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									 «  on: October 10, 2006, 10:46:35 AM »  | 
								
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							Invader FTP (#5182)
  Engaged Units Fleet Name    # of Units    Attack    Defence    Hitpoints X X X X X X
  Defender lordgemma2000 (#7046)
 
  Engaged Units Fleet Name    # of Units    Attack    Defence    Hitpoints Fury    ??????    9003921    88095    36551094 defence shield 1    ??????    1211103    37818    3103375 Behemoth Battlecruiser 1    ??????    2200525    1010    3775862
 
  Assault Note
 
  FTP(#5182)'s X fleet engaged lordgemma2000(#7046)'s Fury fleet on the battlefield. The fleet X did 6359784 damage to fleet Fury. FTP(#5182)'s X attack failed. The fleet Fury did 7779388 damage to fleet X. lordgemma2000(#7046)'s Fury attack failed.
  The fleets close into transporter range... FTP(#5182)'s fleet X is sending a boarding party to lordgemma2000(#7046)'s fleet Fury The boarding party killed 7.995.937 enemy marines and suffered 4.797.562 casualties. lordgemma2000(#7046)'s fleet Fury . Officer reporting: Arrgg! They fought like lions and detroyed everything, all 3 exploded in the fight
  FTP(#5182)'s X fleet engaged lordgemma2000(#7046)'s defence shield 1 fleet on the battlefield. The fleet X did 5754959 damage to fleet defence shield 1. FTP(#5182)'s X fleet destroyed 1 of lordgemma2000(#7046)'s defence shield 1 fleet. The fleet defence shield 1 did 780919 damage to fleet X. lordgemma2000(#7046)'s defence shield 1 attack failed.
  The fleets close into transporter range... FTP(#5182)'s fleet X is sending a boarding party to lordgemma2000(#7046)'s fleet defence shield 1 The boarding party killed 100.000 enemy marines and suffered 52.000 casualties. lordgemma2000(#7046)'s fleet defence shield 1 . Officer reporting: Arrgg! They fought like lions and detroyed everything, all 3 exploded in the fight
  FTP(#5182)'s X fleet engaged lordgemma2000(#7046)'s Behemoth Battlecruiser 1 fleet on the battlefield. The fleet X did 3775862 damage to fleet Behemoth Battlecruiser 1. FTP(#5182)'s X fleet destroyed 1 of lordgemma2000(#7046)'s Behemoth Battlecruiser 1 fleet. The fleet Behemoth Battlecruiser 1 did 457709 damage to fleet X. lordgemma2000(#7046)'s Behemoth Battlecruiser 1 attack failed.
 
  The enemy armada was destroyed.
  Assault result
 
  lordgemma2000(#7046)'s 3 Fury are destroyed during battle. lordgemma2000(#7046)'s 4 defence shield 1 are destroyed during battle. lordgemma2000(#7046)'s 1 Behemoth Battlecruiser 1 are destroyed during battle. You boarded lordgemma2000(#7046)'s fleet and mothership. You destroyed lordgemma2000(#7046)'s 8 ships and lost 0/X ships.
  Incoming transmision! Thank you for your help commander, you have been awarded 55,000,000 credits and 5,500 experience bouns. lordgemma2000(#7046) lost more power than you during battle. (+169 Exp) 
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							Seither
							
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									 « Reply #1 on: October 10, 2006, 11:50:17 AM »  | 
								
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							That tends to happen, it's not a bug, you just had too many marines, or not enough, or some other thing like that. 
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							FTP
							
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									 « Reply #2 on: October 10, 2006, 11:56:22 AM »  | 
								
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							I never ever catch any ships anymore, and having to much marines shouldnt be a problem......
 
