Hello, as i say i am olld hardore experienced games, and litle experienced in text web baser strategy games as Red Dragon 2, Web Game, Outer space - game based on python program language and some litle others.
Look and check, i am targeted mainly on basic, and also ask if is posible or not posyble implement it to game:
*- make detailed filters atd galaxy mision search - as filter only for misions that is ex: 1 encriptions and not farther than ex: 120 turns. And may be try them provide groups so northern side is 15 of these mision awailable, Eastern is 7 misions available and etc.
**- if my fleet hopefuly destroy 100% Reavers fleet that must bee wanished from system and not remain bud with some litle fewer power.
***- for hide nebulae activation - how long that nebulae been is about 24-36 hours if player not loged. If he login his max time in nebulae been 24 hours protect. Protect nebula can be activate only if player power (not power of his fleet) is that same or more better than atacked player. If is atacked many times by weaker player and atacker player are still under power of atacked comander. This comander unamble to hide nebulae. (It is protect to non aliance and solo players that are often systematycaly atacked by stronger players or many players of one aliance) This give better balance and point to try atack stronger than only devastate weak players.
****-in atack signature - and activation of counter atacks - if is player been atacked ex: 3xtimes he can make up to 6x times atack (without raising bounty on counter atacker) - it is standart procedure toth for toth or for toth i now crush you.
*****- misions can be ablable - or for complaining cost random some players turns. or receive some special bonus item - or artifact
******- when player going to mision or try to atack mision npc - it bee good make scan of enemy fleet that cost some turns and need snacer - but that scaners be many types - that provide diferent percents for sucefuly scan. And he can arange positions of his fleets. Not only strongest fleets are on first place to weakest at bottom place.
*******- make npc fleets a randomly their experience - mean if i do not any experience - any warmable unit and atacke ex: reavers some of them can be experienced. And if some of my fleets are warmable, that do not must mean so all npc fleets are experienced.
********- marked choam is chaotic - it is inlogical - it better bee standart buy items or sell item. But what mean Buy Ofers? Isnt negative? and mean so i sel some items? And Sell Offers are so i like buy something?
*********- try make to game remember - if somoe do mother ship misions - it bee good so he can only click one time for chose another mision from his selected parameters and not make repeatetevly click click click mother ship misions.
**********- It bee good make chose parameters informations what all plaer see whe he do to batle - in some large fleets is horyble sroll down and see if mision is sucefull or unsuceful.
Also there is missing button for repeat atack in that same mision if comander failed in atack. I use web buton back - but is not optimal - because do not see actualized status of comander fleet.
***********- when something i designing - it would be helpfuly to see others prewious that same systems that i designed. And would be helply some power and space calculator - i mark all items that like gave to my future designed ship and not mus hardly use paper and pencil or in easier designs use calculator.
Kenquinn's Head Goes

..... You no type english good.
Well from what I can make out from what you typed quickly/badly/English_Is_Your_Second/Third/Fourth/Fifth..._Language the thing that I'd like to see out of all of coments you said: Seeing the power of a ship without having to build it.
Also at least one of the things you asked for that I can decipher can be done with a Gold Account:You said "when something i designing - it would be helpfuly to see others prewious that same systems that i designed" you can do that with the Gold Account Component Search Engin.
Also if you want to see your previous system designs you can view them by clicking View/Delete Designs button next to the Design System button.