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Poll
Question: Would you like a commander ability that reduces the cost to research techs?(New Vote Options but reset votes)
Yes on all 3 servers
NO NO NO would not work on any server(FTP USE THIS ONE)
Just on SOMain/SOPVE and not on wars
Yes but just on SOMain
Yes but just on SOPVE

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Author Topic: Research Cost Reduction Commander Ability(New Options on Poll but was reset)  (Read 8377 times)
KenquinnTheInsaneOne
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« on: March 31, 2008, 05:02:40 PM »

A commander Ability that would reduce the Turn/Credit/CP cost of researching stuff. Or 3 abilities for reducing each one individually.
« Last Edit: April 02, 2008, 07:15:49 PM by Kenquinn » Report to moderator   Logged
J-Bomb
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« Reply #1 on: March 31, 2008, 06:07:40 PM »

A commander Ability that would reduce the Turn/Credit/CP cost of researching stuff. Or 3 abilities for reducing each one individually.

to get more truns a lot quitker 21
« Last Edit: March 31, 2008, 06:18:47 PM by J-Bomb » Report to moderator   Logged
KenquinnTheInsaneOne
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« Reply #2 on: March 31, 2008, 06:40:25 PM »

A commander Ability that would reduce the Turn/Credit/CP cost of researching stuff. Or 3 abilities for reducing each one individually.

to get more truns a lot quitker 21
No its for making researching techs cheaper.

For Example: Researching Planet Construction takes 750 Turns, 750 CP and 75,000,000,000 Credits. If you had 10% in this commander ability it would cost 10% less aka 675 Turns, 675 CP and 67,500,000,000 Credits
« Last Edit: March 31, 2008, 06:43:03 PM by Kenquinn » Report to moderator   Logged
Chrys
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« Reply #3 on: March 31, 2008, 10:43:31 PM »

A Research Genius Trait for commanders?

Sounds good. Of course the cap to such a trait should be like 25% max.
Limited only to commander screen and not a mothership mod ability.
Costs for each increment of this skill be high, e.g starting be set to 500CP at x1.5/lvl of skill
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SirEmi
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« Reply #4 on: March 31, 2008, 11:09:22 PM »

interesting...  21 of course it will have to be balanced...
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FTP
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« Reply #5 on: April 01, 2008, 07:41:52 AM »

Am I the only person who keeps voting no :S
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SlayerX
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« Reply #6 on: April 02, 2008, 06:16:46 AM »

nope i voted no 2
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Silence444
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« Reply #7 on: April 02, 2008, 07:47:41 AM »

i think its a good idea. it seems to me that with every new update more and more of my time is syphoned off from pvp, ship design and forum time etc. anything that streamlines the game or is  a balanced way of making it go faster is a good change.
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SlayerX
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« Reply #8 on: April 02, 2008, 04:27:39 PM »

if its giong to be put in it should only be put into the main server on the wars server it will totaly unbalance everything
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KenquinnTheInsaneOne
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« Reply #9 on: April 02, 2008, 04:35:02 PM »

if its giong to be put in it should only be put into the main server on the wars server it will totaly unbalance everything
How would it unbalance everything?
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FTP
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« Reply #10 on: April 02, 2008, 07:06:21 PM »

Because eventually some top dogs get that tech up high and every researches becomes nearly free, it will make the gab even bigger between the active people and the half active.

And above all people who worked hard and payed high prices for their techs will see newb's buying the same techs for way lower costs.

My vote remains no
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KenquinnTheInsaneOne
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« Reply #11 on: April 02, 2008, 07:13:35 PM »

Because eventually some top dogs get that tech up high and every researches becomes nearly free, it will make the gab even bigger between the active people and the half active.

And above all people who worked hard and payed high prices for their techs will see newb's buying the same techs for way lower costs.

My vote remains no
I agree with you on wars that it could cause issue but I'm thinking more about SOMain/SOPVE. Also it would have to be balanced as Sir Emi said so it would most likely be capped at 30 or 40% or something like that so you could not get a tech for 20% of the full price like you can with ships.
« Last Edit: April 02, 2008, 07:18:28 PM by Kenquinn » Report to moderator   Logged
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« Reply #12 on: April 02, 2008, 07:21:50 PM »

On a round based server like SoMain it uses far too many turns to research, I can understand the high cost on Wars as people have plenty of time to build up, but on Main the whole point is to have a relatively quick round, with some level 1 researches costing over a days worth of turns it makes it very difficult for people to experiment and see what works.

On that basis I have voted for lower on So Main only 1
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FTP
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« Reply #13 on: April 02, 2008, 07:23:51 PM »

And you are willing to sacrifice your CP to pay less for researches you wont use anyways? Sounds like another commander ability nobody will use.
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« Reply #14 on: April 02, 2008, 07:27:27 PM »

And you are willing to sacrifice your CP to pay less for researches you wont use anyways? Sounds like another commander ability nobody will use.

I would like the option to do so, playing around with tactics is what makes this game stand head and shoulders above most other strategy games I have played online
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