since u say to propose a way of solving the problem, i will go with the broken's idea. i think that being able to empty your bases from one position will adress the bases dilemma. it will keep the bases/emptying away from any exploiting that could be done with this.
TB's idea of an UNLOAD ALL BASES button is fkn gold though. I think Ill go update my other post regarding that button with that idea - that would be d**n good.
This has not such a huge benefit because on bases that create credits you will want to drop resources that base does not have so after unloading all you would still need to have to visit your bases that produce credits and that miss 1 or 2 resources.
Long Range Attack from an INTEL contract. You simply launch an attack on your opponent without moving - giving you say a 10% attack penalty. If your attacking from your own base, then your base bonuses are discarded.
Why not just pretend in the attack you are at his place, so his Base does support him so you have the risk thats a station helps him out, further more then intel should not be deleted till that person either moves/warps or goes to nebula. So no more low ranked people who buy an intel and prevent the high ranked from doing it.
Free warp to an INTEL contract (TB's idea of having a "worm hole" open for like 10 mins is pretty good to - to allow free return)
As mentioned before this would just ask for abuse as you could move around with alts and put an intel on some noob to make your main account able to travel to the entire universe at no cost. (ow no it costs 10 mill a contract) And making you automaticly warp back after x amount of time has no use aswell. When I attack someone I calculate my entire attack sometimes I'm just preparing an attack for half an hour. But if you put the limit to half an hour you can easily abuse it only with the fun thing you can do missions for half an hour and then you will have half an hour you get warped back to were you came from.
Still I would be in favor of Amagnons first idea, with the additional tweak I proposed, still wanting people review this.
since u say to propose a way of solving the problem, i will go with the broken's idea. i think that being able to empty your bases from one position will adress the bases dilemma. it will keep the bases/emptying away from any exploiting that could be done with this.
Due to the high costs for engaging in PvP - Im always posting ideas how to make it more attractive and integral to the SOWARS game server.
This idea is so that people can travel to INTEL contracts more easily, and also maintain bases more easily - it will allow extra turns for use in other ways (theres no guarantee that the extra turns will be used for PvP reasons of course).
If you have a specific problem with the idea - please post your issue - maybe its something we need to think about.
And again you say well lets do this yeah lets do this, but it has nothing to do with the first post made by Amagnon the reason why he wanted this. The base maintainance was merely a bonus to it. So please try to keep that in mind as I alreayd pointed that out once.
Edit: Making intel jumps cost less turns, dont we have warp items for that?