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Author Topic: PvP Incentives  (Read 29405 times)
SirEmi
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« on: January 10, 2010, 11:41:20 AM »

Please suggest any PvP related incentives here.

I will make a list and then we can choose the best ideas and put them in the game so we can have more PvP 1

List so far contains:

-> more experience gained during PvP battles
-> when in a nebula: secret base production and interest is stopped
-> PvP planet combat salvage from Raids, Conquer attempts
-> Covert Ops attack type for Counters

-> Both ways PvP salvage
     - attacker will salvage 25% of defender losses (items & cr), defender will salvage 55% of own losses (cr), 20% lost
     - on success, attacker will salvage 55% of own losses (cr), defender will salvage 25% of attacker losses (cr), 20% lost
     - on fail, attacker will salvage 25% of own losses (cr), defender will salvage 55% of attacker losses (cr), 20% lost

-> Total annihilation of the enemy fleets bonus, special item e.g. turn item or CP when the attacker kills 100% enemy fleets. Power of the item(s) depends on the enemy fleet power.

« Last Edit: January 20, 2010, 09:37:50 PM by SirEmi » Report to moderator   Logged

clouthour
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« Reply #1 on: January 10, 2010, 04:52:53 PM »

nebula gives 50% production on all stations/palnets (SAB for main too) also turns are halved and the max is lowered to 1500

also for 100% destruction u get cp as well as exp and segs
« Last Edit: January 10, 2010, 04:54:44 PM by clouthour » Report to moderator   Logged

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« Reply #2 on: January 10, 2010, 07:13:54 PM »

Nebulas need to be made harder to get.  One reason it is so hard to Pvp in the game is becasue it is all too easy for somebody to get a neb for very cheap and almost never have to come out.  The nebula degeneration helped with this a little bit, but all it did was force a player to stay out of nebula for a mere 24 hours, in which he could simply reserve his ships and wait.  I think something should be done about nebulas taking into account price of ships killed and not just fleet power, as pships are way too cheap to get a nebula in my opinion
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Jan`go Vhett
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« Reply #3 on: January 10, 2010, 07:50:27 PM »

This is probably not gonna be well liked but I am gonna suggest it anyways.

I am thinking that a great pvp incentive would be to be able to earn Gold after so many successful attacks.
Like say after 10 attacks in which you destroy 50% or more of the enemies fleet power then you could earn 3 months of Gold.

I myself would love this as I can't afford Gold.
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Need an s-ship? If you have Gold just search Jangos, then select the price you want. If you don't have Gold just pm me for a design.
KenquinnTheInsaneOne
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« Reply #4 on: January 10, 2010, 08:07:07 PM »

This is probably not gonna be well liked but I am gonna suggest it anyways.

I am thinking that a great pvp incentive would be to be able to earn Gold after so many successful attacks.
Like say after 10 attacks in which you destroy 50% or more of the enemies fleet power then you could earn 3 months of Gold.

I myself would love this as I can't afford Gold.

Perhaps more attacks and less gold time or you get a gold ability like being able to clone x number of ships instead of full gold
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Cameron07
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« Reply #5 on: January 10, 2010, 08:08:08 PM »

i understand that for non gold people but what im i going to do with being able to clone x number of ships or 3 more months of gold
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KenquinnTheInsaneOne
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« Reply #6 on: January 10, 2010, 08:24:33 PM »

i understand that for non gold people but what im i going to do with being able to clone x number of ships or 3 more months of gold
Well I thought it was quite clear that is was a reward for those without gold and not meant to be the only reward
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Grondavor
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« Reply #7 on: January 10, 2010, 08:29:26 PM »

i think that is a good idea, as i can not afford gold either but am missing the big advantage it gives you, so i think this would be a great idea
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KenquinnTheInsaneOne
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« Reply #8 on: January 10, 2010, 08:37:18 PM »

i think that is a good idea, as i can not afford gold either but am missing the big advantage it gives you, so i think this would be a great idea
As I said i do not want everyone to be able to get full gold but one or two advantages for a short period would not hurt Sir Emi to much he needs to make money on this game if he does not it wont stay up

Full upgrades would make SpaceO close down
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Grondavor
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« Reply #9 on: January 10, 2010, 09:49:57 PM »

i agree that full upgrade would be a bad idea, or maybe just something that is really hard to get and you only get like a month for it or something like that.  I also think that maybe you could choose what kind of reward you want, for instance you could be offered different things depending on how many succesfull attacks made and how much % killed.

