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Author Topic: Interactive missions feedback  (Read 14855 times)
SirEmi
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« Reply #30 on: November 22, 2008, 05:52:53 PM »

yeah bad update.. made them more rare and reduced the turn rewards

Those new missions, many of them give turns too. You only have to search them:

Guard Duty  Unholy Unison  Strange Gas Cloud  Sir Emi's Escape  The League  Strange Readings  White Hole 

Sir Emi's Escape &  The League in particular  laugh
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Saturn 7
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« Reply #31 on: November 23, 2008, 08:09:12 AM »

Saturn's latest suggestion...........

Instead of a total fail in an interactive mission, how about at least giving experience?   You learn from your mistakes, so by that theory you should gain experience.
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Seither
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« Reply #32 on: November 23, 2008, 01:03:32 PM »

well, tonight/tomorrow (depending on how busy i am today, so many video games, so little time) I plan to finish up my interactive mission. I think everyone will like it, small reward for each step you complete/get through, not insanely hard, the plot line is basically the same either way you choose to go, however, your choices will drastically alter how certain choices play out later in the story, so ulitmately, you can play through my missions a few times, and get completely different paths, storlines, and even endings. I think my outline has 8 different endings, and about 20 different choices affected by your previous choices, something like that. It's kinda long too, but, I've kept the turn count low on most of the choices (highest atm i think is 20 turns), though there WILL be, on one path, a choice with a igh turn count, that leads to the true ending, with the ultimate reward, however, fairly high fail rate for it, but, with a little luck, it pays out.

But enough talking about my insane story mission thingy. Why do players always have the same compliant? even back in round 2-3 days, always wanting more turns. If you want them so bad donate for them, lol.
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deezee66
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« Reply #33 on: November 25, 2008, 02:49:51 AM »

As for me i would like it if there more black holes on the weekends since i work full time through the week. Other then that the turns are fine but i dont like missions that eat up a good portion of my turns without a fairly good reward.
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Belana
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« Reply #34 on: December 10, 2008, 08:36:55 AM »

I have just wasted 300 turns on thetime loop mission trying to inspect the final panel.
This is a monumentous waste of turns for this low mission.
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