ars68
							
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									 «  on: February 20, 2006, 12:04:43 PM »  | 
								
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							k, I got one especially for all you.  It has served me well, but as with the game goes on, there are better ships to be made.  however, as designing it, it should be a good ship with which to experiment, or use as is.  whatever you wish.  simply open up the game's design room in another window, and plug in the numbers.  
 
  --Ship: name: mauler att version space: 50
  --Powercore: name: Mauler att PC  Space: 15  Cost: 1  Energy Req: 1943 
  --Special: name: Mauler att SP  weight: 30  Cost: 10  Energy Req: 1500   DEF Bonus: 0%  Defence: +20  Hitpoints: +251 
  --Weapon: name: Mauler att WE  weight: 5  cost: 3  Energy Req: 443   Attack: 39813   ACU: 1% 
 
  use the name as you want, change it, whatever.  it is my gift to all new people starting off.  there is more then one way that this design CAN be improved, but it will be better for you to figure those out YOURSELF.    so as I said, just a little something for all the new people  ;D 
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							control the present, seize the future. seize the future, conquer the past. conquer the past, control the present. that and cookies. lots and lots of cookies     
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							BOS
							
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									 « Reply #1 on: February 21, 2006, 07:54:23 AM »  | 
								
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							That is what i told you, the week designs share, the powerfull omes keep  ;) 
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							Beter alive then dead ;)    
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							Gunfighter Frank
							
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									 « Reply #2 on: March 02, 2006, 11:15:59 PM »  | 
								
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							how is this design
  $ Bearcat space 300
  Custom Powercore 19 150 2 54721 Custom Shield 21 6 200 +12% 9400   Custom Special 10   136   31   31823   Installed           DEF Bonus:   +5%   Defence:   +135   Hitpoints:   +11100        Custom Weapon 67   7   6   11898   Installed           Attack:   31800    ACU:   10%        Custom Weapon 68   1   500   1600   Installed           Attack:   8600    ACU:   10%    
 
 
  
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							Gunfighter Frank
  Semper-FI
  DO or DIE 
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							Seither
							
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									 « Reply #3 on: March 16, 2006, 08:29:28 PM »  | 
								
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							Here's what I recommend new people use:
  space: around 50 Attack: no higher then 800,000 Defense: 100 should do acc: 1% defense bonus: 1% Abs: 0-2% Hitpoints: 1,000-2,000 energy: no more then 100,000 Marines: 0 (This means the marine upgrade, not marines on your ship) 
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							ars68
							
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									 « Reply #4 on: March 17, 2006, 12:15:56 AM »  | 
								
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							luffy, try designing a sheild with 1-2% ABS.  you will find out very quickly at that point, you may as well go up to 5%, at the minimum.  also, 800k attack is kinda high to.  acc should never be 1% unless you are going for a powership. think about it, my regular powerships that get blown up way to easily without actually doing a whole lot is 2 MIL per ship.  12 mil if at full swarm.  yet it just doesn't do the same damage. why?  ACC.  observe:
  800k at 1% will equal 8k total damage actually done increase it to 2% by sacrificing 1k attack (which may actually be 100, not 1k) 799k at 2% will equal 15.98 total damage actually done.
  now of course, there is that point where increasing ACC will actually reduce the attack so much that it will actually lessen actual damage, but that depends on how high an attack it is already.  but as you see, unless high attack alone is what you are trying for, 1% is never good.  the folowing is for the lower attack amount for further demonstration:
  17k at 1% will equal 170 actual damage 16k at 2% will equal 320 actual damage 14k at 3% will equal 420 actual damage 10k at 4% will equal 400 actual damage 02k at 5% will equal 100 actual damage
  
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							control the present, seize the future. seize the future, conquer the past. conquer the past, control the present. that and cookies. lots and lots of cookies     
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							Seither
							
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									 « Reply #5 on: March 17, 2006, 02:56:20 AM »  | 
								
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							I didn't mean for right out of the gate, I meant for a little ways into the game. I have a ship design like this and it holds up well once you get your account going. 
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							Borg!
							
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									 « Reply #6 on: March 17, 2006, 06:15:07 PM »  | 
								
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							ill throw a 10k cred ship out there soon 
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							  the borg(#183)    Borg!(#170) I'M ON TO YOU! "If I agreed with you we'd both be wrong."  
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							Fragmaster
							
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									 « Reply #7 on: April 11, 2006, 04:51:55 AM »  | 
								
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							For balancing out the designs of equipment to lower cost, is there a rough formula for it or does it just come through experience and practice? Lol yeah I'm a noob... 
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							ronald
							
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									 « Reply #8 on: April 11, 2006, 04:59:05 AM »  | 
								
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							experience and practice. 
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							Seither
							
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									 « Reply #9 on: April 11, 2006, 01:15:59 PM »  | 
								
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							There are formulas people use, but those are ones they've made up, no one knows if those are actually the formulas used or not. But after a while you get a feel for it. 
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