More idea's from the crazy one, i was thinking about the current use of alliances in this game, and i realised that they didn't really do a thing to help the other players in the alliance, it just made communication slightly less of a hassle which, lets face it, doesn't really help us a great deal, so i have decided to compile a list of Alliance based suggestion's (if you have any to add please post them as i am lazy

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1. Alliance Station Upgrades
This involves two or more alliance members (who will be known as A and B for the purposes of the example), so person A has just spent all his turns, money and CP on researching and building his brand new station and mining facility for the fifteenth time, however he runs out of resources before he can upgrade either of them, and is worried about his station as his alliance is at war, enter B who has the resources that A requires to upgrade his station, using the Alliance Station Upgrades he can just click on A's Station and upgrade them to A's Research level, people may abuse this you may say, but the station may only be upgraded to A's levels and stocked with A's level of AAF and Missiles, but people may still abuse this with alt's, well if there to sad not to be able to do things without cheating, its there choice there the one's who the moderators will ban, Bringing me onto item 2.
2. Alliance Moderator's
You are all well aware of the Standard Moderator who is on the chat to make sure people don't swear etc etc, but if any of my updates are added we may see a rise in alt abuse, which can be solved with the use of the alliance moderators, if Emi gives certain SO members the ability to scan members of alliance's and ban them if necessary, and also to change upgrades/work that the members have done recently, many of the alt abuse problem's can be solved, and unless the members involved in this can provide a good reason why there is two accounts on one computer, they could both be facing a lengthly ban.
3. Alliance Item Bank
This is an idea that i have seen used on quite a few online game's, and i believe that it has reached the point were it may be useful for Emi to consider it, we all know that when we complete mission's we also get a reward of an item, however these items are quite often no use to some people in the alliance's, but if a member is hit badly by some circumstance, maybe a war between two alliance's broke out and this person got hit bad, they may suddenly find themselves in need of some decent items, and fast, with the item bank this would be solved, the Alliance leader (hereafter refereed to as person C) Would set one of three options for the alliance bank:
1. All items go to the person that completed the mission, as normal.
2. All items go to a single person, or a person in a cycle (person A gets an item, Then B etc etc).
3. All items go into an alliance storage, the alliance Item Bank and then C decides were they go.
Although if the members decide that the leader is being unfair (putting all the items to storage or a single person etc etc), they may vote for a "forced option" and the option will be set for several days, and the leader will have control again afterwards.
People can also add items to the bank for C to divide out.
4. Permanent Alliance Truce
This basically eliminates the need for re-activating the truce, this kind of truce may be broken by either parties at any time and at no fee to the one who breaks it.
5. Alliance money bank (thanks to captainjf)
This is essentially the same as the money bank, minus the mission part Person A may place money in the bank for C to transfer, this would help during war times, and to give new players a boost.
More to come soon, please post your thought's on these ideas, and i will make additions/changes as i see fit, and with credit to the author of them.