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Author Topic: New super high Value items  (Read 7093 times)
Saturn 7
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« on: May 11, 2009, 12:44:08 PM »

Recent posts have raised the issue of low value hack cards being dropped by Trill and Quad FP aliens which are useless to people at that level.
My suggestion would be to remove these items above a certain level and introduce an extra rare item of higher value than the max item currently available but only obtainable by killing the Alien Queen in incursions or alien commanders from using pinpointers.
Maybe a credit item worth 1 trill, a 10 k seg item. these can be multiplied depending on the power of the encounter.

This will give some competition in killing the queen in incursions, at moment she is treated the same as any other alien as we dont expect her to drop anything much of value.
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TNTTony
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« Reply #1 on: May 11, 2009, 08:05:25 PM »

Yep totally agree. This would fix some of the problems that have been posted.
Its weird to hit an alien commander, only to be presented with hack cards or ONE item of low value
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Jan`go Vhett
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« Reply #2 on: May 11, 2009, 08:59:02 PM »

I think hack cards should be totally removed lol.
Anyways this sounds like a good idea.
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KenquinnTheInsaneOne
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« Reply #3 on: May 11, 2009, 11:01:08 PM »

There are plenty of high value item its just that there needs to be a minimum item value so once you get in to the trillions of power you don't find hack cards...
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« Reply #4 on: May 12, 2009, 01:04:25 AM »

there are no high value items... 1 bill items dont go very far, bigger ones should be added, epecially cause when you raise up higher and higher there are very few encounters around so we are forced 2 grind the aliens 2 try and find something of use when there really isnt
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« Reply #5 on: May 12, 2009, 04:28:25 AM »

I more than agree that hack cards and the like are pointless when hitting higher fp aliens, removing them once you are past a certain fp seems like a god idea, if Emi doesn't want to increase the value of items it should be possible to scale the quantity of items dropped to your fp, so the more power you have the more items are dropped. More credits you get as reward.
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KenquinnTheInsaneOne
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« Reply #6 on: May 12, 2009, 12:24:51 PM »

Cred items dont go past 1 bill?

Edit: I asked Rabbits he cant recall one past 1.544 bill. I thought they went higher...
« Last Edit: May 12, 2009, 12:39:14 PM by Kenquinn » Report to moderator   Logged
Saturn 7
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« Reply #7 on: May 12, 2009, 12:42:04 PM »

    +1,275,020,000  is the highest value credit item that I know of.
    +1,569,150,000 is the highest worker item
« Last Edit: May 12, 2009, 12:47:48 PM by saturn 7 » Report to moderator   Logged
Cameron07
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« Reply #8 on: May 12, 2009, 01:29:53 PM »

they go to about 1.5 bill.. ive seen cred ones there too.. but still thats not crap
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« Reply #9 on: May 12, 2009, 03:23:52 PM »

Its not crap when you are about 500bil fp getting 2-3tril an incursion because you are getting 100+1.5bil items per alien. DOn't need higher values. Just gotta work, don't be so wimpy, its supposed to be like that, makes the game good..
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Cameron07
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« Reply #10 on: May 12, 2009, 04:40:29 PM »

your retarded when your hitting quad fp aliens and getting 50 bil per drop its a waste.. incursions arent really supposed to be your main source of income but thats not even worth farting on
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« Reply #11 on: May 13, 2009, 12:11:48 AM »

Its not crap when you are about 500bil fp getting 2-3tril an incursion because you are getting 100+1.5bil items per alien. DOn't need higher values. Just gotta work, don't be so wimpy, its supposed to be like that, makes the game good..

yes i need lets see over a 50 million of those 1 bill items for my next ship, should b 2 hard ay....

and i dont get 100 1 bill items against 5 quad aliens... i swear the drops get worse
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« Reply #12 on: May 13, 2009, 01:27:31 AM »

Plus it makes it tedious to use them all. I think I spend 30 minutes a day using or selling my items lol
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« Reply #13 on: May 13, 2009, 01:31:47 AM »

ou destroyed Unidentified Fleet(#)'s 28818227888451 ships and lost 0/4 ships.
You lost 0/4.467.270.464.693.660 fleet power (0%), while the enemy lost 4.689.216.220.623.436/4.689.216.220.623.436 fleet power (100%)

Primary Objective: Destroy 50% of the enemy while losing less percent of the armada then the enemy.

Incoming transmision!
You are clear to use any salvage anything you may find useful.
Your salvage crews found the following items trough the alien wreckage:
30 x Bronze Hack Card
30 x Stasis Coupling

thats one of the lower end of what i get but its ridiculous
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« Reply #14 on: May 22, 2009, 07:34:07 PM »

At high power encounters are really very rare. I bet maxed people make things even worst since they grow the average. So maxing with alien grinding may be a solution, painful but safe.

In my opinion is a valid suggestion.
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