SirEmi
							
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									 «  on: February 25, 2007, 10:35:54 PM »  | 
								
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							 - Added a feature in alliance board for alliance leaders to delete older then x days board messages  - Added a small note in battle mission for mothership contracts when reward is lowered by fleet cost calculator, something about enemy fleets were alerted and they dis-engaged, and the employer wasn't happy  - Boarding ballance in missions:    -> Marine presence on enemy fleets: between 25% - 100% capacity     -> Captured Mission Fleets destruction chance:        - chance of self-destruct decreased from 50% to 25%        - single ship always self destructs        - for their numbers between 2 and 100, percent captured is 0 - 100% of fleet        - for their numbers greater then 100, percent captured is 25% - 100% of fleet
  
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							Gunfighter Frank
							
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									 « Reply #1 on: February 26, 2007, 09:29:37 AM »  | 
								
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							that is much better for boarding now.  now if we could get systems from misisions like we do from commanders it would be even better Thank you very much for the modifications 
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							Gunfighter Frank
  Semper-FI
  DO or DIE 
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							Ambegen
							
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									 « Reply #2 on: February 26, 2007, 02:16:41 PM »  | 
								
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							lol i tried several times boarding in mission but the result was always self destruct     so i though that you cannot aquire ships this way...it seems i had simple bad luck PS. it's working    The fleets close into transporter range... Ambegen(#52292)'s fleet Hornet VI 2 is sending a boarding party to Unidentified Fleet(#)'s fleet MoskitoShip The boarding party killed 62.100 enemy marines and suffered 36.639 casualties. Unidentified Fleet(#)'s fleet MoskitoShip was captured. First Officer reporting: 1 ships taken, 2 exploded in the fight
   
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							Silverthorne
							
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								CLUCK CLUCK VOOM!!!!!!!!!
								
								
								
								
								
								  
							 
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									 « Reply #3 on: February 26, 2007, 06:01:08 PM »  | 
								
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							I tried it today and was surprised that I captured enough ships to resupply marines and still have credits left over. Thanks, now things are a little more interesting     
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							PEOPLE TODAY LEAD WITH THEIR WORDS, 20 YEARS AGO WE LED WITH OUR FISTS. I LIKE MY WAY BETTER. LEAD, FOLLOW, OR GET OUT OF THE WAY   
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							Lammalord
							
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								Lamma.
								
								
								
								
								
								  
								 
							 
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									 « Reply #4 on: February 26, 2007, 06:03:50 PM »  | 
								
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							wait, omg, boarding works now? *perpares alts to mess around with this* 
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							Seither
							
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									 « Reply #5 on: February 27, 2007, 11:31:04 AM »  | 
								
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							*Sigh* the update is great emi, but single ships SHOULD be capturable. just harder. Like a 75%-50% chance of exploding, rather the 100% chance, as once you get higher up, all other commanders only use 1 ship fleets. 
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							SirEmi
							
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									 « Reply #6 on: February 27, 2007, 02:45:10 PM »  | 
								
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							Monkey, those boarding stats are only for missions, battles between commanders can lead to capture of 1 ship fleets. 
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							Remfer
							 
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									 « Reply #7 on: February 27, 2007, 07:09:07 PM »  | 
								
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							yeah, but isn't there that update where like if u use only one ship in a fleet then the chance of there being multiple fleets with only one ship increases? 
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							SirEmi
							
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									 « Reply #8 on: February 28, 2007, 02:34:54 AM »  | 
								
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							no Remfer, you got them mixed up, that update was about the single fleet probability. The number of ships you send has no effect on the enemy, only the fleet power of the ships you send. You could send 1 mil numbers of 10 mil FP or 1 ship of 10 mil FP, same thing will happen. As you know, every time you try missions / encounters you can end up with 1 - 10 fleets to fight against. The probability to end up with 2 - 9 got increased, and the probability to get 1 or 10 got decreased to about 1 in 30 tries. The update had no effect on the number of ships in the fleet, just the number of fleets. The number of enemy ships depends on the available fleet power for the enemy fleet and the ship size in power, e.g. a 10k fleet is selected for an allocated 1 mil FP, you would get 1 mil / 10k = 100 ships. I hope I wasn't too confusing         
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							Seither
							
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									 « Reply #9 on: February 28, 2007, 04:19:53 PM »  | 
								
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							Ah....well, it's a good update eiter way...but I still want proper boarding of oher commanders back. Nothing is more fun then seeing a commander squirm when you steal their best ship. 
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							Fultkiller
							
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									 « Reply #10 on: June 19, 2007, 06:45:40 PM »  | 
								
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							for their numbers greater then 100, percent captured is 25% - 100% of fleet
  The fleets close into transporter range...       JackJuke(#11426)'s fleet Board 2 is sending a boarding party to Unidentified Fleet(#)'s fleet Time Lion MK 13       The boarding party killed 561.876.000 enemy marines and suffered 162.944.040 casualties.       Unidentified Fleet(#)'s fleet Time Lion MK 13 was captured.       First Officer reporting: 8428 ships taken, 85218 exploded in the fight      
 
  was i not supposed to capture at least 25% of that fleet? 
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							FTP
							
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									 « Reply #11 on: June 19, 2007, 07:04:26 PM »  | 
								
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							Got new updates by now     
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							Fultkiller
							
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									 « Reply #12 on: June 19, 2007, 07:11:43 PM »  | 
								
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							where do i find those 
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							KenquinnTheInsaneOne
							
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									 « Reply #13 on: June 20, 2007, 08:53:25 PM »  | 
								
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							Emi has not listed them anywhere but I did some testing and found out that you now get about 10% of the boarded fleet. 
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