size 8
Computer 20% (1) - Size 9
Computers 16% (10) - Size 9
Weapon Acc 55% - Size 8 - Energy 8,421,336,221, Attack 2,492,844,825
Special - Size 9 - Energy 17,273,836,685, HP 5,182,149,707
Powercore - Size 68,181,656
Attack = 2,492,844,825
Hit Points = 5,182,149,707
Absorb = 67%
Accuracy = 90%
Hull size = 68,181,948
Anyhow - looks like your pretty d**n close .. not sure why your off though - sounds like you know what your doing. Dont tell everyone how to do this stuff though .. shhhh ..
EDIT# Switched the shield and comp sizes to the correct values, I had them reversed.