Forum - Space Odyssey MMORPG - a massive free online space game
October 05, 2025, 05:57:09 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New game Astro Galaxy launched by ET Virtual Worlds, http://www.astro-galaxy.com
 
   Home   Help Search Members Login Register  
Pages: [1] 2
  Send this topic  |  Print  
Author Topic: Counters MUST be fixed  (Read 8607 times)
Seither
Lord of the Post Count
*

Reputation: +75/-63
Offline Offline

Posts: 3786


A True Hero is made of: Power, Wisdom, and Courage


View Profile WWW
« on: July 24, 2006, 01:56:03 AM »

It's been said over and over again Sir Emi, and now I'm DEMANDING it. I'm sick of going to counter someone and being told they are too small or too big to be countered. If they attacked me, i want to be able to hit them back NO MATTER WHAT! Too many people now are using the hit and run tactics of hitting then dropping or climbing too high in power and the rankings for you to hit them no matter what. I tried to counter a guy who hit me when I was zeroed with a ship with 2 fleet power, guess what. It said he was too small and ran away. This topic has been brought up multiple times, and everyone agrees, counters must be able to hit anyone, no matter what. They can go through a truce, why not be able to hit anyone that hits you. If they attacked you, they deserve to get hit back with your full force. I'm getting really sick of it, change it, please.
Report to moderator   Logged

Crazy Man
Guest
« Reply #1 on: July 24, 2006, 12:38:00 PM »

you have my vote on this one ...i hate when that happens  ranting2
Report to moderator   Logged
Hellsword
Sergeant
*

Reputation: +2/-1
Offline Offline

Posts: 276


View Profile
« Reply #2 on: July 25, 2006, 04:47:58 PM »

It's been said over and over again Sir Emi, and now I'm DEMANDING it. I'm sick of going to counter someone and being told they are too small or too big to be countered. If they attacked me, i want to be able to hit them back NO MATTER WHAT!


you cna hit sm1 if they are above oyu and oyu have a counter on them no matter what 16

and monkey no this is a very bad idea, if oyu cna counter som1 for many power, you could 0 most of the top 50 by going down low and reserving evrything, lettign them hti oyu, and jumping up to kil evry1... no a better idea would be simply to make countering like a bounty, only thing counting is the opposing fleet power, were oy ucna have a fleet power of 2x theres, and as a safe gaurd agaisnt people havign 0 ships to avoid counters if htey are 0ed let them be countered form any power, since they cant defend themselves no matter what.also perhaps a lower limit, like 1mil power so they cant just build 1 decoy.


edit: perhaps just make it so your base power doesnt count while countering, only ur fleet does
« Last Edit: July 25, 2006, 04:51:14 PM by Hellsword » Report to moderator   Logged

"A slipping gear could let your M203 grenade launcher fire when you least expect it. That would make you quite unpopular in what's left of your unit." -Army's magazine of preventive maintenance.
ars68
Master Sergeant
*

Reputation: +11/-4
Offline Offline

Posts: 849

Viva la C&C


View Profile WWW
« Reply #3 on: July 25, 2006, 05:10:56 PM »

ya, people are to freely abusing the counter system, and it has been said before, even by me.

if you go attack someone, IT IS YOUR FAULT IF THEY HIT BACK, no one else's.  but right now it is to easy to attack with NO RETALIATION possible at all, which is just wrong, no matter what way you look at it.  if they hit a bunch of people, and then get 0'd by someone else, IT WAS THEIR FAULT FOR HITTING SO MANY PEOPLE.  It's like Doom jumping his power up 10x it's original amount, hitting everyone in range badly, maybe even 100 attacks total, then 1 person uses a single counter and all the rest become null and void because of power restrictions.  if the person attacks 100 times, and proceed to get pummeled, past damage protection, it isn't a sign of a defective counter system, it means they should have picked their fights better.

and all arguments about them being protected by damage protection should not stop, falls apart pretty quick when you figure in PEOPLE CAN LOSE THEIR FLEETS IN NEBS ANYWAY, due to bounties.  In a way, bounties now have a bigger range to hit people then even counters do!
Report to moderator   Logged

control the present, seize the future. seize the future, conquer the past. conquer the past, control the present.

that and cookies. lots and lots of cookies 1
Seither
Lord of the Post Count
*

Reputation: +75/-63
Offline Offline

Posts: 3786


A True Hero is made of: Power, Wisdom, and Courage


View Profile WWW
« Reply #4 on: July 25, 2006, 10:24:46 PM »

No you can't Hellsword, i tried a while ago and was informed that my target was too big and my fleets ran away. And if they attack you, oh well, they deserve to get hit period. even if you do what they are now, it's no worse then what they do now, which is probably worse because they are hitting you and getting away with it scott free.
Report to moderator   Logged

Hellsword
Sergeant
*

Reputation: +2/-1
Offline Offline

Posts: 276


View Profile
« Reply #5 on: July 26, 2006, 02:19:42 AM »

i know, but 2x their fleet and resource power with just your fleet power would be more then enoguh to do some dmg monkey 1, instead of building 10bil worth of swarmers and going ot way higher then them and killg a 15bi lship of theirs easily...
Report to moderator   Logged

"A slipping gear could let your M203 grenade launcher fire when you least expect it. That would make you quite unpopular in what's left of your unit." -Army's magazine of preventive maintenance.
FTP
First Sergeant
*

Reputation: +122/-53
Offline Offline

Posts: 1872



View Profile
« Reply #6 on: July 26, 2006, 07:55:19 AM »

Well imagen I have 1 trill credits on hand
Few segments
And a ncie fleet.

