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Author Topic: Alt abuse solution?  (Read 8504 times)
zephyrblade
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« on: February 17, 2008, 04:17:14 AM »

This could help with the alt abuse perhaps, while still allowing for two users per IP:
Only Emi can allow two accounts on one IP.
Add a feature where they can't be online within 1 hour of each other or something, can't be in the same alliance and can't attack each other or the same person within 24 hours.
I guess it doesn't solve the problem of changing your IP, but then again most people don't do that.  Opps
« Last Edit: February 17, 2008, 04:24:54 AM by zephyrblade » Report to moderator   Logged

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« Reply #1 on: February 17, 2008, 04:25:17 AM »

I second this. Theres allways solutions, and you can include a "Contact Admin" message if a user gets a "IP in use" error. On the extreme hand you could allways make them take multiple pictures of themselves and said second user holding up a sign that says "we need a second account for IP x.x.x.x", that would allways work, but I mostly just said that for the lulz, but its viable.
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« Reply #2 on: February 17, 2008, 05:54:53 AM »

hmm....how abt account sitting?
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« Reply #3 on: February 17, 2008, 12:10:27 PM »

hmm i like the 2 per ip.. thats about all ya should need, and i like the no attacks on same person within 24 hours..
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« Reply #4 on: February 17, 2008, 12:52:12 PM »

This thread is a very good start to curbing an ongoing problem. I would like to expand and define possible solutions for each point mentioned.

This could help with the alt abuse perhaps, while still allowing for two users per IP:
Only Emi can allow two accounts on one IP.
2 accounts per IP is a fair allowance, +1 for gold account. (3 account max)

Account sitting should be processed in a manner to temporarily (time frame to be determined) include the account being watched without using or adding to the user allowance in place. 1 account per time frame, +1 account for gold account (2 account sitting max).

Quote
Add a feature where they can't be online within 1 hour of each other or something, can't be in the same alliance and can't attack each other or the same person within 24 hours.
2 concurrent users per IP would be sufficient and allow multi-computer households acceptable access to the game.
No comment on same alliance stipulation.
Absolutely no attacks from an IP that matches the target's IP access for a 24 hour period.

Quote
I guess it doesn't solve the problem of changing your IP, but then again most people don't do that.  Opps
IP changing isn't common in areas with cable/dsl connections, but there are still areas that dial-up access is still used. Also consider schools, coffee shops, hotels or airports affecting the posted IP address.
« Last Edit: February 17, 2008, 02:15:24 PM by CrimsonSmear » Report to moderator   Logged
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« Reply #5 on: February 17, 2008, 01:43:28 PM »

If you start to crack down on accounts from the same IP wouldnt that make people like me who play in school with about 10 other people get banned?
It'd also cause problems for my alliance, as i only accept people i know so we all have the school IP (except a couple who also play at home, me included).
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« Reply #6 on: February 17, 2008, 02:20:56 PM »

There's always a possibility of whitelisting, as there will always be special circumstances that need to be considered.

I wasn't aware that this thread was about banning, I was merely expanding on possible server-side restrictions.
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« Reply #7 on: February 17, 2008, 05:15:54 PM »

Ok, a question: What about current people with 2 or more accounts? You can't just delete the extras, some people put time into them,and maybe even money. And for the one hour between accounts, not all people have time. I don't.

Other than that, i only request max 2 accounts with same IP in alliance. Attacking for 24 hours sounds good 1 12
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« Reply #8 on: February 18, 2008, 10:09:34 PM »

I'd say just ban attacking people with the same IP Address all together yes it would prevent people using library and other public computers from attacking each other but the majority of players that would use a public computer to play SpaceO would have access to the Internet at home. Also most people who share a home IP address would not attack each other in the first place except to buddy neb each other.

CrimsonSpear said: 'Absolutely no attacks from an IP that matches the target's IP access for a 24 hour period.' what I would do it ban instead is ban from attack another player for 24 hours after there put in to a nebula. Unless they have a counter on them.

