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Author Topic: Max ship and system size increased  (Read 4399 times)
SirEmi
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« on: September 07, 2006, 02:14:21 PM »

Small modification, to the design system, the max ship size is now: 55,899,224,465,786,520
That coresponds to the maximum value divided by 165 (cost / hull point)

Also, the systems designed can now be larger in size to be fitted on those huge ships to come.

Let me know if there is any problem with this modification, thank you.

God Speed commanders!
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Hellsword
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« Reply #1 on: September 07, 2006, 02:39:05 PM »

sweet emi thanks now i dont have to get stuck at buildign swarmers to try to do missions 1

but actually if oyu just fill it with 9s it comes up as :
Ship Name     Space
Custom Ship 60    55899224465786520

 
This ship hull will cost you 9.223.372.036.854.775.808 credits a ship.

so looks like max size is actually max cost now...
and yo ureally should leave it at that, because it does take quite a while to get 9 quintillion lol, so ship size therefore wont max out (which it shouldnt)

o and one other thing, shields max out at like 20 - 50 bil ships for most people, and are basically irrelevant after that as they use literaly no energy comapred to what the ship is making, so i was thinking maybe you could set something up where energy req on a shield system increases as ship size goes up (as it would cost more to make a bigger shield aroudn the ships bigger hull... atm it costs same amount of energy to shield a 20bil fighter as a 9 quitnillion ship would.
« Last Edit: September 07, 2006, 04:00:30 PM by Hellsword » Report to moderator   Logged

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bigbroni
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« Reply #2 on: September 07, 2006, 03:58:04 PM »

great - thx a lot Sir E :-)  wow
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ars68
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« Reply #3 on: September 07, 2006, 11:44:31 PM »

hmmm... that is kinda what's nice about it, actually, but I do know where you are coming from.  but what you are saying, is making it a certain % of what ship size it is.  going strictly off of that, you could have a very small yellow jcket sized ship with 80% sheild, just then it would have 1-2 space left...  but then that would probably mean everyone just uses 80%, and goes from there...

also, how would it be a seperate system and that to go through... the easiest, most likely, way to do that is just put it in witht he actual ship size screen, where you set what % you want to be used for sheilds, up to 80% of the ship.  this would, in turn, make the ships really... rather weak.  especially when you get huge ships in missions...  they would also nearly eliminate the biggest advantage superships have over swarmers.
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UberPWNZ0R
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« Reply #4 on: September 08, 2006, 08:46:15 AM »

It was possible previously to build larger ships 16 But it was only because of weak protection, only on browser side, so when i had bugged browser i could build much larger than 1.7 quad ship 12 (check my ship "*************") Anyway i did not have so much creds laugh
Code:
Name / space / cost
************* 9.223.372.036.854.775.807 9.223.372.036.854.775.808
Max ship           55.899.224.465.786.520       9.223.372.036.854.775.808
Weird, cost is the same? 16 Maybe i should delete that project 16
Ok, i better change ship name, because its probably some bug...
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Alright... rip
Hellsword
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« Reply #5 on: September 08, 2006, 12:42:41 PM »

nah ars, i was thinking that base shield costs would be the same, but at liek 100bil $ hull you start losiing a little energy depending on how much power your shields use and increases from there
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« Reply #6 on: September 11, 2006, 12:17:38 AM »

thanks lol even thought i dont make my ships and deathstar dose, he still loves not having to make 50 specials every ship and more per ship 1
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