I ahve 2 bill total power (500mill fleet)

I get attacked by player Fropmelop I get zeroed and have 1,5 bill power left.

Fropmelop thinks he's save and goes to 750 mill power so he knows I cant hit him.

I build up my little fleet again and cant attack him. That aint fair.

Then I would rather like to see I use my 1 trill buy ships Fropmelop couldnt even dream of and punch him back into his own doom.

If he attacked me in the first place I should be able to hit him back with any power. HE ATTACKED ME SO IT WAS HIS CHOICE.
Report to moderator   Logged


Seither
Lord of the Post Count
*

Reputation: +75/-63
Offline Offline

Posts: 3786


A True Hero is made of: Power, Wisdom, and Courage


View Profile WWW
« Reply #7 on: July 27, 2006, 01:16:03 AM »

yes, exactly my point FTP, thank you for putting it as plain as can be. It is becoming a serious problem now, 9/10 counters are unusable because people do the ranking drop/climb.
Report to moderator   Logged

Lammalord
First Sergeant
*

Reputation: +64/-182
Offline Offline

Posts: 1958


Lamma.


View Profile WWW
« Reply #8 on: July 27, 2006, 04:47:50 PM »

unfair unfair unfair, hate when people do this hideing thing, its just about as bad as when people used to use more than 10 fleets to get power like Ronald, making it impossible to hit him
Report to moderator   Logged



bigbroni
Sergeant
*

Reputation: +1/-0
Offline Offline

Posts: 156


View Profile
« Reply #9 on: July 28, 2006, 03:46:04 AM »

well that hiding low after a attack is really a problem. - I would even say that nearly all my counters have turned useless since ppl just reserve thier fleets and hide low. - ppl like FTP, Lamma, Hellsword and me who have huge Motherships (MS) are atm just sitting ducks - our MS provide more fleetpower (FP) than most other players have.

- E.g. someone with a 7k segs MS jumps up and attacks someone with 200k segs MS - at the attack the FPs are equal, after winning the attack the attacker gains (what was it at max 5%?) segs - the invader gets to a 17k MS the attacked lost accordingly - than the attacker reserves most his fleets and hides for like 24h - he is simply out of range.

- Close to last dday I used a ton of cash in small ships to get a single person who did that to me - I "wasted" like 500 bills just to force my private revange and when I was close to sucseed that person came on, bought his p-ships new and I was again where I started. - (guys I tell u that sucked lol)

In my opinion a counter should be a counter no matter what the difference is within 24h - personally I started a list of ppl who did that to me - at least a dday I have a nice collection of targets.

As said before "Doom's" jump ups are best e.g. for this tactic (luckly he was not able to jump to the top ...) but I was on during one of these raid-tours - so I saw howmany dmg he did to others and after all he hided down with 0 ships and was not nebeled (I brought a alt close into range to c him ...) - Some of the attacked ppl indeed liked being nebeled by him most did want to revange for thier looses but they couldn t because he was so small ... -

If someone thinks he needs to attack 1, 2 or 100 ppl - that person must live with the consequences - so simple in my opinion.

w/r bb
Report to moderator   Logged
Seither
Lord of the Post Count
*

Reputation: +75/-63
Offline Offline

Posts: 3786


A True Hero is made of: Power, Wisdom, and Courage


View Profile WWW
« Reply #10 on: August 05, 2006, 03:22:44 PM »

I see Sir emi has yet to respond to us... this is highly infuriating.
Report to moderator   Logged

Soppe
Sergeant
*

Reputation: +2/-0
Offline Offline

Posts: 256

Cheesy poops YEAH


View Profile
« Reply #11 on: August 05, 2006, 03:45:51 PM »

why dont u just drop the whole reserve ships thing. problem fixed  15
Report to moderator   Logged

We make a living by what we get, we make a life by what we give.
History will be kind to me for I intend to write it.
-Winston Churchill
Seither
Lord of the Post Count
*

Reputation: +75/-63
Offline Offline

Posts: 3786


A True Hero is made of: Power, Wisdom, and Courage


View Profile WWW
« Reply #12 on: August 05, 2006, 04:01:24 PM »

no, that is a good thing for those who use it correctly. it allows us to save our mission ships without risking losing them.
Report to moderator   Logged

Soppe
Sergeant
*

Reputation: +2/-0
Offline Offline

Posts: 256

Cheesy poops YEAH


View Profile
« Reply #13 on: August 05, 2006, 04:09:45 PM »

Then make a rule that makes one unable to put a ship used in attacks against other players, into reserves for a certain ammount of time, like an hour or something. makes the whole thing more risky for attackers who tends to sink drasticly in power once theyr done attacking =)
Report to moderator   Logged

We make a living by what we get, we make a life by what we give.
History will be kind to me for I intend to write it.
-Winston Churchill
ars68
Master Sergeant
*

Reputation: +11/-4
Offline Offline

Posts: 849

Viva la C&C


View Profile WWW
« Reply #14 on: August 05, 2006, 11:42:48 PM »

lol, using ships in an attack tags that counter with those ships, and when the counter is used, those ships are used with the counter, including any others.  this goes on the whole counter long.  lol, that would REALLY give people a 2nd though about freely attacking every person in sight.
Report to moderator   Logged

control the present, seize the future. seize the future, conquer the past. conquer the past, control the present.

that and cookies. lots and lots of cookies 1
Pages: [1] 2
  Send this topic  |  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!