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Author Topic: Black Ops 7 Astra Malorum Zombies Easter Egg - How to Complete It  (Read 139 times)
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« on: January 15, 2026, 02:38:28 PM »

 What you have to do to beat this Call of Duty Zombies space map



 The b07 bot lobbies Astra Malorum Easter egg can be difficult to crack. There are a lot steps to take and many things you have to do. Trying it out blindly is difficult. You can complete this game with the help of a comprehensive guide.


 


 This is mmoset Call of Duty's Black Ops 7's second Zombies maps. Instead of using the upgradeable truck to travel, this interstellar map uses a roaming and unkillable enemy that follows you and returns when you think it has been defeated. You'll need to work hard to get to the very end.


 


 Astra Malorum's main quest starts by turning on and unlocking Pack a Punch.


 


 First, you will need to repair the Harmonic Eye in the Observatory Dome. Two Harmonic Components are needed to repair it. The first is located in the Luminarium. The second can be found at the Machina Astralis. You'll need to protect the Oculus by defending it against a zombie wave after you've collected these components.


 


 Once the Harmonic oculus has be repaired, the Pack a Punch machine is available. So Pack a Punch your weapon to start the next phase.


 


 LGM-1 has become the new Wonder Weapon for Astra Maleorum. You won't be allowed to complete any Easter eggs without it. OSCAR is the roaming boss on BO7 and you will need to defeat him in order to obtain it. As I said earlier, the boss is unkillable. He keeps coming around. In order to obtain the LGM-1 item, you will need to take down OSCAR three times, using different contraptions you find in Astra Malorum.


 


 Three spare parts will be required to activate all the traps necessary to kill OSCAR.


 


 Car Battery


 Aberrant Wiring


 Damaged Drone


 Use a pack-a-punched weapon on the hood to Ol' Tessie. It will be located inside.


 


 Check out the lampposts around the map. One lamp post will be flickering. You can use this flickering Light to find the Aberrant wiring.


 


 For the Destroyed Robot, you must defeat OSCAR. This will require that you destroy one of his drone shields. It's not necessary to kill him, but you can grab the drone and run with it once it is destroyed.


 


 Once you get all three parts of Astra malorum, you can begin to use the various traps that Astra Malorum has created.


 


 Head to the Pack-a-Punch area (the Observatory Dome). Look around to find and fire five steaming mechanisms that are on the wall.


 


 Next, you can use the device right next to Harmonic Opulus. Align the telescope crosshair with the Sun to summon a Laser beam on the Pack a Punch Platform. Once you've got it, turn Oscar towards the beam.


 


 Next, enter the Luminarium. Activate a trap in the middle of the room. Oscar's health will start to slowly decline, so take him around the entire room, firing his shield drones whenever they appear.


 


 Cryo Freeze ammunition is required for the final trap. Cryo Freeze is the mod you need to use when you find purple crystals on the map. They'll also drop special items, called Absolute Zero Fragments.


 


 You can activate the rockettrap at the Museum Infinitum once you have collected three Absolute Zero pieces. The Absolute Zer0 Fragments will leave a frozen trail that will damage Oscar's body if it passes the icy blast.


 


 OSCAR drops the LGM-1 after it has died in the third trap. These traps can be done in any order, so don't worry about following the above order.


 


 The next step is to follow Oscar without being detected around the map, and then listen to the audio files he plays. Stick behind him until he begins to play the audio logs.


 


 Eventually, he will play an audio recording of the elimination 20, which is directed at Doctor Thurston. Thurston will then randomly name three worlds which you must remember.


 


 According to their position in the solar system, these planets are assigned numbers. Mercury is 1 and Venus is 2. Earth is 3 and so on. Converting the three planets in a code of three digits, head to the Pack a Punch room to enter that code on the machine.


 


 Caltheris uses a slam that is deadly and can kill you quickly if it manages to catch you. You'll be thrown rocks by Caltheris from afar. Be sure to move around constantly to avoid getting caught.


 


 In the third phase, she'll be Caltheris ascendant. This is really just a more deadly version of the second phase, with even larger rocks and even a deadlier Slam. You can use the LGM-1 weapon to take out her armor and allow your allies access to her weak spots.


 


 Caltheris becomes stronger in this final phase and will transform into Caltheris Needle. She will do more damage during this phase and her rock particles will create purple-electrified clouds in the arena. You will be killed if you enter one of them, so make sure to plan your move carefully.


 


 After slowly reducing Caltheris?s bar of health, you will finally be victorious. Enjoy the Astra Malorum finale cutscene.
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