I say for War's server as i don't think many people use station's in SO, anyway:
I didn't spend long on the cost part's, only added them so Xorp wouldn't ask me

Shipyard:
Research:
Requirements: Level 2 Mining Facility
Level 1 Research cost
CP: 200
Turns: 700
Credits: 2,000,000,000
Construction Cost:
Carbon: 22,750
Stone: 30,250
Ice: 10,500
Iron: 7,500
Metals: 7,500
Gold: 2,000
Diamond: 3,000
Purpose: Works in conjunction with other structures in the sector, this factory will take funds from availible sources in the vicinity (mining station's, Galactic market's, Factory's etc etc) and produce ships for the defence of the sector (costs apply to remove them), the station can only produce Design's inside the Factory, and the database space is limited.
Upgrades include:
Nano Construction Drones: Decrease funds needed for the ships to be built.
Emergency Deployment: If System Fleets are attacked the Station will crank out a certain % of ships for an instant defence, ships are decommisioned afterwards, and a small percentage of the cost for the production of the ships normally is used, higher levels crank out more emergency ships.
Factory:
Research:
Requirements: Level 1 Shipyard
Level 1 Research cost
CP: 100
Turns: 500
Credits: 1,000,000,000
Construction Cost:
Carbon: 10,750
Stone: 20,250
Ice: 5,500
Iron: 10,500
Metals: 10,500
Gold: 0
Diamond: 0
Purpose: By meeting galactic Supply and Demand we discover players constructing this will find a steady trickle of funds, very useful if used in conjunction with the shipyard. (the factory literaly make a steady trickle of money from nothing)
Upgrades Include:
Trade Fleet's: By allowing trading fleets to visit the station, and by sending out your own, your profits increase (10% a level)
More to come soon, as i am busy atm
Edit 1: Removed the Galactic bank due to un-popularity, Added the Shipyard, plus several tech's.
Edit 2: Added Factory, and one Factory tech.