  
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							Seither
							
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									 « Reply #3 on: October 10, 2006, 12:03:08 PM »  | 
								
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							I think it has to do with there being a marine, or marines left on the ship, meanign you didn't kill them all. That might be it. Or maybe you lost too many yourself. 
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							Hellsword
							
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									 « Reply #4 on: October 10, 2006, 12:50:58 PM »  | 
								
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							no its jsut very hard to capture ships, if the enemy doesnt have alot of marines, odds are the ship dies, if they haveno marines, teh ship dies, and if htey have full marines after 3 or 4 boarding attacks killing them theres STILL a good chance ships will die... make it so you have a 50% chance to take ships (or osmething liek that) no amtter how many marines, itll encourage PVP since oyu cna make cash and be alot better... 
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							"A slipping gear could let your M203 grenade launcher fire when you least expect it. That would make you quite unpopular in what's left of your unit." -Army's magazine of preventive maintenance.   
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							Seither
							
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									 « Reply #5 on: October 10, 2006, 12:53:44 PM »  | 
								
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							Yea, the chance of capturing ships needs to be changed. 
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							UberPWNZ0R
							
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									 « Reply #6 on: October 10, 2006, 06:17:03 PM »  | 
								
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							As far as i know, if there is no marines, ship always explodes. But im not 100% sure. 
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							Alright...     
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							Silverthorne
							
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									 « Reply #7 on: October 10, 2006, 06:27:16 PM »  | 
								
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							In the beginning of this round I boarded someone, I didnt get any ships but the designs were in my edit/view fleet area. 
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							PEOPLE TODAY LEAD WITH THEIR WORDS, 20 YEARS AGO WE LED WITH OUR FISTS. I LIKE MY WAY BETTER. LEAD, FOLLOW, OR GET OUT OF THE WAY   
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							Seither
							
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									 « Reply #8 on: October 10, 2006, 07:06:26 PM »  | 
								
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							That's wierd....you normally have to capture the ship to get design info from it....I guess your marines took some pictures on their way through, lol. 
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							Lammalord
							
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									 « Reply #9 on: October 10, 2006, 11:48:57 PM »  | 
								
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							if you totaly out-marine them.. the ship will blow up usally 
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							Seither
							
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									 « Reply #10 on: October 11, 2006, 11:59:41 AM »  | 
								
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							hmm...but that tends to defeat the purpose of marines....something must be wrong there. 
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							Silverthorne
							
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									 « Reply #11 on: October 12, 2006, 12:26:13 AM »  | 
								
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							Totally messed with my head :21:when that happened, the design only had the hull and powercore just like when capturing ships last round. 
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							PEOPLE TODAY LEAD WITH THEIR WORDS, 20 YEARS AGO WE LED WITH OUR FISTS. I LIKE MY WAY BETTER. LEAD, FOLLOW, OR GET OUT OF THE WAY   
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							TheMerchant
							
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									 « Reply #12 on: October 12, 2006, 02:00:48 AM »  | 
								
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							you get the ship specs when you capture the ship but then it explodes for some reason beyond comprehension and i think the reason the ships blow up when you have too many marines is that one ediot marine pushes the blow selfdistruct button on "accident" lol but yeah the ship cap. ratio should be changed or at least post some clues to how it works because if your killin 2 for evey 1 marine you lost you gotta cap that ship.... idea maybe create boarding options    like send in all marines , send in half , send in 3 waves of #### and stuff like that so to capture a ship it takes a lil more strategy and skill, and not just push a button and hope your lucky   
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							Seither
							
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									 « Reply #13 on: October 12, 2006, 11:10:31 AM »  | 
								
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							nah, just fixing the ratios so it's not 99 out of 100 times the ships blow up. 
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							bigbroni
							
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									 « Reply #14 on: October 12, 2006, 09:25:07 PM »  | 
								
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							well holy crap ... so if we would start with waves ... than boarding will become the most complex thing in the game. - I am pretty sure Sir Emi has much other things to work on ... - well as long as most ppl know that it is unusuall to board AND win a ship all is OK - so pls let Sir Emi do his final work needed for current updates and don t promote this anymore ...
  w/r bb 
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