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Author Topic: Save Sowars lets think up some stuff  (Read 44583 times)
SlayerX
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« on: May 10, 2008, 12:53:16 PM »

yeah as you know pvp is deing all around and players are leaving.

its ok in the top 75-100+ i think but when you go higher in rank your ships become more and more expensive 1 good hit and your down for the count since you cant replace your ships.

planets might be a good cashflow but they take to long to setup to overtake your secretbase and it takes a poop load of turns and cps ( wich are even harder to find).

so what can we do to increase cashflow with out maxing out the entire server with in a week?

lets make this sever interesting again and fun atm all you do is spend your turns on missions and i tought this wasnt the pve server.
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jessiedog
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« Reply #1 on: May 10, 2008, 07:35:22 PM »

sorry riv, but the only reason this is getting boring is because Armageddon Inc is doing absolutely nothing to beat the Infernal Cabal. you have better economies, yet to my knowledge you have never attacked them, ever.

if they are beaten, there will be fresh new players coming up the rank of 30-60 to the top 30, fresh new targets with fresh new wars.


if there is a way to make tinymen less effective, that would achieve this goal because everyone would have to power up again and lots would be in ur range.

my suggestions:
give new players more to work with
make components with weight 1-3 cost 2X more energy, therefore destroying tinymen, this is radical, but please say what u think
« Last Edit: May 10, 2008, 07:38:12 PM by jessiedog » Report to moderator   Logged

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Mobius13
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« Reply #2 on: May 10, 2008, 07:45:08 PM »

 laugh

Thats harsh jess  13

but we do need something to spice up this server... Im not a very good idea person so i hope someone comes up with something...
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Mail me or search "Mob's" on wars gold account if u need specialized swarmer designs

Sowars: Mobius13 (#2028)
Main: Mobius12 (#63014)
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SlayerX
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« Reply #3 on: May 11, 2008, 05:23:04 AM »

sorry riv, but the only reason this is getting boring is because Armageddon Inc is doing absolutely nothing to beat the Infernal Cabal. you have better economies, yet to my knowledge you have never attacked them, ever.

if they are beaten, there will be fresh new players coming up the rank of 30-60 to the top 30, fresh new targets with fresh new wars.


if there is a way to make tinymen less effective, that would achieve this goal because everyone would have to power up again and lots would be in ur range.

my suggestions:
give new players more to work with
make components with weight 1-3 cost 2X more energy, therefore destroying tinymen, this is radical, but please say what u think

last time i attacked a cabal inc member it cost me 400tril to setup a fleet.

you know how long that takes jess a month it takes a month to get 400 tril now.
so why would i spend all my cash reservers in attack so that every 1 else get a free ride to totaly destroy me.

increasing the energy might work but will give other problem later on
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Chrys
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« Reply #4 on: May 11, 2008, 06:39:05 AM »

Exactly, changing the energy limit wont change anything....size 1-3 cost x2? x3? energy?....then tiny with size 4 components will be used..
to what level will it be acceptable then to change the energy limit? The concept of the tinymen wont change.

theres trade-offs from using the diff kind of ships.....

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« Reply #5 on: May 11, 2008, 07:04:57 AM »

how about we put in interactive encounters into the wars server?

at high FP you hardly find any encounters that are below 1 tril FP and you find alot of them at lower fleet power and the rewards should scale with FP if im right so it might help every 1 catch up on me and the others?
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Chrys
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« Reply #6 on: May 11, 2008, 07:21:54 AM »

I did mention something similliar to what u suggested, giving good turn/cp items for lower powers, adding another decimal place to the resource items, and yeah, increasing encounters or missions for lower power players so that they can grow through these encounters.

Increasing the rate these things spawn for lower players and increasing turn limit would allow them more things to do.
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Quote of the day "I have sucessfully countered a lot of people before, espically dday. it didn't show up on the news because i had 0 ships when they atatcked me and they had 0 ships when i attacked them back." Ninjastrike40
jessiedog
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« Reply #7 on: May 11, 2008, 08:01:10 AM »

interactive missions would be good as long as the turns are worth the reward. cp could help a lot, people would be willing to spend a decent amount of turns for them, but we cant change the game. a rush-influx of cp would completely change the way the server is played.
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Chrys
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« Reply #8 on: May 11, 2008, 08:03:34 AM »

server is snail paced now..

ant pace would be an improvement..

haha..but yeah...crafting system, fleet commanders, missions would make things really interesting.
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Cameron07
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« Reply #9 on: May 11, 2008, 11:03:43 PM »

ahh  i agree with jess tho... people have loads of cred in reserve.. and its prolly hard for ai to attack ic.. but the reason no one is growing is because if anyone gets any decent power nightguard and all the ic attack everyone, they have much better economies and loads of tinies so its hard to compete for people trying to grow.. do something about the tinyman ships
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harti
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« Reply #10 on: May 12, 2008, 06:40:58 AM »

Hey. I have played this game all most 1 year. In ewery week at least 5 deys. I like improvements in so server, but know the war server is not fun to paly any more. Can you add some of the improvements that are in so to war server. Like missions ewards. 50 segments is nothing and you need workers and cash. 
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Cameron07
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« Reply #11 on: May 12, 2008, 02:38:05 PM »

ahh but thats what makes the wars server distinct... harder to grow.. segs only.. buy your own workers.... it would be awsome if emi could think of a way to kill tinies
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SlayerX
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« Reply #12 on: May 12, 2008, 04:28:46 PM »

killing tiny titans will do nothing.

so emi takes them out then what people will switch to superswarmers emi takes out superswarmers people switch to swarmers emi takes those out people make missionships.

its not our fault the tiny titan is so effective on the warsserver but if emi desides to take them out i wont mind if i get every last credit back i put into the fleet i got now so i can build a diffrent setup.
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Cameron07
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« Reply #13 on: May 12, 2008, 06:29:15 PM »

tines stop people from growing because much higher people can lower their fp with killer ships and kill people much weaker than them.. thats  why the middle people in the game arent growing anymore..
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jessiedog
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« Reply #14 on: May 12, 2008, 07:21:22 PM »

what cam is said is true. superswarmers have more fp than a super with the same cost. tinies have less fp and many times the cost of a normal super...

now im not sure if ur thinking of the same ship classing as i am, but a tiny titan and a tinyman are different ships... may just be my way of classifying them tho
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And thus I clothe my naked villainy
With old odd ends, stol'n forth of holy writ;
And seem a saint, when most I play the devil.
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