no u get whatever emi decides to give us
1. That's correct, we're taking the so wars on the test server, clearing the galaxy and fleets then everyone will receive resources to gain the appropriate tech levels and build a planet and some stations and try it out...
2. Someone asked about the marines:
The attacking marines will have the commander bonus to their attack power. Items can't be used. So:
Attacking marines: commander bonus to attack, has default 1 hitpoint, e.g. 50% => 1 marine = 1 HP, 1 + .5 Attack
Defending colonists (receive bonus to attack as well as hitpoints, has default 2 hitpoints): commander bonus defender e.g. 50%, planet type e.g. Rocky (and lvl 2 tech rocky) +50% * 2, command center structure (can have more, bonus stacks) +10% => 50 + 50*2 + 10 = 160 % => 1 colonist = 2 + (2*1.6=3.2) HP, 1 + 1.6 Attack
The attack pattern makes it harder to invade a planet that has max or more then max colonists on it. This is because:
Attacker has 10 waves, if 10 fleets are used to invade. The attack wave deployed depends on the space left on the planet.
If a planet has more colonists then it can hold, can happen if you terraform a Gaia to a Rocky, the attacker wave capacity will be 5% of total planet capacity.
Taking a 100% populated planet and a 1:1 marine/colonist kill ratio this is what happens:
To Raid: kill 50% or more of colonists
To Conquer: kill 80% or more of colonists
Attacking waves:
1: colonists 100........ attackers (5% of PC) 5 => colonists 97.5..... attackers 0
2: colonists 97.5........ attackers (105-97.5) 7.5 => colonists 93,75 ..... attackers 0
3: colonists 93,75 ........ attackers 11,25 => colonists 88,125 ..... attackers 0
4: colonists 88,125 ........ attackers 16,875 => colonists 79,68 ..... attackers 0
5: colonists 79,68 ........ attackers 25,32 => colonists 67,02 ..... attackers 0
6: colonists 67,02 ........ attackers 37,98 => colonists 48,03 ..... attackers 0 -> on a raid, the combat would stop here, and the attacker will successfully raid the planet, provided another wave is available, total attacker marines lost: 103.925
for conquer we continue...
7: colonists 48,03 ........ attackers 56,97 => colonists 28,485 ..... attackers 11,94 return to the ship
8: colonists 28,485 ........ attackers 76,515 => colonists 0 ..... attackers 48,03 return to the ship
battle stops because all colonists have been killed but it can go up to 10 waves -> Conquering will be successull however all colonists will be killed in this scenario, tot marines lost attacker: 132.41
Scenario II:
1 HP & 1.5 AP of attacker vs. 2+3.2 HP & 2.6 AP of defender
Attacking waves:
1: colonists 100 ........ attackers (5% of PC) 5 => colonists damage ( 5 * 1.5 / 5.2 = 1.44 ) 98,56 ..... attackers damage ( 100 * 2.6 / 1 = 260 ) 0
2: colonists 98,56 ........ attackers (105-98,56) 6,44 => colonists ( 7.88 * 1.5 / 5.2 = 1.85 ) 96,71 ..... attackers 0
3: colonists 96,71 ........ attackers 8,29 => colonists damage 2,39 remaining 94,32 .....attackers 0
4: colonists 94,32 ........ attackers 10,68 => colonists damage 3.08 remaining 91,24 .....attackers 0
5: colonists 91,24 ........ attackers 13,76 => colonists damage 3.70 remaining 87,54 .....attackers 0
6: colonists 87,54 ........ attackers 17,46 => colonists damage 5.03 remaining 82,51 .....attackers 0
7: colonists 82,51 ........ attackers 22,49 => colonists damage 6,48 remaining 76,03 .....attackers 0
8: colonists 76,03 ........ attackers 28,97 => colonists damage 8.35 remaining 67,68 .....attackers 0
9: colonists 67,68 ........ attackers 37,32 => colonists damage 10.76 remaining 56,92 .....attackers 0
10: colonists 56,92 ........ attackers 48,08 => colonists damage 13.86 remaining 43,06 .....attackers 0
=> if raid then it's successfull at the 10'th wave, if counquer a second attempt is needed.
defener losses: 56,94 colonists
attacker losses: 198,49 marines
I think the calcs are correct, I may be wrong... some variables like personal shields for the colonists are missing... marines can't use ship shields...
Planet decay due to successfull attacks:
Planet Quality: Raid -5%, Conquer, -25%
Planet Structures: Conquer, -50%
Captured amount (resources & credits): Raid 20% captured, 10% destroyed (-30% to defender), Conquer: 50% captured, 50% destroyed