Please suggest any PvP related incentives here.
I will make a list and then we can choose the best ideas and put them in the game so we can have more PvP

List so far contains:
-> more experience gained during PvP battles
-> when in a nebula: secret base production and interest is stopped
-> PvP planet combat salvage from Raids, Conquer attempts
-> Covert Ops attack type for Counters
-> Both ways PvP salvage
- attacker will salvage 25% of defender losses (items & cr), defender will salvage 55% of own losses (cr), 20% lost
- on success, attacker will salvage 55% of own losses (cr), defender will salvage 25% of attacker losses (cr), 20% lost
- on fail, attacker will salvage 25% of own losses (cr), defender will salvage 55% of attacker losses (cr), 20% lost
-> Total annihilation of the enemy fleets bonus, special item e.g. turn item or CP when the attacker kills 100% enemy fleets. Power of the item(s) depends on the enemy fleet power.