Forum - Space Odyssey MMORPG - a massive free online space game
October 05, 2025, 09:41:49 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New game Astro Galaxy launched by ET Virtual Worlds, http://www.astro-galaxy.com
 
   Home   Help Search Members Login Register  
Poll
Question: Do you think Max Power Should be Increased?
Yes its way to small
No it's fine the way it is

Pages: 1 [2] 3
  Send this topic  |  Print  
Author Topic: Increas Max Power?  (Read 17244 times)
mgc
Private First Class
*

Reputation: +1/-0
Offline Offline

Posts: 36


View Profile
« Reply #15 on: May 26, 2008, 05:12:50 PM »

if evry1 is affected, then it doesnt matter does it.. ull all still have the same and that is the entire point of reducing turns.. if u have less, u cant do as many actions as before, saving (me) time..
it wont affect competitiveness 

quick attack has done nothing for encrypts, the main source of growth.. so i dont see the grind reduction that much..

uhm, there is?
Report to moderator   Logged
KenquinnTheInsaneOne
Master Sergeant
*

Reputation: +61/-63
Offline Offline

Posts: 930


View Profile
« Reply #16 on: May 26, 2008, 05:29:25 PM »

which ever way u turn it, encrypts is tha shiz when it comes to turn / gain ratio
a solution would be to increase turn-cost or lower rewards but that would make the entire concept pointless..

so unless some1 comes up with a better way to reduce grind then to settle for less efficiency, id say reduce turns
Not there not right now I make 3 to 5 times as much not doing encrypts then doing them. There quite useful at a lower power level but they eat up about half the turns you use each day. I spend those turns on looking for encounters.

In fact when the new round starts I am not doing any encrypts what so ever to see who is correct.
Report to moderator   Logged
Lammalord
First Sergeant
*

Reputation: +64/-182
Offline Offline

Posts: 1958


Lamma.


View Profile WWW
« Reply #17 on: May 26, 2008, 10:28:31 PM »

redusing turns would kill what little is left of PvP in this game, people wont want to attack and risk loseing ships when they know it will take them 3x as long(for exsample) to get back what they lose.. even when i was top ten i could attack someone and lose a ships that costed me 6 quad (my lead) yet be able to do misisons to get it back in less than a day.. if you slash turns by say 1/3rd that would now take me 3 days to get it back.. which will simply mean a slower round with less attacks.... this is already barly a PvP sever anymore, reducing turns will kill all that..

not only that but it will make the top ten a Donator heaven.. i like this game because you can get top ranks without donating a doller.. matter of fact ive seen lots of people do it without even gold account... if you slash turns then that just leaves more room for donators to get ahead..
Report to moderator   Logged



mgc
Private First Class
*

Reputation: +1/-0
Offline Offline

Posts: 36


View Profile
« Reply #18 on: May 26, 2008, 11:10:12 PM »

i agree that reducing turns will make attacking far more strategical, especially when the new alliance features r ready, but i dont think it will slow the game down if u also lower numbers in general.. (i thought u liked slow boring rounds btw)

evrybody will have less stuff and max will be unobtainable

about length of rounds, 2 months sounds fine to me.. 6 weeks sounds even better.. all this maxing stuff is pointless.. just go ftw

about donators, i agree, ive suggested another reward system somewhere else that should help that immensly
Report to moderator   Logged
Lammalord
First Sergeant
*

Reputation: +64/-182
Offline Offline

Posts: 1958


Lamma.


View Profile WWW
« Reply #19 on: May 26, 2008, 11:31:43 PM »

no i want face paced long rounds.. there is a difference between walking 6 miles and running 20 miles even if you hit the finish line at the same time.
Report to moderator   Logged



mgc
Private First Class
*

Reputation: +1/-0
Offline Offline

Posts: 36


View Profile
« Reply #20 on: May 27, 2008, 04:55:38 AM »

xactly
i guess running 20 miles a day is no problem for u.. but i cant afford to
Report to moderator   Logged
Lammalord
First Sergeant
*

Reputation: +64/-182
Offline Offline

Posts: 1958


Lamma.


View Profile WWW
« Reply #21 on: May 27, 2008, 09:12:40 AM »

you trying to say you think you have to pay to keep up? nah almost no one does it would cost to much..
Report to moderator   Logged



mgc
Private First Class
*

Reputation: +1/-0
Offline Offline

Posts: 36


View Profile
« Reply #22 on: May 27, 2008, 12:13:19 PM »

no im not talking money, im talking time
Report to moderator   Logged
lalelulilo
Corporal
*

Reputation: +16/-17
Offline Offline

Posts: 137

Hmmm, what does this button do?