Now I know should be some flaws in my two suggestions so please feel free to tell me what a Idiot i am as long as you have some constructive criticism in there.
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« Reply #9 on: February 18, 2008, 10:20:51 PM »

maybe not ban the amount of accounts as AFB said. there should be restrictions tho.

all the other ideas about attacking and such sound great
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« Reply #10 on: February 19, 2008, 07:01:35 AM »

I got ADSL and I can change my IP in 6 seconds. Every 6 seconds I can have another IP. And you cannot even track my country if I dont want you to. At my apartment I even have a double internet host were I mostly have my laptop on one and my pc on the other. I mean it is so easy to fake IP's on home pc's and so hard to do it on totally locked up school/library pc's that it wont do any good.
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« Reply #11 on: February 19, 2008, 06:01:32 PM »

I got ADSL and I can change my IP in 6 seconds. Every 6 seconds I can have another IP. And you cannot even track my country if I dont want you to. At my apartment I even have a double internet host were I mostly have my laptop on one and my pc on the other. I mean it is so easy to fake IP's on home pc's and so hard to do it on totally locked up school/library pc's that it wont do any good.

Brilliant... brag about all the ways you know how to get around a proposed abuse solution, without putting a little thought into a possible solution of your own.

If you really don't have anything to bring to the table, don't bother stepping up to it.
« Last Edit: February 19, 2008, 06:04:55 PM by CrimsonSmear » Report to moderator   Logged
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« Reply #12 on: February 19, 2008, 07:13:17 PM »

He's just pointing out a flaw in it

With this kind of problem, most proposed solutions can do more damage than good
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« Reply #13 on: February 19, 2008, 07:23:48 PM »

typical example of how most games deal with this.

You are allotted only one game account per individual. Individuals who are found to have multiple accounts (also known as "multis") will have all involved accounts deleted immediately and without warning.

If you are sharing a computer or network within your home, school, workplace, internet cafe, or other institution chances are you will have the same IP address. This is ok and will be allowed and long as no interaction via battling or trades takes place between these characters. Having the same IP address will also guarantee you will be contacted by Multi hunting staff who investigate multiple IP accounts. Explain your situation and they will make note of it. If you abuse this at any point both account could be banned. Staff may monitor any in game transactions at any point in order to investigate multi issues without player knowledge.

There shall be no interaction of any type, such as sending items, credits, weapons, armor etc. nor any battling between these same IP addresses, whether the accounts are "owned" by an individual or others using the same IP. In other words, you're not allowed to attack or share items with your siblings, classmates, coworkers, or anyone with the same IP address. At times major Internet Service Providers may hand out the same IP address to several users regardless if they live near one another. The same rules still apply. A multi checker does exist in game for you to see who has the same IP in game as you and it's your responsibility to check it and make sure you know who is on the list.

Account sharing (that is the continued use of an account by multiple persons), for any account, is strictly prohibited.

Game accounts belong to the user who initially signed up. Game accounts cannot be transferred to a new owner, and game administration does not recognize any account transfers, and will not modify account information to reflect a new owner.
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« Reply #14 on: February 19, 2008, 08:17:17 PM »

I got ADSL and I can change my IP in 6 seconds. Every 6 seconds I can have another IP. And you cannot even track my country if I dont want you to. At my apartment I even have a double internet host were I mostly have my laptop on one and my pc on the other. I mean it is so easy to fake IP's on home pc's and so hard to do it on totally locked up school/library pc's that it wont do any good.

Brilliant... brag about all the ways you know how to get around a proposed abuse solution, without putting a little thought into a possible solution of your own.

If you really don't have anything to bring to the table, don't bother stepping up to it.

As blak pointed out, I was merly showing that it wont solve the problem, but causes new ones.


If you want to do an IP checker, let it save all IP's on all accounts for 1 or 2 weeks. No interaction between those accounts is allowed or double attack and stuff like that.

Problem would be is that Sir Emi would need to get such Multi Hunters, because it would take to much time for him to do it himself.

But then more changes should be made,
One you should be able to see a list of everyone who has logged on at the same IP adress as you did for the past 2 weeks.
And on market trades you have to be able to see who offers what, so you can take care you dont buy from a same IP adress person.
This way you can sit someone else just need to take care that in the coming 1 or 2 weeks you may not involve in any action with the other account.
Account take overs are possible as well but will take 2 weeks.

By this everyone can keep as many alts as he/she would like but they cant interact with eachother, so it wont make schoolplaying impossible.

But it will take more space to save the IP's

And man hours checking accounts.
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