Forum - Space Odyssey MMORPG - a massive free online space game
October 05, 2025, 02:03:44 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New game Astro Galaxy launched by ET Virtual Worlds, http://www.astro-galaxy.com
 
   Home   Help Search Members Login Register  
Pages: [1] 2
  Send this topic  |  Print  
Author Topic: SO Main - New Round changes - feb 12, 2008  (Read 12791 times)
SirEmi
Administrator
First Sergeant
*

Reputation: +192/-122
Offline Offline

Posts: 1655



View Profile WWW
« on: February 11, 2008, 05:11:55 PM »

All changes in the coming round will be added to this list:

- Defense of fleet will stop 5 x damage instead of 1 x damage. Makes swarmer fleets a better mission / pvp ship. Affects all fleets, including pirate mission fleets & aliens.
Related info: Defense is multiplied by ships in fleet to calculate a Total Defense. The damage received is reduced by 5 x Total Defense of a fleet. A high Defense fleet can evade a great deal of damage.
Defense is also known as ship speed / maneuverability / point defense guns and friendly ships support.

- Diminishing nebulae
- Default nebulae time: 24 hours
- If commander enters nebulae in the first 6 hours after he got out of previous nebulae, the nebulae protection is less effective, protection decays with 4 hours for each additional entering in the nebulae, up to a minimum of 12 hours.
- To get full 24 hours a minimum of 6 hours out of nebulae time is required to regenerate mothership engines.
« Last Edit: February 13, 2008, 11:20:24 PM by SirEmi » Report to moderator   Logged

FTP
First Sergeant
*

Reputation: +122/-53
Offline Offline

Posts: 1872



View Profile
« Reply #1 on: February 11, 2008, 06:15:20 PM »

No please no the diminishing nebula for SO main, it will only work for SO WARS. Because there you cant keep hitting the same player. All new people will get hit so often. Please no diminishing nebula's on main server  3
Report to moderator   Logged


SirEmi
Administrator
First Sergeant
*

Reputation: +192/-122
Offline Offline

Posts: 1655



View Profile WWW
« Reply #2 on: February 11, 2008, 07:10:58 PM »

Well we have the self-neb problem on SO Main too, I think diminishing neb will reduce this trend... anybody else?
Report to moderator   Logged

KenquinnTheInsaneOne
Master Sergeant
*

Reputation: +61/-63
Offline Offline

Posts: 930


View Profile
« Reply #3 on: February 11, 2008, 08:05:38 PM »

All changes in the coming round will be added to this list:

- Defense of fleet will stop 5 x damage instead of 1 x damage. Makes swarmer fleets a better mission / pvp ship.
Related info: Defense is multiplied by ships in fleet to calculate a Total Defense. The damage received is reduced by 5 x Total Defense of a fleet. A high Defense fleet can evade a great deal of damage.
Defense is also known as ship speed / maneuverability / point defense guns and friendly ships support.

- Diminishing nebulae
- Default nebulae time: 24 hours
- If commander enters nebulae in the first 12 hours after he got out of previous nebulae, the nebulae protection is less effective, protection decays with 6 hours for each additional entering in the nebulae, up to a minimum of 6 hours.
- To get full 24 hours a minimum of 12 hours out of nebulae time is required to regenerate mothership engines.

Mum must try abusing this when the round starts mu ha ha ha ha.
Report to moderator   Logged
davey boy
Staff Sergeant
*

Reputation: +23/-17
Offline Offline

Posts: 432


View Profile
« Reply #4 on: February 11, 2008, 10:43:22 PM »

i think no neb is a good idea then theey can learn to adapt better good idea i think
Report to moderator   Logged
SkitZz
Private First Class
*

Reputation: +5/-9
Offline Offline

Posts: 49


View Profile
« Reply #5 on: February 12, 2008, 12:48:46 AM »

hmm while this would severally cut down on the alt nebing , pvp could become a little unbalanced. Alliances with big No.(or even alts) can use lower
members to launch several attacks on the target while there top players (mains) stash credits for there assault. By the time the neb is at 6 hours
that’s a total of 4 attacks a day not including counters, which isn’t entirely fair imo when potentially the person benign attacked has never
hurt anyone. On top of that the start of the round is going to move a fair bit slower with players benign attacked multiple times a day, it can be very
hard to make money at the start of the round, without donating(which I encourage  1 ) or been feed money by a high player  4 , and I fear the inevitably of alt
Feeding will disrupt this even more. I suggest the neb Penalty to be 4 hours to a maximum of 12 e.g 24,20,16,12 and an extra 4 hour
Penalty if any attacks have been made within the last 24 hours which brings the neb time down to 8, this way peaceful players can only
be attacked max 2 times a day (24/12 =2) and aggressive players that wish to take advantage of opponents neb time can be attacked 3 times a day
(24/(12-4)=3. not only does this cater for the 2 different play styles but the 4 hours instead of 6 hour degeneration still keeps many different
Staring out builds and strategies other then the seg rush and save build.
Report to moderator   Logged
Zingaro
Private
*

Reputation: +1/-0
Offline Offline

Posts: 20


View Profile
« Reply #6 on: February 12, 2008, 12:52:48 AM »

