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Author Topic: New attack incentives  (Read 14861 times)
Cameron07
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« Reply #15 on: March 09, 2010, 10:08:03 PM »

It has been suggested also that they would receive 40%-80% of the destroyed fleets back. That also averages at 60%.

Also I think selling of ships cost back should be increased to 70% - 90% depending on skills instead of 50% - 90%, to balance with salvage.

I think the defender salvage back is ok, considering how much more PvP destruction they get, but it can be tweaked a bit to avoid abuse.
No Emi Its not okay the way it is.. They get too much back, this ruined all incentives for attacking.. IT IS NOT OKAY THE WAY IT IS
There is no way they should ever get back over 50% of what they lose never over 50%.. Personally I think 50% is way to high, and there is no problem with selling ships the way it is now, with what you did you took away incentives from attacking, you can't make credits now like the idea was supposed to do and now you can't set someone back because they get waay to much back from being attacked
« Last Edit: March 09, 2010, 10:46:25 PM by Cameron07 » Report to moderator   Logged

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« Reply #16 on: March 10, 2010, 12:31:16 AM »

i think that given you now have to come out of a neb to attack the defender should get 60% back. otherwise someone like me can own the entire game and nobody wins.. we want people to stay around. and if they dont get completely wiped out they are likely to stay around.

i do believe that the attacker should get alot more. i believe that on a successful attack the attacker should recieve 100% of his own losses and 40% of the defenders loses there is no need for any thing to get lost
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« Reply #17 on: March 10, 2010, 03:54:40 PM »

It has been suggested also that they would receive 40%-80% of the destroyed fleets back. That also averages at 60%.

Also I think selling of ships cost back should be increased to 70% - 90% depending on skills instead of 50% - 90%, to balance with salvage.

I think the defender salvage back is ok, considering how much more PvP destruction they get, but it can be tweaked a bit to avoid abuse.
No Emi Its not okay the way it is.. They get too much back, this ruined all incentives for attacking.. IT IS NOT OKAY THE WAY IT IS
There is no way they should ever get back over 50% of what they lose never over 50%.. Personally I think 50% is way to high, and there is no problem with selling ships the way it is now, with what you did you took away incentives from attacking, you can't make credits now like the idea was supposed to do and now you can't set someone back because they get waay to much back from being attacked

My idea!
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Grondavor
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« Reply #18 on: March 10, 2010, 05:57:29 PM »

I agree that the efender should get SOMETHING back, but not as muh as they do now...  It is to the point where if i was gonna sell a ship, i would get more money if i had somebody kill it instead, plus then they would get money too....  Its just gay.  Also, attackers should get WAY more.  I like the 100% of own losses idea, but maybe 50% of defender losses, because a lot of times you wont lose any of your own ships.
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Cameron07
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« Reply #19 on: March 10, 2010, 07:41:34 PM »

i dont think their marines should go into workers if their ships are killed.. thats just a loss they should take
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« Reply #20 on: March 11, 2010, 09:44:11 AM »

I think Spayed has a good point, it's not the defender that's getting too much, it's the attacker that's getting too little.

Increasing the attacker salvage may be a solution.
Maybe 30% of destroyed / 70% of own for a successful attack. (20% / 50% atm)
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« Reply #21 on: March 11, 2010, 09:48:24 AM »

i dont think their marines should go into workers if their ships are killed.. thats just a loss they should take

Marines killed in boarding attack are dead, only those that where on the ships that exploded during ship to ship battle will try to escape, and not all escape. The defender needs all the help they can get, you can't expect someone to recover if they are zeroed every day.

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Cameron07
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« Reply #22 on: March 11, 2010, 01:12:37 PM »

you can't expect people to keep attacking people if the people they attack don't lose anything... seriously.. this is a war game d**n.. if they don't like it go to the pve server

also if theres an idiot that keeps getting zeroed every day they need to learn to play the game not be awarded credits for being dumb
« Last Edit: March 11, 2010, 02:40:59 PM by Cameron07 » Report to moderator   Logged

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« Reply #23 on: March 11, 2010, 01:37:53 PM »

The defender needs all the help they can get, you can't expect someone to recover if they are zeroed every day.

yes a bit more help would be good but if i get 400M for losing a 500M ship then thats a bit too helpful considering i have no eco (no i don't play properly on main but i do log in every now and again to check things out)
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« Reply #24 on: March 11, 2010, 03:07:47 PM »

How about a new research option...escape pods?  Commanders can research a new line which increases the % chance of marines escaping.
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« Reply #25 on: March 11, 2010, 03:20:00 PM »

Or scrap the f**k**g update..
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« Reply #26 on: March 11, 2010, 05:38:37 PM »

marines escape podding = go away!!  It is supposed o cost money to protect your ships...  If they dont want to pay for marines, they can use pships, its as simple as that.....

And no, just raising attacker gain will NOT fix the problem....  Attacking is not JUST about getting rewards for it, its also about setting somebody else back so that they cant beat you....  The update is gay
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« Reply #27 on: March 13, 2010, 02:57:49 PM »

trying to prevent all the noobs hiding in nebs..

what, making them figure "ah I get money back so who cares..."   that's so stupid.  a defender could literally get more money from a blown up ship than the attack can make a profit.  I could spend say, 500 billion trying to board a ship (not full of marines, of course)- then it blows up, and the defender makes say 1-2 tril off the up to 60% returned to them.  WTF?  I worked hard to try and RUIN that other player, but all they gotta do is make a little more money and buy back the darn ship... I want to push them weeks behind, not days, hours.

giving them back the money just slows them down a bit - not pushing them behind weeks..  when you say 0 someone with lots of ship, and they get NO scraps it could literally push them back 2-3 weeks, I know I've seen it happen (done it, had it happen to me)  they have EVERYTHING in their ships, something goes wrong, they get hit - bam! your entire round gone.

the point of PVP i thought was to destroy your enemy's, not scrap their ships for them so they don't have to sell them for a new upgrade later on.

I though i saw something along the lines of changing the sell value right? so people with gold can't do the lose 10% thing (or was that removed??) so your trying to say a guy could get scrapped, get lucky, and make MORE money off their ship's parts than selling them is worth?? - or for another case, BEFORE line is maxed or to the 32% (with gold, 52% without) (the 10% sell/buy) point.



mmm someone pointed me to re-post this here.


And if you're afraid of people getting blown up and quitting that idea is wrong.  where do majority of the good players show up from?  Getting blown to poop 10 times, they play for revenge - I've heard of people who continued to play only because I kept blowing them and and they wanted to get back at me.
« Last Edit: March 13, 2010, 03:01:17 PM by Lammalord » Report to moderator   Logged



Cameron07
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« Reply #28 on: March 13, 2010, 04:27:56 PM »

I completely agree.. my point exactly... the incentive for attacking is to set players back so you can get ahead of them and this update took that away... horrible update
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« Reply #29 on: March 14, 2010, 04:40:10 AM »

the alternative is no pvp at all..

im sure u remember that cammy. buddy nebs.. never being able to attack anyone. that blew. atleast now i can wipe out 40% of someones poop everytime. it adds up cause i can still do it everyday.. stop the complaining and kill them more..
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