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Author Topic: Agreessive Advertising  (Read 4087 times)
Armageddon
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« on: August 27, 2007, 08:24:02 AM »

Sir Emi - This is especially for you...

i am not sure whats the agreement with MMORPG and whether this is possible without breaking any contracts with them..

But by looking at the internet advertising over past few yrs i think this game needs a bit agreessive advertising and also the game owner need to advertise this game as cash price game....$50 is not a big value but if the prices can be doubled and if the cash prices things advertised agreessively we could see a huge increase in the number of players...

A good option would be tieing up with few very popular games for advertising...

Also the Gold option can have some options for paying monthly / quaterly / Bi-annualy... because if you are a teenager you might not want to spend $20 in one go on a game but $5 a quarter is much easier...
« Last Edit: August 27, 2007, 08:30:01 AM by Armageddon » Report to moderator   Logged
SirEmi
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« Reply #1 on: August 27, 2007, 09:16:41 AM »

Yeah I was thinking about showing the prizes somewhere where they can be seen more clearly, maybe on the main page like the Halls.

In the meanwhile, we have been advertising a lot, there are many new players from other games now and half the traffic comes from adverts.

Good suggestions, thank you.
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Armageddon
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« Reply #2 on: August 27, 2007, 04:00:53 PM »

thats really good...

also could it be worth having a price for the Top 5 alliances at the end of the round? does not have to be a cash price but price could be turns.. say Top Alliance gets 25K turns.. So if there are 10 players in that alliance each will get 2.5K turns to play in the next round.. 2nd rank alliance 20K.. and so on...

this will increase the compition amongst Alliances and PvP chances.. and there will be more serious compition even for the Alliance rankings..
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Lammalord
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« Reply #3 on: August 27, 2007, 06:31:39 PM »

that seems like a good idea at least untill you get a jerk rank 1 player that kicks all him members on dday so he is the only member in the allaince and gets all the turns :p

maybe you should make it so that each of the top 10 players of rank 1 allaince gets 2.5k but still think about it 2.5k turns at the start of a round is a huge bonos it would be a massive gain for thouse that get it, but in the end it wont really effect the game too much you give a newbie 2.5k and there waste it all or something, but you give an expirenced player 2.5k and there be ahead for the first 2-4 weeks but in the end (judgeing all the rounds ive been in) the first month dosnt really matter 8-9 of the players who get top ten the first month wont stay there by dday..

(maybe theres a reason, and waiting is good ;) )


oh an as of now i dont think you need more PvP *looks at top ten* yah.. plenty of it going on right now...
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« Reply #4 on: August 27, 2007, 08:33:59 PM »

Yup.. The time we have some weird rank 1 player who kicks all alliance mates to gain 25K points would be very disappointing.. Thats where my other suggestion on 'Encounter mission' comes handy... If every player is getting few confirmed encounters as explained  in 'Encounter mission' suggestion thread then we might not get a case where 99% of the FP in an Alliance belongs to a single player...
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« Reply #5 on: August 28, 2007, 02:17:41 AM »

Thats how most allainces are, cause alot of the times people with power naturaly conflict with each other to keep that power.. just like in the real world every time 2 countrys gain power they start to hate the other one for being strong, think of each player being a country, big countrys rarely ally with each other excpet against a greater cause.. (world war one) and small ones always mash togehther in hopes the bigger countrys wont smash them..

i geuss its human nature so natrual each big player is going to want its own allaince to control...
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« Reply #6 on: September 17, 2007, 05:00:09 PM »

thats really good...

also could it be worth having a price for the Top 5 alliances at the end of the round? does not have to be a cash price but price could be turns.. say Top Alliance gets 25K turns.. So if there are 10 players in that alliance each will get 2.5K turns to play in the next round.. 2nd rank alliance 20K.. and so on...

this will increase the compition amongst Alliances and PvP chances.. and there will be more serious compition even for the Alliance rankings..

My 2 cents here....if I was a new player, and I am, and I knew the top alliances all got 25k extra turns at the start of a new round, I'd be out of here in a flash. Cash prizes are the only way to go as then everyone starts out somewhat equal, except for the knowledge and skill of the game and all previous blueprints.
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