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Author Topic: Give the Galaxy a Point Again!  (Read 14384 times)
Lammalord
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« on: September 14, 2006, 11:08:32 PM »

as of now there isnt really any point in going though the galaxy besides dumping hunderds of turns on nothing, or selling black holes to higher players.. there needs to be some reason to get people to use it more often..

and here are some things we can do...

1. Decrease the amount of turns used in the galaxy, its to high and is a waste of turns for most players

2. Raise the amount of encounters in the galaxy, so when people want to go looking for them they actally find a decent amount to keep going

3. make the encounters on average spawn more black hole, increasing the turn hunt, making it so that people wont lose turns as fast, or at all exploreing the galaxy

4. Make items (when they come out) that actally give turns over a spam of time (like a black hole of 450 turns spread over like 3-4 hours) and dont make them rare, make them as abundent as black holes.

5. increase the amount of reward giving in a galaxy contract so that they are worth doing, make decent item drops to.

6. just well, in the end make the galaxy more convitent or better, as of now its a complete waste of time and turns. they only thing it may benfit is the experence you get.. and well that still dosent really make up for the thousands of turns you spend on it...
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UberPWNZ0R
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« Reply #1 on: September 15, 2006, 04:20:40 AM »

Yeah, i start exploring only when some event spawns in my quadrant 16
I suggested some improvement some time ago:
Quote
Gameplay
1. Encounters while traveling.
When a lot of ppl are doing galaxy encounters, if you have no luck, you might just waste turns for searching encounters, and get none.
Maybe add random generated encounter while performing jump to next planet in galaxy. It should be generated only for current player, and disspear if left behind.
I lost lot turns in previous round just to travel around empty galaxy.
Quote
- Prepare to jump
- Yes sir
- Speed 0.1c
- Speed 0.2c
...
- Whats that captain?
- Uhmm it looks like blackhole
- Should we abort jump?
[ Here player decides ]
- Yes, abort, we must check it
[ Player lost turns for jump, but can attack event ]
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Alright... rip
bigbroni
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« Reply #2 on: September 15, 2006, 05:08:45 AM »

hum - I disagree with most u say lamma - I love the galaxy like it is atm the good thing here is u need to train other skills than for missions - mostly that new Warp skill - if that is trained galaxy is really fine (OK but that skill is kinda expensive I know ...). - Galaxy missions start to be benefical if ur power fits the mission size so at least at new round player with higher power like u, helli and me can start that from the bottom - than this missions will be good for us 2 ... atm I just started to get little more than base payment on galaxy missions - but I ll go forward - I ll touch the real good area sooner or later.

A proposal would be to make warp-skill cheaper next round and than everyone can decide to do old style missions or galaxy (in any way to do it).

old missions pay much better and train crews fast - galaxy trains ur cdr much faster than anything else

so thats the 2 poles we move between atm :-)

w/r bb
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Lammalord
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« Reply #3 on: September 15, 2006, 08:50:08 AM »

well other than the point that i hear you place p ships in the galaxy to hog areas.. for yourself.. and well i bet you still lose tons of turns sometimes on an unlucky day and get nowere... ya, i have had times were i got like 900 turns or 2000 turn gains, but that was only 2 times, and that dosnt make up for the hundreds i spent each day finding near nothing...
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« Reply #4 on: September 15, 2006, 03:16:24 PM »

I had ships in a sector ... I just thinking whos alt was it fighting them - but I have a idea who was it.  21 - but ur info is kinda old - p-ships was like 10 days ago - (than that alt showed up) - than I had real ships there and the alt attacks did stop ... after some looses for him :-) (later I reserved my old mission ships in 1 system ...) and 2 days ago I took all fleets back into normal reserve - I simply did have no fun in having them displayed ... 

- so ur info is kinda out dated lamma - but at all it dosen t matter - I think galaxy is good like it is.

- and well I don t loose nor waste turns in galaxy ... I like it really and so wasting turns is not possible - I enjoy doing it ... 19

w/r bb
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Soppe
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« Reply #5 on: September 15, 2006, 04:13:04 PM »

its good for the top ppl, but we down here gotta strive for our encounters, encounters that u big guys are stealing too =P
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Lammalord
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« Reply #6 on: September 15, 2006, 07:13:44 PM »

there arnt many big encounts, like what i think emi said every spawn time gives like 2 big 4-5 midium and 2 small, majoiry of them are still to small for us bigger people, and we do them, just for the exp.. at least thats what i do
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bigbroni
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« Reply #7 on: September 16, 2006, 03:32:30 AM »

well I do only black holes under 4 bill power atm ... all other are to small for me and I don t waste 15 turns for a 30 mill super nova lol
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Lammalord
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« Reply #8 on: September 16, 2006, 01:37:36 PM »

i do anything above about 4 bil, but still its to much to do for actal gain, you just do them for exp..
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ars68
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« Reply #9 on: September 16, 2006, 10:55:53 PM »

man guys, you gotta understand, if E makes black holes and such to common, it will make the game COMPLETELY unwinnable to all except those who are both online the most and lucky in one way or another.

the only POSSIBLE alternative (that I can see, at least) is a special kind of fuel that is used to explore instead of turns, then have those common, as they would only help in actually travelling.  but even THEN, it has the inherent problem of just simply making black holes to common: people online all the time will simply snag them all up and enjoy a nearly unlimited gameplay of turns (except in this case fuel, but point remains, it would be inavailable for those others who also need them)

however...
what if Sir E were to make a certain chance event when travelling, to give you the chance of gaining fuel, like finding an abandoned fuel depot or something...
or give players an alloted like 1-5 fuel per turn...
or make an item in galaxy missions that give fuel...
or make a special kind of gates that allow travel between 2 of them free of charge (this one I kinda like most)

think of it, you would have your 'gates' to allow a lot more turn effiecent travel... however, if need be, you will always be able to travel without them.  it will also be able to implement later things to them, like an alliance controlled (or player controlled) gate, that is lockable, available only to freinds.
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control the present, seize the future. seize the future, conquer the past. conquer the past, control the present.

that and cookies. lots and lots of cookies 1
Lammalord
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« Reply #10 on: September 16, 2006, 11:45:40 PM »

how about like for your encrytion level you get fuel, so like lets say 500 trillion gallons of fuel, is about 500 turns worth, and thats level 1 ecrption, so you get more fuel for leveling up. and can hold more.. so humm like 50 trillion more gallons per level or mabey even less..

and thats per day.. so as your level goes up you can hold more fuel and therefore traval around the galaxy useing it more often...
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ars68
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« Reply #11 on: September 17, 2006, 12:03:03 AM »

ok, but not much point in having 1 bil fuel to equal 1 turn.  you may as well make it 1 for 1.
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control the present, seize the future. seize the future, conquer the past. conquer the past, control the present.

that and cookies. lots and lots of cookies 1
Lammalord
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« Reply #12 on: September 17, 2006, 05:21:33 PM »

just trying to make up reasonable sizes for the ships lol, would sound odd if it would only take 15 gallons of fuel to fly a 15 trillion lightyears to a different galaxy in massivly sized ship :p
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ars68
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« Reply #13 on: September 17, 2006, 09:33:19 PM »

1: you don't know what kind of fuel it is using, it may really only take that much to do it.
2: there is an easy answer for that: call it a 'standard unit' then never say just how big the 'standard' is  16
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control the present, seize the future. seize the future, conquer the past. conquer the past, control the present.

that and cookies. lots and lots of cookies 1
Lammalord
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« Reply #14 on: September 17, 2006, 09:54:47 PM »

well humm im sorry i refuse to place 8 gallon tanks into 5 quad credit ship...
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