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Question: What do you think? (please post which one's you agree with if only some and why not if you dont agree with any of them)
I agree with all of these - 3 (42.9%)
A agree with some of these - 4 (57.1%)
I do not agree with these - 0 (0%)
Total Voters: 7

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Author Topic: Alliance's  (Read 4775 times)
lalelulilo
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« on: May 17, 2008, 05:36:09 PM »

More idea's from the crazy one, i was thinking about the current use of alliances in this game, and i realised that they didn't really do a thing to help the other players in the alliance, it just made communication slightly less of a hassle which, lets face it, doesn't really help us a great deal, so i have decided to compile a list of Alliance based suggestion's (if you have any to add please post them as i am lazy 13)

1. Alliance Station Upgrades
This involves two or more alliance members (who will be known as A and B for the purposes of the example), so person A has just spent all his turns, money and CP on researching and building his brand new station and mining facility for the fifteenth time, however he runs out of resources before he can upgrade either of them, and is worried about his station as his alliance is at war, enter B who has the resources that A requires to upgrade his station, using the Alliance Station Upgrades he can just click on A's Station and upgrade them to A's Research level, people may abuse this you may say, but the station may only be upgraded to A's levels and stocked with A's level of AAF and Missiles, but people may still abuse this with alt's, well if there to sad not to be able to do things without cheating, its there choice there the one's who the moderators will ban, Bringing me onto item 2.

2. Alliance Moderator's
You are all well aware of the Standard Moderator who is on the chat to make sure people don't swear etc etc, but if any of my updates are added we may see a rise in alt abuse, which can be solved with the use of the alliance moderators, if Emi gives certain SO members the ability to scan members of alliance's and ban them if necessary, and also to change upgrades/work that the members have done recently, many of the alt abuse problem's can be solved, and unless the members involved in this can provide a good reason why there is two accounts on one computer, they could both be facing a lengthly ban.

3. Alliance Item Bank
This is an idea that i have seen used on quite a few online game's, and i believe that it has reached the point were it may be useful for Emi to consider it, we all know that when we complete mission's we also get a reward of an item, however these items are quite often no use to some people in the alliance's, but if a member is hit badly by some circumstance, maybe a war between two alliance's broke out and this person got hit bad, they may suddenly find themselves in need of some decent items, and fast, with the item bank this would be solved, the Alliance leader (hereafter refereed to as person C) Would set one of three options for the alliance bank:
1. All items go to the person that completed the mission, as normal.
2. All items go to a single person, or a person in a cycle (person A gets an item, Then B etc etc).
3. All items go into an alliance storage, the alliance Item Bank and then C decides were they go.
Although if the members decide that the leader is being unfair (putting all the items to storage or a single person etc etc), they may vote for a "forced option" and the option will be set for several days, and the leader will have control again afterwards.
People can also add items to the bank for C to divide out.

4. Permanent Alliance Truce
This basically eliminates the need for re-activating the truce, this kind of truce may be broken by either parties at any time and at no fee to the one who breaks it.

5. Alliance money bank (thanks to captainjf)
This is essentially the same as the money bank, minus the mission part Person A may place money in the bank for C to transfer, this would help during war times, and to give new players a boost.

More to come soon, please post your thought's on these ideas, and i will make additions/changes as i see fit, and with credit to the author of them.
« Last Edit: May 17, 2008, 05:52:12 PM by lalelulilo » Report to moderator   Logged

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captainjf
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« Reply #1 on: May 17, 2008, 05:44:06 PM »

I placed a post about sharing credits throughout the alliance. Maybe that would be good also
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lalelulilo
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« Reply #2 on: May 17, 2008, 05:47:54 PM »

nevermind, i can just reset it, please post your thoughts ppl.
I have got 3 agree with some now, but still no posts as to why, i cant make improvements if you dont comment guys!
« Last Edit: May 17, 2008, 06:02:19 PM by lalelulilo » Report to moderator   Logged

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« Reply #3 on: May 17, 2008, 06:16:33 PM »

i agree with them all in theroy but its the problem of alt abuse, it would take to much time to scan 300 alliances with say 10 people average in them thats 3000 people to scan, sharing resources between people is good but can lead to abuse, even with extreme punishments people will still do it. i think that if thses were for upgraded accounts only it would be better and would offer upgraded accounts more.
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SirEmi
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« Reply #4 on: May 17, 2008, 10:58:18 PM »

Alliances are a great thing, they inspire commanders to gather up and work towards a greater goal.

