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Author Topic: PvE losses salvage  (Read 8635 times)
SirEmi
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« on: January 20, 2010, 10:09:35 PM »

So, another idea for the helping with those nasty killer fleets  17

The idea is that if you lose ships against aliens / reavers / missions you get some of the ships worth back as salvage in credits.

- you get 35% of your losses back as salvage from the wreckage (credits). Not applicable if insurance is payed.

Losses = the value of your fleets modified by the resupply bonuses. Marines not included.
« Last Edit: January 20, 2010, 10:11:41 PM by SirEmi » Report to moderator   Logged

TNTTony
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« Reply #1 on: January 20, 2010, 10:19:00 PM »

Personally, I think it's not enough :-)

However, beggars can't be choosers ... especially when you're lost a really big ship
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Grondavor
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« Reply #2 on: January 20, 2010, 10:20:01 PM »

This idea would be good only if being applied to somebody who doesnt really know how to play yet and doesnt really know what power missions/aliens/encounters they can do.  If this is an experienced player, they should have known better not to attack something too powerfull for them
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« Reply #3 on: January 20, 2010, 10:21:10 PM »

grond im f**k**g sick of your bull poop.

its a good idea.. easyer just to not lose a ship.. but it would be helpful..
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« Reply #4 on: January 20, 2010, 10:22:51 PM »

hey, im just trying to help improve the game....
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« Reply #5 on: January 20, 2010, 10:26:40 PM »

you want everything handed to you on a f**k**g platter instead of learing the game the way it is, its not supposed 2 be easy. everyone else had to learn the game the same way u did. except for some there were no guides around...
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« Reply #6 on: January 20, 2010, 10:27:39 PM »

wtf, im sitting here saying we shouldnt get money back if we are stupid enough to get a ship killed, and you are accusing me of trying to get things handed to me on a silver platter?
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« Reply #7 on: January 20, 2010, 10:30:49 PM »

no your suggestion was that vets dont get the bonus... and the new players (you) should...
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« Reply #8 on: January 20, 2010, 10:32:43 PM »

no i wouldnt really consider myself a new player.  still learning yes, but not new.  im saying that if the experienced players got this then the fact that they screwed up doesnt matter as much, but with enough experience(2 rounds) you should be able to know what your limits are
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« Reply #9 on: January 20, 2010, 10:33:53 PM »

yes u should know your limits. but that dont take into account the unknown of killer fleets. which can hit u no matter how experienced u are.
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« Reply #10 on: January 20, 2010, 10:35:56 PM »

well then maybe the killer fleets should just be removed(if thats possible) or something similar
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« Reply #11 on: January 20, 2010, 10:53:42 PM »

its been tryed, thats what the fleet cost calc is for, it solved most of the problem but not 100%
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SirEmi
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« Reply #12 on: January 21, 2010, 12:06:33 AM »

So, I guess it's a good idea then 1

We start at 35% and we add a commander ability so you can upgrade that by max 150% => 35*1.5 = 52.5%  17
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« Reply #13 on: January 21, 2010, 02:21:57 AM »

I think it is a bad idea, already people like spayed who really know what to do max out really fast, if you reimburse people for losing ships it will only speed up the server.

Maybe to improve the use of marines, all marines on ships destroyed in PvE use escape pods and you get a 100% refund on them. So that losing a ship with or without marines won't matter in your loses.
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« Reply #14 on: January 21, 2010, 09:01:04 AM »

wouldnt really speed it up, i dont lose my ships D
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