Nephadral
							
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									 « Reply #15 on: March 03, 2010, 08:06:58 AM »  | 
								
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							thats right!
  i forgot about the joining fees suggested (and it was post just above mine!)
  i do think that is also a good idea, i think that could work quite well
  i think i can also agree with spayed on his support of the variety of suggestions here
 
  thanks everyone for your comments, i think we are on the right path here 
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							Spayed
							
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								hey hey hey :D
								
								
								
								
								
								  
							 
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									 « Reply #16 on: March 03, 2010, 08:42:23 AM »  | 
								
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							not sure im exactly keen on the idea of not being able to come and go. but the joining fee could replace that. some great ideas so far.  i was thinking that maybe the alliance could gain command points by lvling up a commander similar to ours.. gaining experience from battles that the members do. similarly with resources and alliance bank..  now Mr Emi    come give us some feedback    
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							Kyle!! (#8446) - main Spayed (#7) - main Spayed (#75) - wars Spayed (#94) - pve 
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							davey boy
							
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									 « Reply #17 on: March 03, 2010, 08:44:54 AM »  | 
								
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							yeah i agree that you cant force someone to sat in an alliance if they are not happy there anymore 
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							Fester
							
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									 « Reply #18 on: March 03, 2010, 11:11:02 AM »  | 
								
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							I think that players having to commit resources (CP, Credits whatever) to join an alliance will mean peeps will take the effort to find out what the alliance is about before signing up. If they are not happy there then the can leave but either the joining fee would not be refunded or there is a further cost to getting out early.
  Basically we are all mercenary about it, we sign up for an alliance and will get benefits from it, if we break the contract early there could be further costs.
  Just thought of something else:
  Should alliances build structures like planets and stations rather than individual commanders, that would make wars between alliances a tad more exciting. 
 
  
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							Grondavor
							
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									 « Reply #19 on: March 03, 2010, 09:25:56 PM »  | 
								
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							I definately dont think a person should be stuck in an alliance..  that is just a bad idea overall.  I do, however like the idea of the joining cost, and possibly the cost for leaving, although simply having to pay the joining fee tog get into a different alliance after leaving the current one is really the same thing.
  As for the alliances building structures, i do not like that idea at all.... It would be so easy for an alliance to have complete dominance that way.
  I like the alliance gaining xp idera, maybe something where a fraction of the xp you earn by doing things goes towards the alliance xp.
  Good thoughts here!  keep it up! 
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							Grondavor(#119869)- Main grondavor(#9218)- Wars Grondavor(#4032)- PvE 
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							Spayed
							
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									 « Reply #20 on: March 04, 2010, 04:27:08 AM »  | 
								
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							i dont know about alliance building structures instead of players. it would mean that its almost impossible for one person to beat other in his alliance.. if both could build structures it would be more interesting. that way the alliance that works together the best would do the best.
  i think that the costs for alliance bonuses should depend on the amount of members in an alliance. with a minimum of two. that way you are not disadvantaged by having a smaller alliance. 
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							Kyle!! (#8446) - main Spayed (#7) - main Spayed (#75) - wars Spayed (#94) - pve 
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							Grondavor
							
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									 « Reply #21 on: March 04, 2010, 08:45:04 AM »  | 
								
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							Ya i like that idea. 
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							Grondavor(#119869)- Main grondavor(#9218)- Wars Grondavor(#4032)- PvE 
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							V
							
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									 « Reply #22 on: March 04, 2010, 07:50:35 PM »  | 
								
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							 i think that the costs for alliance bonuses should depend on the amount of members in an alliance. with a minimum of two. that way you are not disadvantaged by having a smaller alliance.
 
 This is kinda neat. So if you had players in your alliance as "dead-weight" you would have to pick up the slack... sounds like a challenge    
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							VoilĂ ! In view, a humble vaudevillian veteran, cast vicariously as both victim and villian by the vicissitudes of Fate. This visage, no mere veneer of vanity, is a vestige of the vox populi, now vacant, vanished... 
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							Grondavor
							
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									 « Reply #23 on: March 04, 2010, 09:19:08 PM »  | 
								
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							Thats why you kick "deadweight" players out of the alliance.  This update will make alliances much more usefull, and provide some competition between alliances.   
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							Grondavor(#119869)- Main grondavor(#9218)- Wars Grondavor(#4032)- PvE 
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									 « Reply #24 on: April 08, 2010, 09:50:28 AM »  | 
								
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							Not wanting to bring a dead topic back to life (I know it was Easter recently) but just bumping this in the hope that Emi will notice and comment. 
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