For alliances to work and not generate abuse, they need to function as a self sustaining entity. The idea is to made the alliance self-sufficient trough it's members. The members will be able to control the alliance assets that will be introduced in the near future, like alliance controlled systems / bases / planets however alliance structures will only generate income and assets that can be used in other alliance tasks.

For example, an alliance planet will generate alliance income that unloaded will be sent to the alliance vault. While commanders will be able to contribute to the alliance, they will not be able to withdraw from the alliance fund.

Alliances will also be able to gather far more troops then regular players would in order to better protect their contributing members and facilities.
The Alliance can also declare war on another alliance and siege / attack other alliance structures, but not privately owned structures.

So, the idea is to make alliances wage war on each other but the Council will issue a decree that states an alliance will only be able to use it's fleets in order to defend against another commander and can not attack single commanders. The Alliance can however attack other alliance controlled structures after a war declaration and 24 hours of preparation on both sides.

The Alliance forces will be controlled by the leader or other alliance members that have access to control fleets / attack. The leader will be able to promote others and issue custom ranks and access to alliance structures, bases, planet, fleets, etc.
« Last Edit: May 17, 2008, 11:02:40 PM by SirEmi » Report to moderator   Logged

whitelightercarl
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« Reply #5 on: May 18, 2008, 12:04:59 AM »

Alliances are a great thing, they inspire commanders to gather up and work towards a greater goal.

For alliances to work and not generate abuse, they need to function as a self sustaining entity. The idea is to made the alliance self-sufficient trough it's members. The members will be able to control the alliance assets that will be introduced in the near future, like alliance controlled systems / bases / planets however alliance structures will only generate income and assets that can be used in other alliance tasks.

For example, an alliance planet will generate alliance income that unloaded will be sent to the alliance vault. While commanders will be able to contribute to the alliance, they will not be able to withdraw from the alliance fund.

Alliances will also be able to gather far more troops then regular players would in order to better protect their contributing members and facilities.
The Alliance can also declare war on another alliance and siege / attack other alliance structures, but not privately owned structures.

So, the idea is to make alliances wage war on each other but the Council will issue a decree that states an alliance will only be able to use it's fleets in order to defend against another commander and can not attack single commanders. The Alliance can however attack other alliance controlled structures after a war declaration and 24 hours of preparation on both sides.

The Alliance forces will be controlled by the leader or other alliance members that have access to control fleets / attack. The leader will be able to promote others and issue custom ranks and access to alliance structures, bases, planet, fleets, etc.

 gunsmilie Whoah this will definitely attract more players. spider2
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« Reply #6 on: May 18, 2008, 12:14:54 AM »

sir emi, if something like this were put into effect, the wars server would be full once again.
wars would be waged without complete and utter destruction so severe that a player no longer has desire to play. they would be fun and productive. is this a hint towards the future or just another idea for the pile?
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lalelulilo
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« Reply #7 on: May 18, 2008, 03:16:18 AM »

I had already suggested something like this beforehand, but so many people were against it because there a few loopholes in it i didnt have time to sort out, at least one of us can iron out the bumps 1.
Emi i Salute you, and also ask for an expected release date.
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« Reply #8 on: May 18, 2008, 04:32:59 AM »

If this were implemented I might have to start actually playing again!

Although it WILL lead to less sleep  yawn
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« Reply #9 on: May 22, 2008, 07:18:44 PM »

now that's what im talking about, gives more of an incentive to work within the alliance and join a good one.
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