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Poll
Question: Do you think Max Power Should be Increased?
Yes its way to small
No it's fine the way it is

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Author Topic: Increas Max Power?  (Read 17183 times)
KenquinnTheInsaneOne
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« Reply #30 on: July 18, 2008, 07:04:04 PM »

face it SD, as cool as that would be, Emi won't put it in. It would take too much programming to take off our cap for maxing and put a cap on the dday maxing.. Also, he would make the dday weapon a computer-run account.

Sigh don't talk about programing when you don't know anything about coding.

He just needs to swap variables for holding Players Power/Ships Power/Fleet Power and a few other things and your done. After that he adds a if statement that if DDay==Active it makes sure you cant pass a power limit.

It would take him a few hours to code and check for bugs. Unless he comes in to any major issues or he has his code set up retardedly.
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Skrymir
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« Reply #31 on: July 19, 2008, 12:24:35 AM »

face it SD, as cool as that would be, Emi won't put it in. It would take too much programming to take off our cap for maxing and put a cap on the dday maxing.. Also, he would make the dday weapon a computer-run account.

Sigh don't talk about programing when you don't know anything about coding.

He just needs to swap variables for holding Players Power/Ships Power/Fleet Power and a few other things and your done. After that he adds a if statement that if DDay==Active it makes sure you cant pass a power limit.

It would take him a few hours to code and check for bugs. Unless he comes in to any major issues or he has his code set up retardedly.

if he had any major bugs, that's what backups are for

if the cap is set by a variable like a defined one or something like that, then you just have to change the value there:

e.g. int x = 2000000000000000

if cfp /* commander fleet power */ > x

cfp = x

or something like that for the cap and in order to change the max cap you just change x or remove x completely...and if it's a cap for dday then like

if Dday /* note that in most codes like c, java, c++, maybe basic if it's a true false just putting the variable is designated as if ture */
then if cfp > x

cfp = x

it might be more complicated than that, but for a simple code of desiding what fleet power equals then it would theoretically work with that (just put into syntax)
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SorisDark
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« Reply #32 on: July 19, 2008, 02:56:59 PM »

eh, still means rounds are shorter confused 2
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Skrymir
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« Reply #33 on: July 20, 2008, 12:34:28 AM »

unfortunatly that's true...and it gets a little repetitive doing galaxy contracts...and starting over a lot hmmm
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Cameron07
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« Reply #34 on: July 20, 2008, 02:42:34 AM »

well idk about this.. i think the power is fine as is.. we just need to get people to go on the ride for dday.. no one ever wants to start it.. im always game, make it easier to start i say, like only 10-15 members to start it
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SorisDark
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« Reply #35 on: July 23, 2008, 07:31:10 PM »

i say make it harder, like 50 ppl in the top 100, at lvl 200+ or something
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Cameron07
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« Reply #36 on: July 23, 2008, 09:23:19 PM »

and why would you ever do that
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KenquinnTheInsaneOne
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« Reply #37 on: July 24, 2008, 09:01:39 PM »

I have to agree with Cam, Soris making it harder to start would make it take way to long as after people start maxng it really needs to end. If it took 50 people to start dday by the time it started 20+ people would of maxed in power.

Also Skymir I was not trying to use perfect c++ code i was just using something close enough to follow.
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