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Author Topic: defence  (Read 17520 times)
Chronos
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« Reply #15 on: May 29, 2006, 02:54:19 PM »

Hmm... I have no clue what Luffy meant by what he said, but the opposing fleets have to get through your combined defense before they can hurt your ships. Or, at least, that's what I've been led to believe my entire time here.
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« Reply #16 on: May 30, 2006, 02:21:59 PM »

Chronos, our understanding is the same.

To my understanding defense is basically a global fleet hitpoint pool, that protects the fleet from damage until it is penetrated. At which point the individual ships hitpoints is affected.
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Dragonlings
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« Reply #17 on: May 30, 2006, 11:23:06 PM »

K. Here's what he's saying (I think...)
The global defense is only applied if the whole fleet is destroyed. So if you only destroy part of his fleet, then your defense is only per ship and not as a whole.
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Chronos
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« Reply #18 on: May 31, 2006, 12:43:30 AM »

>_<

No, Dragonlings, that is not how it works.
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Dragonlings
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« Reply #19 on: June 01, 2006, 12:08:27 AM »

Hm.. well, it's been a while and frankly, I'd stick with big ships and no defense. How many DDays have you been through?
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« Reply #20 on: June 01, 2006, 12:12:56 AM »

Guys, i have more experience. If a ship has 1 defense (which will absorb 10 damage) and 10 hp, and you have ten of them, then there is 200 total defense and hp to go through for ALL the ships, but only 20 per ship. Now, if an enemy ship does 20 damage, it destroys 1 ship. This is how it was last round as should still be to my knowledge. Ask another veteran and see what they say.
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Chronos
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« Reply #21 on: June 01, 2006, 02:09:50 AM »

... Wouldn't that make the per-ship damage points irrelevant to the ship count?

'Cause ((10dn + hn)/n = 10d + n).
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« Reply #22 on: June 01, 2006, 02:56:07 AM »

ok, don't go all mathy on me, I suck at math.
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Chronos
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« Reply #23 on: June 01, 2006, 03:40:00 PM »

From what I understand, you're saying that you take the defense (d) and multiply it by the effect (10) to get (d * 10), multiply it by the number of ships (n) to get (d * 10 * n). Then you take the number of hitpoints (h) and multiply by the number of ships (n) to get (h * n) and add it to the defense effect (d * 10 * n) to get ((d * 10 * n) + (h * n)). Then you divide the result evenly among the number of ships (n) to get (((d * 10 * n) + (h * n)) / n). Which, through the distributive property and simplification†, is equal to (d*10 + h).

(A.K.A., The total of the fleets defense and hitpoints divided evenly among the ships.)

So you just add the ship's defense effect to the ship's hitpoints to get the total damage points it can stand. Which means that the amount of damage points a ship can stand is irrelevant to its fleet's ship count.

Of course, this is all based on the assumption that I know what you're trying to say.





 = (((d * 10 * n) + (h * n)) / n)
 = ((n(d * 10) + n(h)) / n)
 = (n((d * 10) + (h)) / n)
 = (((d * 10) + (h)) * (n / n))
 = (((d * 10) + (h)) * 1)
 = ((d * 10) + (h))
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« Reply #24 on: June 01, 2006, 03:43:06 PM »

I get the feeling i'm wrong about defense and how it works, just from how complicated that math looks. So let's go with what you guys were saying. (I do know that hp is per ship though, because if you take enough damage to your hp, but not enough to destroy them all, you lose some of your ships.
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charmuska
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« Reply #25 on: June 01, 2006, 10:25:06 PM »

I'm pretty sure it goes through def for all ships first (though my memory may be hazy on this).  If I remember correctly, I once tried a swarmer with only def (maybe a few hp, but not much, really).  It survived a while, then one mission...*poof*

Anyway, it seemed to take away the whole fleet's defence, then eliminate hp ship by ship.
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« Reply #26 on: June 02, 2006, 01:14:06 AM »

Yea, I think that's it. Sounds right anyway.
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Chronos
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« Reply #27 on: June 02, 2006, 02:09:12 AM »

That's what I was always led to believe.
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« Reply #28 on: June 02, 2006, 02:11:24 AM »

Eh, I don't know what I was thinking. I'm a good player, but I don't know all the math stuff involved here, lol.
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« Reply #29 on: June 02, 2006, 02:35:26 AM »

You don't have to bother with the math...

That's why we let Chronos post.
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