This would be good if it only applies to only self nebbing and not nebbing in general, but then that can be simply circumvented by having another player put you into neb, which is acceptable by the rules. So this will not work
Report to moderator   Logged
basill
Sergeant
*

Reputation: +9/-4
Offline Offline

Posts: 228


View Profile
« Reply #7 on: February 12, 2008, 01:03:07 AM »

I don't think it will be so bad if you dropped it by 3 at a time instead of 6 as there is a lot of non-alt nebbing in main server.
Report to moderator   Logged
SkitZz
Private First Class
*

Reputation: +5/-9
Offline Offline

Posts: 49


View Profile
« Reply #8 on: February 12, 2008, 01:20:36 AM »

This would be good if it only applies to only self nebbing and not nebbing in general, but then that can be simply circumvented by having another player put you into neb, which is acceptable by the rules. So this will not work

true but by having another player put you in a neb that person recevies and 4 hour Penalty so if people do want to buddy neb, which as you said is accepatble by the rules. there now face problems of there own.


- Defense of fleet will stop 5 x damage instead of 1 x damage. Makes swarmer fleets a better mission / pvp ship. is this going to affect missions and encounters as well emi ? it could make things a lot harder to kill.
« Last Edit: February 12, 2008, 02:46:12 AM by SkitZz » Report to moderator   Logged
FTP
First Sergeant
*

Reputation: +122/-53
Offline Offline

Posts: 1872



View Profile
« Reply #9 on: February 12, 2008, 05:20:35 AM »

I still think 12 hours neb would be very severe and I think on main server it will even boost alt/buddy nubbing because you will die pretty quick with 2 attacks a day especialy when you cant be on to play.


Indeed what skittz said this will make encounters hell with improved defence :o
Report to moderator   Logged


Cameron07
Master Sergeant
*

Reputation: +154/-76
Offline Offline

Posts: 1376


View Profile
« Reply #10 on: February 12, 2008, 04:53:12 PM »

waaaaaaaa     2         why cant we just put restrictions on galaxy attacks
Report to moderator   Logged

21
jessiedog
Master Sergeant
*

Reputation: +126/-32
Offline Offline

Posts: 872


View Profile
« Reply #11 on: February 12, 2008, 07:04:04 PM »

i designed a mission super-swarmer fleet and used against a level 1 mission. instead of providing 5X damage protection, the defence provided ABSOLUTELY NO PROTECTION

please look into this  4

Invader jessiedog (#67609)

Engaged Units
Fleet Name    # of Units    Attack    Defence    Hitpoints
Defensive Destroyer    30    79.625    2.738    312


Defender Unidentified Fleet (#)


Engaged Units
Fleet Name    # of Units    Attack    Defence    Hitpoints
Alinal MK 17    1    400.071    1.210    115.644
Hades' Murderer MK 5    3    150.080    1.042    13.533
The Fearful Knave MK 3    1    30.005    8.611    55.069

Our long range scanners report 39,332 enemy fleet power!


Engage



Assault Note


jessiedog(#67609)'s Defensive Destroyer fleet engaged Unidentified Fleet(#)'s Alinal MK 17 fleet on the battlefield.
The fleet Defensive Destroyer did 115.644 damage to fleet Alinal MK 17.
jessiedog(#67609)'s Defensive Destroyer fleet destroyed 1 of Unidentified Fleet(#)'s Alinal MK 17 fleet.
The fleet Alinal MK 17 did 9.360 damage to fleet Defensive Destroyer.
Unidentified Fleet(#)'s Alinal MK 17 fleet destroyed 30 of jessiedog(#67609)'s Defensive Destroyer fleet.


Your armada was completely destroyed...

Assault result


jessiedog(#67609)'s 30 / 30 (100%) Defensive Destroyer are destroyed during battle.
Unidentified Fleet(#0)'s 1 Alinal MK 17 are destroyed during battle.
You attacked Unidentified Fleet(#0)'s fleet and mothership from deep space.
You destroyed Unidentified Fleet(#0)'s 1 ships and lost 30/30 ships.
You lost 124.080/124.080 fleet power (100%), while the enemy lost 20.060/39.332 fleet power (51%)

Primary Objective: Destroy 50% of the enemy while losing less percent of the armada then the enemy.
Your attack failed and achieved nothing.
You lost more power than Unidentified Fleet(#0) during battle.
Report to moderator   Logged

And thus I clothe my naked villainy
With old odd ends, stol'n forth of holy writ;
And seem a saint, when most I play the devil.
FTP
First Sergeant
*

Reputation: +122/-53
Offline Offline

Posts: 1872



View Profile
« Reply #12 on: February 12, 2008, 07:18:13 PM »

30 x 2738 x 5 = 410700    Which is more then the first fleets attack
Report to moderator   Logged


SirEmi
Administrator
First Sergeant
*

Reputation: +192/-122
Offline Offline

Posts: 1655



View Profile WWW
« Reply #13 on: February 12, 2008, 08:26:23 PM »

Keep that swarmer, the changes will be made today... I had to do some more tests.
Report to moderator   Logged

deezee66
Guest
« Reply #14 on: February 12, 2008, 08:38:54 PM »

this stinks, i'm beginning to hate this game. now your punishing the innocent 4
Report to moderator   Logged
Pages: [1] 2
  Send this topic  |  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!