many people can make lots of carbon a day, but carbon isn't the only thing
ur not the only one with stations :p
what i mean is, you get a new allaince ranked around 30, those players total combined income would mean the would not be able to keep up with the tech rate of a lvl 10 allaince, they just dont make enough, im not saying im not the only person with bases, what im saying is from the tech i have researched i can make a lot more carbon than a base from an allaince ranked lvl 30, this therefore means that stronger players can again make the most of it, i could just make 2 alt and make an allaince, put everything in my self and i have my own planet, i could make 20 alts fill the allaince up and still make the planet myself.
again stronger people/allainces will be the best, i can make more carbon a day from 2 base than you can get from turns including voting
thats why i made this statement, not saying that no one else has bases, many people used bases before me but i can get tech so quickly i can out proform whole allainces, nevermind what an allaince in the top 5 could do, probable a planet a day
As for bigger alliances screwing over the smaller ones that is why I said only two planets could be owned at any time (I mean why would you give up your really nice planet to kill a smaller one just to have to rebuild your nice one afterwards) and that all members must donate the resourses to build it because if any member can donate any amount then they will all end up being built by the one or two biggest people in each alliance but haveing the research able to be done 75% for the lowers in your alliance keeps you from haveing the smallest guys from stopping research also once the planet bonus is set you have to destroy and rebuild if you want to change it so you need to think before you build
BAH! alright i said i didnt care but i guess i lied. with how big our motherships and asteroid bases are, i think its ridiculous that u cant just say give up 100k segs and call it a planet. look, i think that everyone should be able to have planets. seriously guys, stations are underpowered lets not make planets overly pricey. i agree that alliance and/or random other people should be able to invest and contribute to the planets obviously making them stronger/bigger but still allowing small people to have their own tinny planets (even if they are just glorified asteroids). as far as what planets can do, moons, planetary control, planetary combat etc i think its pretty hard to go wrong. seriously, i dont want 10 planets in the galaxy. i want somewhere in the hundreds
and in the interest of smaller alliances perhaps the build resourses could be set on a sliding scale that would level it out somewhat because if a bigger allaince needed to change the bonus or even build it the first time it would take more to resourses and a smaller alliance could build one sooner, mainly I think that the planets should be something that an alliance can do together and get more involved with each other it's possible that will accually spark a little more pvp especially if when your planet is attacked a message goes to all players saying it's under attack then they can warp over if they are online and make an alliance defense of their planet and that is where the second in command becomes important because only those who have power on the planet can shore up the planets defences and yes more than one player can be assigned to that position when I said at least one more I meant as many as the leader felt was trustworthy enough to have that power as for people making 2 alts and doing a planet on there own I see no problem with that it just means that a person who would rather run solo can make him/herself a planet no different really than a small alliance doing it,
How about letting them donate as much as they want, but the planet owner will give out sectors of planet as a reward according to help received?
P.S. Also, I thought about this, when you research buildings for the planet, only 1 level should be available. Then you can upgrade the buildings themselves with resources to a new level. There already is too much stuff to research
we are really talking about the same thing in research I said all research should be with minerals only so it comes out the same as what you said
BAH! alright i said i didnt care but i guess i lied. with how big our motherships and asteroid bases are, i think its ridiculous that u cant just say give up 100k segs and call it a planet. look, i think that everyone should be able to have planets. seriously guys, stations are underpowered lets not make planets overly pricey. i agree that alliance and/or random other people should be able to invest and contribute to the planets obviously making them stronger/bigger but still allowing small people to have their own tinny planets (even if they are just glorified asteroids). as far as what planets can do, moons, planetary control, planetary combat etc i think its pretty hard to go wrong. seriously, i dont want 10 planets in the galaxy. i want somewhere in the hundreds
to address this I think each commander should be able to build a fortress and have it also be researched and built only with resourses no cloaks available attacking to run on the same lines as motherships as in it must be within a percentage of your power or you can't attack it because instead of warping off you will see a message that says station is to small to target or something like that the fortress will be able to give you up to 10% bonus but you can mix and match to yourself so if you want 1 bonus of 10% thats fine or if you want 10 bonuses of 1% thats fine also
bonuses I think should be available on planets
research, mining, build, biofarm income, slave training, line assemble, interest, worker growth, hp
bonuses I think should be available on fortress
acu, abs, warp travel, hp, attack, marines, line assemble, defence, interest, cp, xp