View Profile
« Reply #23 on: May 31, 2008, 04:33:44 AM »

Decreasing turns is the worst idea Ive ever heard, this would just lengthen the gap between those who have the time to check every couple of hours, and those who can only check once every day or two, if anything max turns needs to be increased, especially on wars were time is a precious resource 13
Report to moderator   Logged

Live each day like its your last.
OMG I'M GONNA DIE TOMORROW.
mgc
Private First Class
*

Reputation: +1/-0
Offline Offline

Posts: 36


View Profile
« Reply #24 on: June 03, 2008, 07:55:56 PM »

im not talking max turns here
its about the number of turns u get per day
reducing it would mean less time is required to spend your turns.. an advantage to those with less time..

when u think about it, time available to u shouldnt be a factor if ud want a completely fair game (within reasonable limits ofcourse)
Report to moderator   Logged
SorisDark
Private First Class
*

Reputation: +10/-35
Offline Offline

Posts: 27

Change my gender!


View Profile
« Reply #25 on: July 06, 2008, 02:34:42 PM »

i think that there in fact should be no limit to OUR maxing, and none of the current dday. Instead select a high number and a decent player or even emi. then, have that account named something like 'dday weapon activater' or something, and he can max. in the dday screen it will show his progess by some means. we are allowed to do whatever we can to prolong his maxing, but when he maxes, the same effect as when dday activates happens. the same on the PvE server, except he would be the only one you can attack. maybe a handycap can be put in place as well. i know there are some bugs in this idea, but it would be very cool instead of same old dday......oh, and something like he CAN'T be in rankings, but on remote attack has his seperate section for him. And, also, something like we should be able to join in and help him if we want, and it becomes our combined fleet power. He would be allowed in an alliance of his own where anyone can join, but once they join, they are part of dday and can't be in rankings until it activates. at the end of dday, lets say at about 1 hour til it's over, they all get sucked back into the rankings.(except mr. dday of course  16) this is just an idea and i think it might actually catch on, just post what you think. Oh, and emi, if you agree to do it perhaps i can be dday guy? lol just another idea, raise the amount of starting creds for him because people will no doutb be pounding him until they want dday  13 laugh wow
Report to moderator   Logged

Shroon
Private
*

Reputation: +0/-1
Offline Offline

Posts: 15


View Profile
« Reply #26 on: July 06, 2008, 02:46:06 PM »

reduce turns = reduced number of players.
at least in my case it would be. if anything this game needs an INCREASE in the amount of turns you get per day. Reduse them and there really wouldn't be much need to play
Report to moderator   Logged
SorisDark
Private First Class
*

Reputation: +10/-35
Offline Offline

Posts: 27

Change my gender!


View Profile
« Reply #27 on: July 06, 2008, 02:49:48 PM »

reduce turns = reduced number of players.
at least in my case it would be. if anything this game needs an INCREASE in the amount of turns you get per day. Reduse them and there really wouldn't be much need to play

Yes shroon, i agree with that statement, but also, we need to make dday less boring. hense my idea
Report to moderator   Logged

Comatose
Master Sergeant
*

Reputation: +19/-74
Offline Offline

Posts: 1154



View Profile
« Reply #28 on: July 06, 2008, 03:29:37 PM »

face it SD, as cool as that would be, Emi won't put it in. It would take too much programming to take off our cap for maxing and put a cap on the dday maxing.. Also, he would make the dday weapon a computer-run account.
Report to moderator   Logged
blakranger51
Sergeant First Class
*

Reputation: +248/-62
Offline Offline

Posts: 673


Blood Upon the Risers


View Profile
« Reply #29 on: July 12, 2008, 01:15:06 AM »

How about when you max out you CAN CHOSE to be reset back to beginning of the round stats, but you're marked in some way that lets the server know at the end of the round that you maxed out X number of times -- for instance someone who maxes twice in one round can take first place over someone who only maxed once in the round, even if the first person has less power in the end than the other person.

just a thought
Report to moderator   Logged



If you can fill the unforgiving minute with sixty seconds' worth of distance run, yours is the Earth and everything that's in it.

The truth is you're the weak. And I'm the tyranny of evil men.
Pages: 1 [2] 3
  Send this topic  |  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!