I also see a problem with this however.  For instance, if somebody has reserved their mains and only has a fleet of pships, and you attack and kill them, that would be a very easy way to get succesfull atttacks.  Also(just like people figured out friend nebbing) it would be simple for people to take turns letting their friends kill a fleet or two of kamis in order to get the bonus, so this must be somehow prohibited(as should buddy nebbing)
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« Reply #10 on: January 10, 2010, 10:31:41 PM »

Nebulas need to be made harder to get.  One reason it is so hard to Pvp in the game is becasue it is all too easy for somebody to get a neb for very cheap and almost never have to come out.  The nebula degeneration helped with this a little bit, but all it did was force a player to stay out of nebula for a mere 24 hours, in which he could simply reserve his ships and wait.  I think something should be done about nebulas taking into account price of ships killed and not just fleet power, as pships are way too cheap to get a nebula in my opinion

i disagree i think they should be as the same to get, but maybe make it something kinda like council protection mode.

no SAB production while your in a neb.
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Jan`go Vhett
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« Reply #11 on: January 10, 2010, 10:49:37 PM »

With regards to the nebula, it has been mentioned many times by different players and most agree having all production cut in half while in a neb.

Ken I have to agree, now that you've put it that way, that they shouldn't get full Gold.
I would rather have the 20% ship discount over ship cloning.
How about instead of full Gold then maybe choosing a single feature of Gold.
Like either cloning, discount, double interest growth, ect.

Or we could do like some racing games I play.
In them you get bonuses from your crew and yourself winning races.
So for x amount of races won you get such and such bonus.
Then it has like an hour timer to earn each bonus with the bonuses being reset at midnight server time.
I think something like that for pvp would be cool.
For example:

5 successful attacks = 10% attack bonus
10 successful attacks = 10% hp bonus
25 successful attacks = 10% marine bonus.
With a timer of 24 hours to earn each bonus and bonuses being reset weekly.
Also could be implemented for your entire alliance give some more meaning to them at the same time as increasing pvp.
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Need an s-ship? If you have Gold just search Jangos, then select the price you want. If you don't have Gold just pm me for a design.
SirEmi
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« Reply #12 on: January 10, 2010, 11:02:59 PM »

This is probably not gonna be well liked but I am gonna suggest it anyways.

I am thinking that a great pvp incentive would be to be able to earn Gold after so many successful attacks.
Like say after 10 attacks in which you destroy 50% or more of the enemies fleet power then you could earn 3 months of Gold.

I myself would love this as I can't afford Gold.

There is already a way to get Gold if you can't afford it.
You could get into top 10 at the end of the round and convert your prize into a Gold account 1

There may be a 3rd way. A slim chance that you get a 30 days Gold upgrade / extension when you vote 1 Of course without the credits bonus, just a small extension to say thank you for voting for us and bringing more players.
« Last Edit: January 10, 2010, 11:05:47 PM by SirEmi » Report to moderator   Logged

Grondavor
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« Reply #13 on: January 10, 2010, 11:09:11 PM »


Or we could do like some racing games I play.
In them you get bonuses from your crew and yourself winning races.
So for x amount of races won you get such and such bonus.
Then it has like an hour timer to earn each bonus with the bonuses being reset at midnight server time.
I think something like that for pvp would be cool.
For example:

5 successful attacks = 10% attack bonus
10 successful attacks = 10% hp bonus
25 successful attacks = 10% marine bonus.
With a timer of 24 hours to earn each bonus and bonuses being reset weekly.
Also could be implemented for your entire alliance give some more meaning to them at the same time as increasing pvp.

i think something like this would be good except maybe not with those bonuses.  maybe we could take the gold bonuses and implement them in this type of scenario
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Cameron07
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« Reply #14 on: January 11, 2010, 01:53:20 AM »

but sir emi, before we talk about pvp incventives could you bring more pvp into the game.. fix the alt nebbing thing... then lets talk about incentives
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