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News: New game Astro Galaxy launched by ET Virtual Worlds, http://www.astro-galaxy.com
 
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Author Topic: The Galaxy Project Update  (Read 38921 times)
Seither
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« Reply #45 on: May 10, 2006, 02:01:20 PM »

Nobody knows the answers to these questions but Sir Emi....who hasn't told us yet.

And ars this idea:
make mining the same as the hologram training program.  you can use turns, maybe doing it yourself, or you can use credits, hiring someone to do it for you. you see?  but not both.  by making it eitehr 1 or the other, the people with mroe turns then credits can use turns, the people with more credits then turns can use credits instead.  that way everyone can really mine.
is brilliant. I love it.

And by 7 cp points, he means in the beginning, when a lot of the page 1 stuff only cost 7 cp to make 1% instead of 300+ to make it above 5%
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ars68
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« Reply #46 on: May 10, 2006, 06:19:34 PM »

oh, btw people, I don't see any problem with huge building costs, I jsut upgraded the building for more HP to level 4, along with others in level 2 and such.
but yes, frank, I LOVE that idea, about workshops, iunless emi had something better in mind, that would give players a GREAT reason to build more then just 300 workshops like me 1
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control the present, seize the future. seize the future, conquer the past. conquer the past, control the present.

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Gunfighter Frank
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« Reply #47 on: May 11, 2006, 08:10:44 AM »

OH and 1 other thing where are all these supposed encounters that are suppose to be in the galaxy.  the galaxy is a waste of my turns.  I have used 3 days worth of turns looking for these supposed encounters and found 0 zip nada none zero zilch not 1 encounter.  and killing those stinking revers is also just a waste of my turns.  no reward, a couple exp.  and cant even capture thier ships because they all just get dead and when you do capture one it cost more marines than they are worth.  This thing sucks unless you are just starting out and need a little extra help.  Fix missions.
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SirEmi
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« Reply #48 on: May 11, 2006, 03:50:48 PM »

a glitch in the spawn rate of the encouters has been fixed. The glitch also caused dday coms not to be kicked out when they had less power than the lower limit, also fixed now. The resorces are not spawning at the moment, but they could spawn if there is a need for more...

The Galaxy Project is just the first step, the foundation for what is there to come... It is flexible and opens up many posibilities, the best are re-building the galaxy, inlcuding space stations, artificial planets, trade goods manufacture with workers, military force on the system and marines on the ground and bases, quadrant protecting bases, active scanners arrays to scan quadrant stars, and automatically add to nav comp, system shield generators, system warp dumpener, etc
« Last Edit: May 11, 2006, 03:53:32 PM by SirEmi » Report to moderator   Logged

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« Reply #49 on: May 11, 2006, 04:22:12 PM »

Wow this game is realy to be complicated :O
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ars68
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« Reply #50 on: May 11, 2006, 04:52:17 PM »

Quote
system warp dumpener,

hehehe...  *shoots into future, ggrabs a system warp dumpener, comes back, and dumps a bunch of resources burying everyone's ships*

ok, ok, that is more like what should be in the whatever, random object fight, but anyway, just thought you might like to know it's spelled wrong, and kinda funny 1

btw, you ever gonna fix all the spelling errors?  yes, they are minor, but still important to have proper spelling 16

and also, artificial planets...  does that mean that you will not be finding any planets naturally, that all planets will have to be made by players?  also, if it would be possible to take away or make the 10% re-activation fee conditional, because right now, once a fleet is found in the galaxy, it is MUCH easier to lose the entire fleet then even keeping it with you.  and I thought the reason for the fee was to keep people from abusing it, taking ships out of harms way with no repurcussions?  because if that the case, then having them guard a system is more like PUTTING them in harms way.
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control the present, seize the future. seize the future, conquer the past. conquer the past, control the present.

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Ricu
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« Reply #51 on: May 11, 2006, 05:58:21 PM »

The encounters respawn now , but there is one more problem , they are to low now  wounded1 14mil 20 mil , even reavers have bigger power than most of the encounters , it is good that you lowered it so lower ranked could do them , but honestly , they DONT , and even for them its not a much profit , i think having them between about 1 bil and "highest ranked players power" would be better as you sayed when you "coded" the encounters , they should be only in from a certain rank in the ranking page .

 or a power startign at the 50th ranked player up untill the top nr 1 player power in the encounters. wich would mean encounters would have now between 364.323.854 and 224.416.697.348 power , even thou noone can do a 224.416.697.348 encounter its good to be there as a trap for those who dont watch in what they are gettign it  14 .

comments on this ?  Opps
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ars68
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« Reply #52 on: May 11, 2006, 06:07:28 PM »

between rank 100 and rank 1  power levels...  I think I like the sound of that 1
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« Reply #53 on: May 12, 2006, 02:21:45 AM »

I thougehd it was funny to do sum 15 mil power enocunters 16

Bit to low but I saw some 20 bill to.
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Ricu
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« Reply #54 on: May 12, 2006, 06:23:00 AM »

i can do 20 bil , i did 3 of them , but cant find any now 10 only under 50 mil 10((  2
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« Reply #55 on: May 12, 2006, 09:21:09 AM »

i cant find any encounters.. ever scence i garded this quardnart with my fleets i havent seen an encount in it for the last 5 days now
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« Reply #56 on: May 12, 2006, 09:25:18 AM »

i cant find any encounters.. ever scence i garded this quardnart with my fleets i havent seen an encount in it for the last 5 days now

.. ok then nvm.. lol i just cheaked 2 starts and i already found 3 of them tough one was at 21 bil and another at 50 mil.. at least im seeing them now happy! you increased the amout of encounters most of them week some strong some actally fit me but i have like at least one encounter on every one of my stars 13


wow i dont know why it posted 2 times

1-100 sounds better
« Last Edit: May 12, 2006, 09:27:36 AM by Lammalord » Report to moderator   Logged



zephyrblade
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« Reply #57 on: May 13, 2006, 12:05:47 AM »

There's no chat window, Nnnnnnnnnn000000000000000000000000!  laugh
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« Reply #58 on: May 14, 2006, 11:27:18 PM »

ok you know what.. this is really friking cheep Jeff is attaking all of my stars.. and all i can do is sit here we dont even get counter?!?! then whats the dam point in gaurding a place? if you dont get counters and the oppent dosent unneb there isnt reallp a point in gaurding a place...

its just like hes attacking me.. same comsept.. why dosent he get unnebed.. i thought attakcing another player unnebs them.. and that if you get attacked you can counter

i cant even defend my areas.. its only right that i get to attack back on the people that attack me
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« Reply #59 on: May 15, 2006, 12:31:27 AM »

I agree with  Lamma, the system needs to change, I had a lot of ships wiped out by vastly superior fleets while guarding "my" stars.
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