face it SD, as cool as that would be, Emi won't put it in. It would take too much programming to take off our cap for maxing and put a cap on the dday maxing.. Also, he would make the dday weapon a computer-run account.
Sigh don't talk about programing when you don't know anything about coding.
He just needs to swap variables for holding Players Power/Ships Power/Fleet Power and a few other things and your done. After that he adds a if statement that if DDay==Active it makes sure you cant pass a power limit.
It would take him a few hours to code and check for bugs. Unless he comes in to any major issues or he has his code set up retardedly.
if he had any major bugs, that's what backups are for
if the cap is set by a variable like a defined one or something like that, then you just have to change the value there:
e.g. int x = 2000000000000000
if cfp /* commander fleet power */ > x
cfp = x
or something like that for the cap and in order to change the max cap you just change x or remove x completely...and if it's a cap for dday then like
if Dday /* note that in most codes like c, java, c++, maybe basic if it's a true false just putting the variable is designated as if ture */
then if cfp > x
cfp = x
it might be more complicated than that, but for a simple code of desiding what fleet power equals then it would theoretically work with that (just put into syntax)