NolanJB
							
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									 «  on: July 14, 2008, 11:48:51 PM »  | 
								
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							I designed this also, wanna know if it's a good super swarmer design? If not, what adjustments are needed?
  SS Mk I Cost: 1.020.406 Weight: 6.178 Attack: 169.100 Defense: 0 Hitpoints: 4.461.985 Accuracy: 57% Absorption: 43% Marines: 617.800 FP/ship: 13.935 
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							Cameron07
							
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									 « Reply #1 on: July 15, 2008, 01:28:39 AM »  | 
								
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							well idk much about them but the attack looks really bad... 
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							Chronos
							
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									 « Reply #2 on: July 15, 2008, 01:38:28 AM »  | 
								
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							Hum, that's a 26:1 HP to ATK ratio, which seems quite a bit off.
  Also, if you are going to buy enough of the ships to take advantage of swarm bonus, you might want to consider defence over hitpoints.
  But I am no expert.  
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							jessiedog
							
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									 « Reply #3 on: July 15, 2008, 08:06:14 AM »  | 
								
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							on a 1 bil ship, defence isn't effective, but theres no point in a 26:1 ratio. at most use like a 10:1 
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							And thus I clothe my naked villainy With old odd ends, stol'n forth of holy writ; And seem a saint, when most I play the devil. 
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							Chronos
							
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									 « Reply #4 on: July 15, 2008, 08:51:17 PM »  | 
								
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							Hmm, it's a one million ship, rather than a one billion ship.
  Anyways, how high up are swarmers, themselves, effective? 
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							jessiedog
							
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									 « Reply #5 on: July 15, 2008, 08:53:24 PM »  | 
								
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							as high as they go...
  basically, the most effective ship, stat:cred in the game, would be 8k ships that have stats:  max hp/11 max atk/2.43 max def/2.43
 
  this is without exp bonus, with bonus, the numbers would be different, but the idea is /\ there 
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							And thus I clothe my naked villainy With old odd ends, stol'n forth of holy writ; And seem a saint, when most I play the devil. 
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							CrimsonSmear
							
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									 « Reply #6 on: July 15, 2008, 10:02:37 PM »  | 
								
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							on a 1 bil ship, defence isn't effective, but theres no point in a 26:1 ratio. at most use like a 10:1
  as for the 10:1 ratio, i believe that's indicating att:hp ratio... lest the attack would be relatively ineffective don't necessarily agree with "defense isn't effective", as i feel constant replacement is less effective  
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							Chronos
							
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									 « Reply #7 on: July 16, 2008, 12:23:02 AM »  | 
								
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							A 10:1 Atk:HP ratio would be quite expensive, don't you think? 
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							jessiedog
							
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									 « Reply #8 on: July 16, 2008, 04:20:52 PM »  | 
								
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							atk is less expensive than hp
  defence is very valuable, in fact it can be MORE efficient in small doses than just HP.
  and the 10:1 ratio was referring to hp:atk
  so basically there is no point in anything <1:10 atk:hp 1:10 will get the bonus going to hp, so theres no point in anything less 
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							NolanJB
							
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									 « Reply #9 on: July 17, 2008, 12:41:48 PM »  | 
								
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							So what should I do? 
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							jessiedog
							
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									 « Reply #10 on: July 17, 2008, 04:19:49 PM »  | 
								
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							well its clear u want a defensive swarmer, maybe add a bit of atk, a tiny amount of defence, and then try to keep the atk:hp ratio at 1:10.5 
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							And thus I clothe my naked villainy With old odd ends, stol'n forth of holy writ; And seem a saint, when most I play the devil. 
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							NolanJB
							
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									 « Reply #11 on: July 18, 2008, 12:45:03 PM »  | 
								
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							Updated it:
  Cost: 1.019.408 Weight: 6.178 Attack: 543.615 Defense: 0 Hitpoints: 3.940.552 Accuracy: 59% Absorption: 41%
  Adding a little defense is way to expensive. 
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							Mobius13
							
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									 « Reply #12 on: July 18, 2008, 01:16:00 PM »  | 
								
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							thats much better  
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							Mail me or search "Mob's" on wars gold account if u need specialized swarmer designs
  Sowars: Mobius13 (#2028) Main: Mobius12 (#63014) PVE: Mobius13 (#24) 
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